1. Update 1.0.180_r
  2.  
  3. Features
  4. Campaign: Starting Bonuses mechanic:
  5. The player can select a number of bonuses using bonus points available to the player. The number of bonus points and what bonuses the player can choose is tied to the selected mission. Missions closer to the end of the campaign offer more bonuses and more bonus points. Players can also choose no bonuses if they wish so;
  6. Bonuses include free buildings, resources, units, opened research and modifications to building characteristics;
  7. Morgana the Chicken Wizard: a starting bonus that makes a special chicken to periodically appear and grant you piles of resources.
  8. Improvements
  9. Corpses rework:
  10. Zombies from corpses no longer move towards the Town Hall and disappear after certain time (does not affect zombies resurrected by Magisters of Necromancy and those that are part of attacking waves);
  11. The Endless Mode map They Are Legion and the challenge Served up for Dead became obsolete and thus are no longer available, including saves made in the missions;
  12. Gravediggers can no longer be infected;
  13. Improved the minimap indication of buildings that spawn enemy units. The markers now also blink when the spawning happens;
  14. Map Editor: bug nests can now be specified as targets for mission objectives and event-triggered messages;
  15. Tutorial: improved instructions for creating unit groups;
  16. Some UI fixes and improvements.
  17. Bug Fixes
  18. Campaign: fixed an issue that caused the number of collected precious figurines in UI differ from the number in mission objectives in the Ransom for the Princess mission;
  19. Fixed an issue that caused some enemy units not to appear in the Next Attacking Wave information box;
  20. Fixed an issue that caused player’s units Sarranga Swordtail and Flesh Collector under the influence of skills Forced Intermission and Cocoon to receive damage from magic and explosions, when they were not supposed to;
  21. Direct Unit Control: fixed an issue that caused Direct Unit Control UI to persist after the controlled unit dies;
  22. Fixed an issue that caused torches to appear and hover over unfinished fortifications after saving during the night and loading the save;
  23. Fixed an issue that caused pressing the ESC button in the research window to open the menu rather than closing the research window;
  24. Fixed a rare issue that caused the game to save over existing saves in the research window;
  25. Some localisation fixes.
  26.