1. Revamp Update v1.0.2.25849:
  2. Bugfixes
  3. Revamp Update also introduces a bunch of fixes to the base game as well as the DLCs, so make sure to check the full patch notes below, so you’re well prepared to take your gas station business to new heights. Important note for all of the Mac users – we still need some additional time to polish the update for Mac as it's still a little bit rough around the edges. As soon as I know any estimates from the production team, I'll let you know.
  4.  
  5. Base game:
  6. Achievements acquired in Offline mode will now be correctly obtained on Steam after swapping to Online mode
  7. Some strange planes were removed
  8. Fixed an issue that caused Dennis's decals to be removed if the wall was painted from the inside
  9. Some outline interaction issues were resolved
  10. Some issues related to VIP - Employee relations were fixed
  11. Party Bus driver now correctly waits for all customers, to go back to the bus, after a game load
  12. Some missing sounds were added
  13. Some issues related to Employees not starting their jobs were resolved
  14. Fixed a bug that prevented you from picking up Garbage when loading old Saves.
  15. Fixed a misleading button in the Lottery machine that showed “Cancel” instead of “Return”
  16. Fixed bug that displayed “Car Wash” in two Gas Station Upgrades
  17. Fixed bug with Challenges window blocking other UI elements
  18. Remove the broken lockpick counter in the lockpick tutorial
  19. Fixed various UI bugs with overlapping text and text alignment
  20. Fixed bug with glitchy NPC, in some cases they could have disconnected limbs
  21. Fixed bug with Party Bus customers getting out on wrong angles and clipping through the bus
  22. We fixed various instances of blinking environment elements
  23. We fixed the bad position of the close/open station button in the Management Tab for all screen resolutions
  24. Fixed FPS dropped caused by Party lights
  25. Fixed a bug that could cause you to buy Landmark by clicking the right “Next” arrow
  26. Removed various instances of invisible trash items
  27. Fixed a bug that could get you stuck on the ‘Serve a Customer” objective
  28. Fixed bug that prevented you from picking colors on Paint roller after switching to wallpapers
  29. Added Tidal Wave decorations to the selection in Base Game
  30. Fixed bug that caused Rudy to get stuck on the Sewer manhole
  31. Removed unnecessary “Text Block” phrases in various places
  32. Fixed FPS drop during Sandstorm
  33. Fixed a bug with an incorrect camera angle on some Landmarks (Car Needle and Teepe)
  34. Fixed bug that allowed you to unlock Level 2 of Square too early (this time for real)
  35. Fixed a bug when during the Uncle cinematic cars could break the scene in some cases
  36. Various minor fixes in Localizations
  37.  
  38. Party Time:
  39. Dino Ranch landmarks now have a correct dependency in the Landmarks view
  40. Party Spot buses now have an easier way to departure
  41.  
  42. Airstrip:
  43. Issue related to Joe Plane not spawning, after a game load, was resolved
  44. Joe now has a correct position on the bench after loading a save
  45. Fixed bug with broken propeller animation after loading the game
  46. Fixed the bug with Joe getting stuck in the airplane, which could prevent you from completing the tutorial
  47.  
  48. Tidal Wave:
  49. Employee houses no longer have a missing roof
  50. Some elements of Fuel Delivery UI were adjusted
  51. Some issues related to party music were addressed
  52. Some missing sounds were added
  53. Texture issues related to boats getting too dark were resolved
  54. Fixed a bug that caused traffic jams when cars from the Workshop tried to join the main road
  55. Fixed bug with outlined object being visible through other objects and walls
  56. Fixed a bug that could cause employees to get stuck when changing tasks in the Ice Cream spot
  57. Fixed a FPS drop during the Tidal Wave event
  58. Corrected the Death notifications to improve readability
  59. Fixed various issues with upgrades done via the Home Tab, now it’s always unblocked when conditions are met and works without a lag
  60.  
  61. Car Junkyard:
  62. Sean will no longer get into his car if he is assigned a task in some scenarios
  63. Fixed an issue that prevented Sean from crushing a wreck in some scenarios
  64. Junkyard shortcut is no longer visible at the start of the game
  65. Tow Truck drivers now have the correct position
  66. Tow Trucks now have the correct texture on windows
  67. Fixed a bug with wheels disappearing during customization
  68. Fixed a bug that could get Sean stuck in his office
  69. Fixed rock mesh inside of the Crane cabin
  70. Fixed bug that allowed you to pass the Wrench minigame without hitting the orange zone
  71.  
  72. Changes
  73. Apart from dozens of fixes as you can see above, we've also introduced a variety of different changes to the both base game and DLCs.
  74.  
  75. Base game:
  76. We added a Bug Reporting Tool to help you let us know about problems with the game
  77. Support for Ultra Wide monitors was added
  78. We moved Junkyard teleport to the new spot for better usability
  79. We added a pop-up informing you about the occupied fuel pump when an employee takes it
  80. We added additional information about active bonuses to the Bonus Pop-Up
  81. We added some objects to help you reach higher places when repainting the Warehouse
  82. We added an option for a few cars to wait in line at the fuel dispenser
  83. We made all the objects in the upstairs of the Warehouse intractable, so now you can clean it
  84. Now you can remove products from Shelves without opening the UI
  85. Improved visuals of removing sand piles, now you’ll remove a portion of the sand each time
  86. Added option to disable the Cash Register sound
  87. Added 12-hour time format as an option
  88. We moved the “Continue” button above the “New Game” button, so it’s harder to start the game by accident
  89. Added Junkyard Cars to the Base Game
  90. Added information about reaching the maximum level of a building
  91.  
  92. Tidal Wave:
  93. Added option to disable Shark
  94.  
  95. Car Junkyard:
  96. Prices of car wrecks were changed
  97. Customization bonus now is calculated differently
  98. Amount of contracts points gained was increased
  99. Three new contract types were added aiming to utilize lower-tier parts
  100. The economy widget was extended to include Car Junkyard incomes/expenses
  101. Junkyard Inventory: sorting by Tier also sorts by name
  102. Added a protection for driver to not fail delivery too many times in a row
  103. The car rim size was changed to decrease the number of them - you can still select the size while in the design view
  104. Car Stats gears now round up instead of down
  105. The way car price and investor share is displayed was changed to make it easier to understand
  106. QoL changes for failed Sales were added to improve the ability to put sales on the same car faster
  107. Car on Exhibition spot now display if it is put on Sale
  108. Recent colors were added to the Decals view in the design
  109. Contracts now show if the required part is already in storage
  110. Non-customizable wrecks now also bring some universal parts
  111. It is now possible to navigate using A/D through cars while making a sale
  112. We added the ability to sort parts in design mode by their first and alphabetically
  113. We added extra information to the contract completion screen like Car Price or Investor Share
  114. Added extra animations to Fame Tab
  115. Added new progress bar to the Fame Tab
  116.  
  117. Patch Notes for Revamp
  118. The goal of the revamp was to fix all the visual defects that had been bothering us for a long time and thus refresh the look and mood of the game. At the same time, we took care of the original feeling of our title. We wanted to make something the same. We just wanted to have our game stay the same but better:) To do that we decided to do a complete rework of a Couple of features:
  119.  
  120. Foliage
  121. The goal here was to eliminate the unnecessary optimizations we had made in the past and restore the original quality of grasses, cactuses, and all the props that make up a large part of what you see on the monitor.
  122.  
  123. Landscape
  124. Close-up quality, getting rid of obvious glitches and artifacts. Retaining the color palette and adding features at higher scalability levels
  125.  
  126. Rocks
  127. We completely replaced every rock in the game. Again, taking care of the color palette, we added and reworked channels to fully use computing power.
  128.  
  129. Global colors of the project
  130. To the best of our abilities, we went over the entire project, adjusting the colors of the models not only to the color palette of the rest of the game but also to Physically accurate standards of the modern gaming rendering pipeline. This enabled us to bring the details to the places in the game that were previously lacking.
  131.  
  132. New Lighting and Color grading
  133. The changes were very delicately executed. As mentioned previously. We wanted to retain the original feeling and make things look better at the same time. The point of reference was 12.00. This is traditionally the least appealing hour for many reasons. We worked hard to enhance the world at this very hour because we knew the 17.00 will look sweet anyway:)
  134.  
  135. Optimization Patch notes
  136. We tested and focused mainly on older machines. However, we provided a significant performance boost for all graphics settings.
  137.  
  138. New Graphic setting
  139. The goal was to optimize the game to the point that it would enable it to run comfortably on a PC with integrated GPU (without dedicated GPU). We created a new graphic setting that is situated below the LOW scalability setting. It is dedicated mainly to common business notebook machines that were never prepared to run games in the first place.
  140.  
  141. GTX 960, which was our minimum spec GPU prepared to run the game on LOW scalability settings, now runs the High scalability settings at about 30 FPS. If the performance is your priority you are free to play around with the scalability setting to find something that runs well and has visual fidelity of your liking.
  142.  
  143. Removed unbound Lock FPS settings: The new Max is 240.
  144.  
  145. Epic settings have been merged into High settings. That being said we decided to remove Epic settings as it became unnecessary.
  146.  
  147. Among other things reworked we focused on the following:
  148. Reworked outline selection method
  149. Reworked landscape texturing method, implementation, and features
  150. Reflection capture method
  151. Brought quality Materials on all props to work properly with graphic settings
  152. Reworked Sky
  153. Reduced shader complexity for many shaders
  154. Reworked mount Urulu
  155. Numerous other performance improvements
  156.  
  157. Car Junkyard DLC Update 7:
  158. Car Junkyard:
  159. Fixed missing localizations in the upgrade tree, emails, and tutorials in all languages
  160. Added Croatian, Japanese, and Arabic localization
  161. Fixed a bug that made Wrench speed dependent on FPS limit
  162. Base Game:
  163. Fixed a bug that made you skip through Landmarks when browsing them
  164. Fixed a bug that made you buy an event Landmark more than once
  165. Fixed a bug with displaying Show/Hide Landmarks UI incorrectly
  166. Fixed a bug that made the Garbage Truck flip when turning into Gas Station
  167. Now you can browse Landmarks by clicking on them directly not only by using arrows
  168.  
  169. Car Junkyard DLC Update 6:
  170. Car Junkyard:
  171. Fixed crash related to the blocked wreck delivery
  172. Fixed bug that made Sean’s chair disappear after the reset
  173. Fixed crash that occurred sometime after loading a game with specific save files
  174. Fixed a bug that made wrecks from delivery float in the air after using the reset button
  175. Fixed an exploit that allowed to complete the same contract multiple times
  176. Fixed a bug that prevented the player from finishing the car assembly
  177. Fix a bug that left a notification about Junkyard delivery on HUD even after the reset
  178. Fixed descriptions in the upgrade tree, emails, and tutorials
  179. Fixed bug that stopped refreshing drivers after selecting the "don't ask me again" option
  180. Fixed a visual bug that made the grinding effect desynchronized with Sean doing the job
  181. Fixed a bug that let you put items over the Junkyard storage limit
  182. Fixed a bug that made certain car brands invisible in the Sale/Contract preview
  183. Fixed a bug with the Sale and Fame tutorial which made you skip it when you exited the board mid-way tutorial
  184. Fixed visual bug that allowed wreck selection highlight without Wrench
  185. Fixed visual bug that made Sean misaligned with Crane after Save/Load during his task
  186. Fixed bug with duplicated toilet bowl when you Save/Load during falling sequence
  187. Fixed a bug that made Sean clipping through his car after loading a saved game
  188. Fixed a bug where Crane could block placing a decal when using the second platform
  189. Fixed bug that played engine SFX twice after completing assembly
  190. Base Game:
  191. Fixed crash related to the VIP customer at the cash register that the employee couldn’t serve
  192. Fixed a bug with a VIP customer blocking a secondary task for an employee
  193. Fixed a visual bug that missed the red dot guided on the landmark tutorial quest
  194. Fixed a bug that made playing on two monitors impossible
  195. Fixed a bug that could double the sound of fueling delivery with a reset button
  196. Fixed a bug that let the player reset Garbage Man by throwing trash at him
  197. Fixed a bug that made the Ice Cream Stand appear without a proper upgrade
  198. Fixed a bug that opened the Ice Cream Stand after the Save/Load
  199. Fixed a bug that made a player click twice on an “exit” button on Shelves UI
  200. Fixed a bug that made products in the basket glow green after using the hammer on the Cash Register
  201. Fixed a bug in the cashier minigame that made products spawn too close to each other
  202. Fixed a bug that broke sparks VFX on the High Voltage Cables after Save/Load
  203. Fixed a bug that made the “press F to talk” prompt missing when you talked to the employee with an equipped tool
  204. Tidal Wave:
  205. Fixed bug that made Tidal Wave decorations disappear
  206.  
  207. Car Junkyard DLC Update 5:
  208. Car Junkyard:
  209. Fixed the bug that prevented Sean from spawning near his car at the beginning of the DLC
  210. Added Dutch localization for Car Junkyard
  211. Fixed minor issues with French localization (mainly wrong formatting
  212. Fixed bug that prevented spawning a new delivery after reset or save/load
  213. Fixed bug that prevented UI window with the name of a car from disappearing when the Crane transports a wreck.
  214. Base Game:
  215. Fixed the issue with the frame drop around Party Bus and Party Spot
  216. Fixed issue with Party Bus breaking music in the whole Game
  217. Fixed visual bug with incorrect material in the light bulb on Party Spot
  218. Fixed visual bug with incorrect alignment of the top row of Shelve buttons
  219. Fixed a bug that made autosave during interactions with employee
  220. Fixed bug that kept the fuel pipe on Rudy highlighted regardless of the jerry can in hand
  221. Fixed bug with employee blocking player’s view when serving the VIP client
  222.  
  223. Car Junkyard DLC Update 4:
  224. Car Junkyard:
  225. Fixed an issue that made Car Transporters get stuck underground in some scenarios
  226. Wreck hitting a garage Platform now have correct sound effect played
  227. Fixed an issue that prevented the Quest line progress on the second objective if save was made at certain Sean dialogue
  228. Fixed an issue that blocked Sean if player would assign a task for him right after he finished a previous one
  229. Korean localization for Car Junkyard was added
  230. Some issues in French localization for Car Junkyard were addressed
  231.  
  232. Car Junkyard DLC Update 3:
  233. Base Game:
  234. Lights at the start of the Game are now correctly turned off
  235. Car Junkyard:
  236. Fixed an issue that caused Sean movement to glitch at a certain point of a Questline
  237. Placed decal in Design a Car view now will stay selected
  238. Picking up a car, by Crane, is prevented if it is ready to assemble
  239. Some issues with placing a decal on a second Platform were fixed
  240. Secondary Color in Design a Car view now displays correct preview
  241. Icons for parts in Car Sale preview are correctly displayed
  242. Contracts now are refreshed at correct time
  243. “Don’t ask again” checkbox now is saved correctly
  244. Fame tab categories were changed from Material to Paint Type so it’s match better with Design a Car view
  245. Chemical Bath concentration now changes color depending on its state
  246. Grinder disc is no longer clipping with its stand
  247. Multitool is no longer Clipping with its stand
  248. Some elements in Contract view were aligned
  249. Canceling contracts now always takes 5 CP
  250.  
  251. Car Junkyard DLC Update 2:
  252. Base Game:
  253. Fixed an rare issue that prevented tool wheel from being open
  254. Car Junkyard:
  255. Some category names in Fame tab were correctly assigned
  256. Tooltips for Paint Type and Paint Styles were added in Design a Car View
  257. Failed Contract view was adjusted
  258. Deliveries scrollbar now correctly resets after changing selected Delivery
  259. Some city names on Delivery map were corrected
  260. Every contracts section in Design a Car view can be now properly collapsed
  261. Some car parts categories were correctly assigned
  262. Contract timers now display correct time
  263. Fixed a bug that prevented the Wrench from getting added to the inventory
  264.  
  265. Car Junkyard DLC Update 1:
  266. Balance of landmarks costs.
  267. Fixed categories names in Fame.
  268. Increased chances for success for some drivers.
  269. Some localization issues were resolved
  270. Spanish and Turkish language were added
  271. Fixed an issue that allowed player to exit Sale and Fame tutorial midway
  272. Some issues related to board widgets not closing after pressing Escape in some scenarios were fixed