- Update Build 147949:
- Balance Changes
- General
- Fire Lancer attack increased from 8 → 9.
- (Elite) Fire Lancer cost reduced from 40 wood 50 gold → 40 wood 45 gold.
- Jurchens
- Grenadier
- HP increased from 35 → 40.
- Cost reduced from 35 food 70 gold → 35 food 65 gold.
- Attack increased from 11 → 12.
- Iron Pagoda
- Ability recharge reduced from 60 seconds → 40 seconds, Elite 50 seconds → 30 seconds.
- Upgrade cost reduced from 950 food 750 gold → 950 food 550 gold.
- Khitans
- Shepherds and Herders generate +10% additional food civilization bonus removed.
- Herder walking distance on Pastures increased.
- Herder gather rate adjusted, so the overall income is reduced from +12% → +7% compared to generic un-upgraded Farmers.
- Developer Note: The Khitan food economy provided too much early tempo by receiving ~64 food from Sheep in Dark Age, followed by exceptionally efficient Pastures. These changes will adjust the overall food income to be in line with other food bonuses in the game, while maintaining the unique strengths and feel of the Pasture economy.
- Shu
- War chariot
- Speed increased from 0.8 → 0.9.
- Reload time reduced from 8 → 6.5.
- Wei
- Gain access to Gold Shaft Mining.
- Xianbei Raider
- Attack increased from 4 → 5.
- Charge attack now also shoots the main projectile with 5 damage, in addition to the existing 5 projectiles with 1 damage each.
- Charge attack now properly affected by Parthian Tactics.
- Tuntian
- Food generation per soldier increased from 1.2 food/minute → 1.8 food/minute.
- Cost adjusted from 250 food 300 gold → 250 food 300 wood.
- Update Build 145651:
- Game
- Audio
- Fixed an issue in the file path separators that caused sound mods to stop working.
- Multiplayer
- Fixed an issue where World RNG could be called during the match loading screen in Arabia, causing players to instantly desync as soon as the game would start.
- Update Build 144358:
- Game
- Stability & Performance
- Fixed a crash affecting players using narration on specific languages.
- Fixed a crash on Xbox when aging up in Return of Rome.
- Fixed a crash on PS5 that could happen during gameplay and when loading the main menu.
- Graphics
- Jurchen Monks and Monasteries now use East Asian graphics.
- UI
- Changed the interface style for Khitans to Nomadic.
- Fixed several instances where the availability of technologies in the technology tree was not displayed correctly.
- Units with charge attack types no longer display the charge bonuses on their interface when targeting objects that their charge does not apply against.
- The attack of the charge projectile is now displayed in the UI for units with projectile charge types which are fully charged and not currently attacking objects that the charge doesn’t apply against.
- Fixed an issue where Donjons had incorrect armor display in Imperial Age.
- Xbox
- Human players appearing in recorded Multiplayer screen statistics will now correctly display their icons, and can be interacted with (such as to mute or see their profiles), like in a live game.
- Fixed an issue where Serjeants would appear trainable in Dark Age at the Donjon.
- Fixed an issue where the Villager Priority System did not properly count Pastures for Khitans.
- Non-functional farm commands are no longer present in the Mill interface for Khitans.
- PlayStation
- Fixed an issue with held keys when using Mouse and Keyboard.