1. 1.3.0 Update
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  3. Try out the new and exciting world, "Roll Top Avenue", a four-sheep difficulty world where things can get a little bit wacky. You will really need some out of the box thinking to beat this world!
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  5. Patch Notes
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  7. Physics
  8. * Friction of bridge nodes refactored so they don't 'stick' to terrain edges
  9. * Fixed issue that allowed many short parts connected together to stretch significantly
  10. * Fixed rare issue where vehicles can be jolted unexpectedly when a wheel aligns perfectly with the edge of a road or platform
  11. * Set Cheat Flag when a car are thrown by falling roads
  12. * Set Cheat Flag when a massive forces break wheels off a car
  13. * Updated behavior of 3-way split joints in rare cases
  14. * Exclude prebuilt materials in non-buildable areas from contributing to max stress calculation
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  16. Material Masses Updated
  17. * Base Node Mass: 0 => 0.0625 Pg
  18. * Road: 0.75 => 0.5 Pg/m
  19. * Wood: 0.05 => 0.1 Pg/m
  20. * Steel: 0.1 => 0.175 Pg/m
  21. * Hydraulic: 0.125 => 0.225 Pg/m
  22. * Rope: 0.025 => 0.075 Pg/m
  23. * Cable: 0.025 => 0.075 Pg/m
  24. * Spring: 0.05 => 0.1 Pg/m
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  26. Leaderboard Reset
  27. * Top 2.5% of scores for each level in the Overall and Unbreaking leaderboards are being reset.
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  29. We do everything we can to avoid resetting leaderboard scores. From our internal analysis getting scores in the top 2.5% often required abuse of physics exploits that are being patched. To encourage fair competition scores that are no longer possible after the physics update had to be removed.
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  31. Workshop
  32. * Add support for setting unlimited budget and materials for solved weeklies and workshop levels
  33. * Show progress icons for workshop levels
  34. * Show level author name for workshop levels in the Level Info UI
  35. * Don't allow invalid Campaign Mods to be uploaded
  36. * Fixed flip for UGC vehicles
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  38. Weekly Challenges
  39. * Fixed Season 2 weekly challenge progress icons in level dropdown
  40. * Fixed issues related to reloading workshop levels with mod dependencies
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  42. Level Updates
  43. * Minor tweaks where an anchor or prebuild was moved a small fraction to align with grid
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  45. Other
  46. * Base cost of Foundations reduced from $15,000 to $13,000
  47. * Allow game window to be resized when not running in fullscreen mode
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