1. Update v2.28:
  2. This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes.
  3.  
  4. Paid Expansion Pass Content
  5. NEW REGION! SUNDERED PASS
  6. Accessed from the Zone of Contamination, Sundered Pass is a dramatically vertical region that reaches deeply into the spine of the Far Territory, showcasing some of the mountainous terrain that separates this area from the rest of Great Bear Island. Seek out the abandoned Weather Station near the summit!
  7.  
  8. THE THIRD TALE: LAST HORIZON
  9. Picking up from Buried Echoes, Last Horizon delivers the third and final Tale, a trilogy of stories started with Signal Void. Follow the clues leading from the Zone of Contamination, deep into the heart of Sundered Pass, hunting for answers to the story of Rüdiger and the weird experiments he spearheaded in the dark depths of the Far Territory.
  10.  
  11. NEW WILDLIFE! THE COUGAR
  12. Keep an eye open for this dangerous new threat. Territorial, silent, and deadly. If you aren’t paying attention, the first time you see the Cougar might be your last.
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  14. NEW TOOLS! COUGAR CLAW KNIFE & COUGAR-HIDE WRAP
  15. If you survive encounters with the Cougar you might end up with the raw materials you need to craft these two new Cougar-themed gear items.
  16.  
  17. NEW CLOTHING! TACTICAL JACKET & TACTICAL GLOVES
  18. Rare and especially tough clothing items unlocked by completing the Last Horizon tale.
  19.  
  20. NEW FEATS! SETTLED MIND & CELESTIAL NAVIGATOR
  21. Unlocked by completing Last Horizon, these feats provide unique gameplay benefits.
  22.  
  23. Free Updates to Survival Mode
  24. MISERY MODE
  25. The first new experience mode added to THE LONG DARK since 2016’s Interloper. Misery ratchets up the difficulty of Interloper even further, adds the Cougar and Scurvy to the mix, and over fixed intervals introduces a series of six entirely new and incredibly punishing afflictions. Experience the five stages of Misery in the most challenging experience mode yet!
  26.  
  27. CHEAT DEATH SYSTEM
  28. The first change to THE LONG DARK’s save system since launching in 2014. Upon death, be tempted to continue playing but not without accepting intriguing penalties that stack with each subsequent death. Adds an optional gameplay twist and a player choice to the experience of death and failure. And if you want to play using permadeath as usual, just resist the temptation to Cheat Death!
  29.  
  30. Bug Fixes
  31. This Major Update includes fixes for the following issues:
  32.  
  33. CRASHES
  34. Fixed an issue which could result in the player hanging on a black screen if they began a new Survival game too quickly after dying.
  35. GAMEPLAY, UI, CONTROLS
  36. Added a new assignable hotkey to open the Cooking tab. (Default 'G')
  37. Adjusted the Ptarmigan meat interaction to be more accurate to the visible object.
  38. Fixed an issue where Poisoned Wolves would not leave footprints in the snow.
  39. Fixed an issue in Zone of Contamination where some areas which cause Chemical Poisoning visual effects would not increase the associated Affliction Risk.
  40. Fixed an issue in Ravine where animals could spawn in incorrect locations.
  41. Fixed an issue in Timberwolf Mountain where Bears could spawn beneath the terrain.
  42. Fixed an issue where some kitchen cupboards were mislabelled as drawers.
  43. Fixed an issue where harvesting a frozen quartered Wildlife with a lit light source would result in that light source being stowed while still lit.
  44. Fixed an issue in Forlorn Muskeg near the High Blind which resulted in a corpse that could not be searched.
  45. Fixed an issue which caused potatoes to stop cooking inside Foreman's Retreat when the player exited this location.
  46. Fixed an issue which could prevent Ptarmigan from spawning in specific locations in Mystery Lake.
  47. Fixed an issue where cups would not drop to the ground after breaking down a table in the Airfield Hangar.
  48. ART & ENVIRONMENTS
  49. Fixed an issue in WINTERMUTE Episode 4 which caused a cliff face to disappear when viewed from a specific distance in the Blackrock Region.
  50. Added more detail to the interior of all helicopters.
  51. Fixed multiple issues in the Langston Mine where objects and environment intersected each other incorrectly.
  52. Fixed an issue in Desolation Point where a tree intersected a nearby cliff.
  53. Fixed an issue which caused a visual strobing effect on exterior light sources from within the Forgotten Exploration tunnel.
  54. Fixed multiple item placement issues in the Forsaken Airfield - Zone of Contamination transition cave.
  55. Fixed multiple issues which could result in a player becoming stuck in the Forsaken Airfield - Zone of Contamination transition cave.
  56. Fixed an issue which resulted in a visually flat rope in the Forsaken Airfield - Zone of Contamination transition cave.
  57. Fixed an issue which caused a floating Fuse in the Maintenance Shed.
  58. ANIMATION
  59. Fixed an issue which caused the Survivor's arm to jolt during the Crank animation in an elevator.
  60. PLATFORM-SPECIFIC
  61. Fixed an issue where Steam controllers would continue to function if the "Enable Gamepad" Steam setting was disabled.
  62.  
  63. Update v2.27:
  64. ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE
  65. Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run.
  66.  
  67. NEW CUSTOM EXPERIENCE SETTING FOR SCURVY
  68. We’ve added an additional option in the Custom Experience. Players can now choose to play with or without Scurvy, or even set it to a high rate for a more punishing experience with the 'Scurvy - Vitamin-C Drain Rate' option.
  69.  
  70. Bug Fixes
  71. This Hotfix includes fixes for the following issues:
  72.  
  73. CRASHES
  74. Fixed an issue where players would encounter a -988 or -998 error code and fail to launch THE LONG DARK on Epic Games.
  75. Fixed an issue where attempting to swap from the WINTERMUTE to Survival menu on Mac Epic Games would result in closing the application instead.
  76.  
  77. GAMEPLAY, UI, CONTROLS
  78. Fixed an issue in the Mystery Lake Camp Office where the Survivor could become stuck beneath the stairs.
  79. Fixed an issue which caused a notable frame rate drop near the Cannery in Bleak Inlet.
  80. Adjusted Chemical Hazard territory to better match the visual representation of their boundaries.
  81. Fixed an issue which could cause the player to rotate 90 degrees upon transitioning to a new location while hauling a Travois.
  82. Fixed an issue where attempting to Harvest undressed Wildlife with Bare Hands and a lit Torch equipped caused the Survivor to stow the Torch while still lit.
  83. Fixed an issue which made it difficult to find a valid location to place a Rock Cache.
  84. Fixed an issue which caused Carcasses to cease defrosting when being Harvested near a Campfire.
  85. Fixed an issue where the Survivor would teleport to the surface above them when crouching and Harvesting in specific locations.
  86. Fixed an issue where players would be unable to equip the Respirator from their Backpack after picking up a fresh Canister.
  87. Added a message to better indicate when a Carcass cannot be Harvested with Bare Hands prior to being dressed.
  88. Fixed an issue where Coal could spawn in an unreachable location in the transition Cave from Mountain Town to Mystery Lake.
  89. Fixed an issue where players were unable to transfer stacks of items to a Container if the stack weighed more than the remaining capacity of the Container.
  90. Fixed an issue where the Travois could fall beneath the terrain if left on a steep slope when transitioning to and from an interior or Region.
  91. Fixed an issue where the text explaining what a Skill Book will improve was misplaced in the Inspect user interface.
  92. Fixed an issue which could cause a 'Failed to Load Save' error after using the Respirator.
  93. Fixed an issue where items on Benches would be left floating after breaking them down.
  94. Fixed an issue where the Langston Mine Keys were not included in Journal > Collections > Mementos.
  95. Fixed an issue where debug text could be seen when hovering the transition icon to Zone of Contamination from the Transfer Pass Map.
  96. Fixed an issue where the cave transition to Zone of Contamination from Forsaken Airfield was labeled 'To Transfer Pass'.
  97. Fixed an issue where debug text could be seen on the Harvesting interface when interacting with a Poisoned Wolf Carcass that was 50% or more frozen.
  98. Fixed an issue where Survivor-held light sources would not deteriorate when Harvesting a Carcass.
  99. Fixed an issue where Survivor Condition would not deteriorate when Harvesting a Carcass.
  100. Adjusted Harvesting of Rabbits and Ptarmigan to allow for Bare-handed Harvesting at the cost of a small percentage of meat.
  101. Fixed an issue where no idle animation would play in the Harvesting user interface when interacting with certain Carcass types.
  102. Fixed an issue where some canned beverages could not be reached on the floor of a vehicle interior.
  103. Fixed an issue where the Survivor would be placed too far from the ladder when transitioning into the Prepper Cache in Bleak Inlet.
  104. Fixed an issue where the Travois would become stuck in a 'Loaded' state if the player selected 'Drop All' while water was stored in the Travois.
  105. Fixed an issue in Zone of Contamination where the Survivor was unable to pick up a Knife sticking out of a tree.
  106. Fixed an issue which could result in multiple Vaughn's Rifles spawning in Carter Hydro Dam.
  107. Fixed an issue where certain Books could not be interacted with in the Zone of Contamination.
  108. Reduced the damage dealt to Insulated Flasks from Survivor falls.
  109. Increased the Condition of Chemical Boots.
  110.  
  111. ART & ENVIRONMENTS
  112. Adjusted the Simple Lure and Fishing Lure to remove some hard edges from the model.
  113. Updated the Dress Shirt to address inconsistencies and visual issues between the inventory and in-world models.
  114. Fixed multiple locations in the Zone of Contamination where snow piles could be seen fading in and out as the Survivor approached and retreated.
  115. Fixed an issue where shadows could pop in and out on door handles in the Concentrator building depending on the Survivor's position.
  116. Fixed an issue where lift cables were missing from the exterior of the Concentrator building.
  117. Fixed multiple visual issues where items and terrain could be found floating or intersecting with each other within the Langston Mine.
  118. Fixed an issue where a concrete barrier in the Zone of Contamination could shift to a new location as the Survivor approached it.
  119. Fixed an issue with Rope spawn orientation that could result in the model oriented stiffly against walls.
  120. Fixed a visual issue with the Security Chief's Remains, allowing players to see through the back of the model from the eye sockets.
  121. Fixed an issue where the entrance to the Langston Mine could be seen clearly through inclement weather.
  122. Fixed an issue which caused a visual mismatch between what the player would see prior to exiting from the main entrance of the Langston Mine, compared to what they saw once they had exited.
  123. Fixed an issue which resulted in some items being offset from trees they should be resting on in Hushed River Valley.
  124. Fixed an issue which made it difficult for the Survivor to move onto the platform above the waste pool in Langston Mine.
  125. Fixed an issue which caused a jarring visual mismatch between trees seen within the transitional cave to Forsaken Airfield and those after exiting the cave.
  126. Adjusted the pit in the cave transition from Airfield to Zone of Contamination to better communicate it shouldn't be entered.
  127. Adjusted the pit beneath the rickety bridge in Langston Mine so Torches and Flares can no longer be seen when they hit the bottom.
  128. Fixed an issue in Zone of Contamination where Burdock Bushes intersected with nearby rocks.
  129. Fixed an issue which could result in the 'Security Chief's Log' being completely unlit when picked up and read.
  130. Fixed an issue where a shadow was incorrectly projected from the door of a Medical Locker in the Concentrator building.
  131. Adjusted the lighting effects of Survivor held light sources on both sides of the chute transition in Langston Mine for better consistency.
  132. Adjusted the chute in Langston Mine to make movement through this area easier.
  133. Fixed an issue where a cardboard box could be seen intersecting a minecart in the Concentrator building.
  134. Fixed an issue where a pallet could be seen intersecting a handrail in the Concentrator building.
  135. Fixed an issue with terrain in the Forsaken Airfield to Zone of Contamination cave transition which resulted in gaps through which the player could see out of bounds.
  136. Fixed multiple locations in Desolation Point where Old Man's Beard was not correctly connected to trees.
  137. Fixed an issue where a clipboard could be found intersecting a console in the Concentrator building.
  138. Fixed an issue where Wildlife could spawn or climb into a tree.
  139. Fixed an issue in Zone of Contamination where the Trainyard building would change its level of detail too abruptly, making it look like parts of the interior were appearing and disappearing.
  140. Fixed an issue in Zone of Contamination where the preplaced beds in Scaffolder's Hideout intersected with the ground.
  141. Fixed an issue in Zone of Contamination where weather effects would not render outside while within the Forgotten Exploration tunnel.
  142. Fixed an issue which resulted in a slight light source emanating from the Survivor while inside the Forgotten Exploration tunnel.
  143.  
  144. ANIMATION
  145. Fixed an issue where the Survivor's thumb could intersect with the Flashlight while held.
  146. Fixed an issue where the Survivor's hand would clip through the Elevator Crank when removing it from an Elevator.
  147. Fixed an issue where the Survivor's hands could intersect with an Interview Transcript clipboard when interacted with.
  148. Adjusted the Travois pickup animation to be smoother and reduce player disorientation.
  149. Adjusted Wolf Harvesting animations to look more polished.
  150. Fixed an issue where a Wolf Carcass could shift slightly when the Survivor bent down to begin Harvesting.
  151. Fixed an issue with Rabbit Carcasses that resulted in a lump on the model when held in the Survivor's hands for Harvesting.
  152. Fixed an issue with Doe Carcasses which resulted in the Harvesting animation being offset.
  153. Fixed an issue where Moose would not gracefully transition to their death pose after falling to the ground.
  154. Fixed an issue where using a Hunting Knife on a Doe would cause a short animation jolt on initiation.
  155.  
  156. AUDIO
  157. Adjusted which audio tracks could play while inside the Langston Mine, preventing calming music from playing in a decidedly unsafe location.
  158. Fixed an issue which caused wind ambience in the Main Menu to sound slightly tinny.
  159. Fixed an issue which caused too much reverb when near the pit of the Langston Mine in Zone of Contamination.
  160. Adjusted sound effects when climbing the rope in the Elevator of Langston Mine to better match the environment.
  161. Fixed an issue which caused snow footstep sound effects on the wooden bridge from the Concentrator to the locked Langston Mine gate.
  162. Fixed an issue in which voice-overs could be preemptively cut off when interacting with multiple items which would cause a voice-over to begin.
  163. Adjusted the Misophonia filter to include footsteps through Chemical Hazard Zones.
  164. Fixed an issue which caused Misophonia triggering sounds to play through reverb effects.
  165. Fixed an issue which caused snow footstep sound effects on the concrete floor of the Concentrator building entryway.
  166. Adjusted the audio of items thrown into bottomless pits so they can no longer be heard.
  167.  
  168. Update v2.26:
  169. Bug Fixes
  170. This Hotfix includes fixes for the following issues:
  171.  
  172. CRASHES
  173. Fixed an issue where entering or exiting the Langston Mine in the Zone of Contamination from any entrance could result in a crash on Xbox and Playstation.
  174. Fixed a rare crash which could occur when interacting with the Security Chief's remains during the completion of the Buried Echoes Tale.
  175.  
  176. GAMEPLAY, UI, CONTROLS
  177. Fixed an issue where time spent in the Langston Mine portion of the Zone of Contamination was not reflected in the Survivor's Journal > Stats.
  178. Fixed an issue where the Insulated Flask would never be damaged during Struggles.
  179. Adjusted Vitamin C content in Fish, so fish of the same species provide more consistent values.
  180. Fixed an issue where Polaroids in the Zone of Contamination would not reveal their associated Vista location when picked up.
  181. Fixed an issue where Bears would not spawn in multiple locations where they normally should.
  182. Fixed an issue where after a Bear Struggle, notifications for new Afflictions would not appear.
  183. Fixed an issue where the Buried Echoes Badge would not appear on-screen upon completing the Tale.
  184. Fixed an issue where Broth could not be consumed and displayed no Calorie value..
  185. Fixed an issue where Broth was no longer needed to Craft Recipes which should require it as an ingredient.
  186. Fixed an issue where Broth weighed twice as much as intended.
  187. Fixed an issue where Poisoned Wolf Carcasses could disappear after Harvesting them.
  188. Fixed an issue where exiting the First-Person Harvest UI for Rabbits or Ptarmigans caused the Carcass to disappear.
  189. Fixed an issue where some containers could not be searched in the Langston Mine.
  190. Fixed an issue where the Respirator could lose Condition and and in some cases be found in a Ruined state.
  191. Fixed an issue where some randomly spawned corpse and container locations would reset or double upon entering and exiting the Concentrator Building in Zone of Contamination.
  192. Fixed an issue where the camera could temporarily dip underground when interacting with a Timberwolf Carcass.
  193.  
  194. ART & ENVIRONMENTS
  195. Fixed an issue where Travois trails would disappear upon entering and exiting an interior.
  196. Fixed an issue where Chemical Hazards would change their level of detail too abruptly, making it look like parts of the pool were appearing and disappearing.
  197. Adjusted the tank rail car to better visually match other rail cars.
  198. Fixed an issue where a portion of the ceiling in the Langston Mine could appear and disappear based on the Survivor's location.
  199. Fixed multiple locations in the Langston Mine where the player could force themselves into terrain, resulting in being able to see out of bounds.
  200. Fixed an issue in the Zone of Contamination where the player could climb out of bounds and become stuck.
  201. Fixed an issue where pipes could be seen intersecting through the wall in the main entrance to the Concentrator Building.
  202. Fixed an issue with an exit door inside the Concentrator Building, which resulted in a seam through which the player could see out of bounds.
  203. Fixed multiple issues with terrain in the Langston Mine which resulted in gaps through which the player could see out of bounds
  204. Fixed multiple issues where terrain and objects intersected in the main entrance to the Concentrator Building.
  205. Fixed an issue where collision was missing from a wall in the Concentrator Building, allowing players to fall out of bounds.
  206. Fixed multiple issues in the Zone of Contamination to Airfield transition cave where missing or misplaced terrain could allow the player to see out of bounds.
  207. Fixed an issue where a toxic barrel could be found suspended mid-air in the Zone of Contamination.
  208. Fixed multiple issues in the Langston Mine which could cause the player to become stuck.
  209. Fixed an issue which caused a Toxic Gas warning sign to appear and disappear based on the Survivor's location.
  210.  
  211. ANIMATION
  212. Fixed an issue where sometimes when Harvesting a Timberwolf with a Knife, the Knife would be missing from the Survivor’s hand.
  213.  
  214. AUDIO
  215. Fixed an issue where the sound effect of turning off a Flashlight was delayed.
  216. Fixed an issue where Chemical Hazard ambience and audio would trigger at incorrect times.
  217. Fixed an issue where Canisters provided no audio feedback when picked up, dropped, or moved to and from the inventory.
  218. Fixed an issue where ambient audio suppression was never disabled after listening to Foreman's Site Report Collectables.
  219. Fixed an issue where no sound effects would play when automatically reloading a Canister.