1. Demo Update 1.1.2.337 & Patch 1.1.12.360
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  3. Hello detectives,
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  5. We have released a demo update and patch for the full game today.
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  7. The demo update brings this in line with the full released version of the game.
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  9. Patch 1.1.12.360 includes a number of improvements and fixes to the full game.
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  11. The full changelog can be found below (please note this changelog may contain spoilers).
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  14. Various bug fixes and stability improvements, bringing the demo in line with the full game.
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  18. UI and settings changes
  19. Added the option to turn V-Sync off via the Options menu
  20. Added target frame rate option
  21. Changed binding for cycling through hotspot interactions to Q
  22. Implemented a double click to skip option for dialogue
  23. Added an option to disable skipping dialogue.
  24. Order of categories in the Records and Discussable screens now align more closely with each other
  25. Guest names are now sorted by last name
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  27. UI and settings bug fixes
  28. Fixed a visual error on the how to play screen background
  29. Increased scroll sensitivity on how to play screen
  30. Fixed an issue where the hourglass tutorial window didn’t work with the Tutorial Mode set to Press
  31. Preventing time data being carried over when loading save from main menu
  32. Credits updated
  33. Fixed an issue where the journal could get stuck on specific mindmaps after tutorials forcibly bring you to a specific one
  34. Fixed an issue where inputs start working during ftue if alt tabbing out and back in
  35. Changed where the cursor disabling/enabling happens during loading
  36. Fixed an issue where the game continues to react to your mouse clicks when using Steam overlay.
  37. Made ampm work on timetable screen for cultures with different characters
  38. Stopped multiple hypothesis considerations from triggering when button is spammed
  39. Fixed some issues with the journal’s behaviour on closing and switching tabs
  40. Corrected position of the monument on the maze map
  41. Fixed an issue that enabled players to accidentally press F5 to Quick Save while in the Title Screen
  42. Items should only show up as discussable with Varley after you have met him.
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  44. Audio
  45. Removed rogue fire sfx
  46. Fixed an issue where Ettienne’s voice audio would stop before the line was finished
  47. Added missing door sounds to some scene transitions
  48. Adjusted sfx for analysis
  49. Ensured voice over lines respect volume settings.
  50. Wind and crows SFX will fade out when you enter the ballroom from the walled garden, when
  51. Doyle kicks you out of the walled garden for the seance and when you enter the church.
  52. Thunder and rain sfx should now play during the seance.
  53. Fixed an issue where music did not play in gardens during day 3 before the seance
  54. Fixed some music issues after loading a save at the seance.
  55. Fixed wind and rain for some Day 3 cutscenes
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  57. Journal
  58. Various adjustments to NPC mind maps
  59. Various adjustments to Main Mystery mind maps
  60. Updated religious lore for characters.
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  62. Environment
  63. Sigil fire effects should no longer disappear when you leave the room.
  64. Stopped Sigil lines from disappearing when moving the camera away from them.
  65. Added missing top face collider to an object in Manager’s Office.
  66. Fixed some incorrect shadows and floating characters
  67. Alcohol bottle now has more generic logo
  68. Fixed various occlusion culling issues
  69. Visually corrected some light sources in the Manor.
  70. Corrected the Library name plaque
  71. Fixed an issue where containers would not auto-close after walking away from them
  72. Removed an old door hotspot for the ballroom door
  73. Fix to prevent the player from getting stuck on a crate cart puzzle
  74. Drawing room rope will now not still be there after time skip.
  75. Updated age of Percival Blake’s death.
  76. Fixed a visual issue with Atrium door windows in the Ballroom from 5PM onwards on day 3
  77. The typewriter should correctly reset on day 2.
  78. Door open position and hotspots are now remembered in the storeroom.
  79. Renamed travel plans hotspot to map of Europe.
  80. Fixed highlight on garden gate
  81. Footstep sounds on tiles outside bedroom should now play correctly.
  82. Removed the hotspot from Lau’s nightstand
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  84. Time
  85. Each of Hazel's lockbox barks should only take a single click now.
  86. All coats in the cloakroom now cost 1 tick
  87. Fixed an issue where you could progress time infinitely by interacting with one object in Ines room
  88. Removed time cost from an item in Skerrit’s room, and fixed collider
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  90. Lore
  91. Added Doyle
  92. Added shoe size onto Jonathan Blake's shoe bark.
  93. Removed fact and all references to fact for O Finn -
  94. Caitlin fact -
  95. Caitlin fact -
  96. Carmela fact -
  97. Fixed bug where you can't access Blake’s shoes in the empty bedroom.
  98. Sinnott fact -
  99. Jonathan Blake fact -
  100. Saoirse fact -
  101. Hunter fact -
  102. Doyle fact -
  103. Ines fact -
  104. Cathal fact -
  105. Carmela fact -
  106. Seamus fact -
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  108. Misc
  109. Addressed various typos
  110. Fixed missing lip animations for a cutscene with Etienne
  111. Ensured sigils still work when reloading a scene from a save.
  112. Fixed an issue where only right clicking through a cutscene will prevent the cursor from showing to scroll through the dialog.
  113. Fixed an issue with the Brandy staying disappeared when reloading a save.
  114. Disabled inaccurate barks when you've found everything in rooms.
  115. Protestant service should fire a notification when you eavesdrop.
  116. Fixed an issue with the crow appearing outside without triggering the cutscene
  117. Fixed an issue causing Ward to die too when loading a save in the church at the end of the game.
  118. Changed conditions for the final bit of dialogue unlocking for the sigil under O Finn's bed to avoid early spoilers.
  119. Angry face comic panel now appears in church cutscene
  120. Fixed an issue where loading a save incorrectly reenables the spirit board minigame
  121. Corrected low res evidence art for Rejected Request and Letter from Doctor Callaghan
  122. Added a hotspot for Mantovani’s remains after the seance ritual cutscene
  123. Fixed flickering image issues on the Point of No Return screen
  124. Fixed issues where O Finn’s kidnapping could be spoiled for players by some text/dialogue if they hadn’t found out yet
  125. Moved Ettienne to the bar at 5PM and updated his timetable dialogue accordingly.
  126. Made Ward's reaction in the church after the Seance play by default instead of via an awkwardly placed hotspot
  127. Fixed an issue where players were able to manually save at moments saving is meant to be blocked
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  129. The Séance of Blake Manor is OUT NOW.
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