- Changelog 1.2.39656
- Features
- Added new endgame activity: Ancient Incursions
- Added new legendary items
- Added new front and rear ship modules
- Added new type of ship module: cockpit
- Added legendary catalysts
- Added new item bonus attributes
- Added new Ancient Rift stage mutators
- Added new Ancient Rift boss variations
- Added option to enable Lumen GI on DirectX 12
- Added option to save photo mode settings
- [PS5, Xbox Series X|S] Added controller button remapping
- [Windows: Steam, GOG, Microsoft Store] Added native DUALSHOCK®4 and DualSense™ wireless controller support
- [Windows: Steam, GOG, Microsoft Store] Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler
- Tweaks
- Legendary items can now roll as “Radiant†grade with superior, but randomized, attributes
- Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare†decoder quality and above)
- Reworked Scout ULT “Shadow Strikeâ€
- T4 ships can now equip 3 legendary items
- Ancient Rift stage mutators are now associated with varying loot quality bonuses
- Increased “Nightmare†difficulty scaling curve
- Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100
- Removed damage and shield regeneration increase in sunlight bonus attributes
- Removed "Dismantling Quality" attribute from cargo units
- Changed Opulence Treasury Unit effect
- Dismantling will now always yield all lower rarity resources
- Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units
- Removed "5% chance to drop Credits with each hit" bonus attribute
- Changed critical hit chain attribute calculation
- The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regenâ€, “Corrosive Deathâ€, “Explosive Death†and “Mines on Deathâ€
- Nanobots and Nano Injectors can no longer be used when hull is at 100%
- Balancing: Reduced Stabilizer Missile damage bonus
- Balancing: Reduced Okkar Protector orb damage
- Balancing: Reduced “Rapid†Affix/Catalyst effect from 20% to 15%
- Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30%
- Balancing: Reduced “Barrage†Catalyst damage bonus and increment from 40%/4% to 30%/3%
- Balancing: Slightly increased Gauss Cannon energy consumption
- Balancing: Increased “Utility†device damage scaling
- Controls Customization Menu: Improved usability through collapsing headers and improved binding validation
- Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)
- Added lock-on sound for Outlaw Sniper Drones
- Sticky Turrets will now be deployed towards the aim direction
- UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)
- UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)
- UI: Added confirmation prompt if player tries to skip the tutorial
- UI: Tweaked ship buying process to hide popping of purchased ship in some situations
- UI: Added recenter action to map tab when using gamepad
- UI: Added weapon range hero stat sorting option to equipment item selection
- UI: Improved display logic of loot message log entries within containers to make it more consistent
- UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience
- UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage
- UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases
- UI: Hiding truly empty blueprint slots within crafting tab
- UI: Shop buy action button rendered inactive for already unlocked devices on offer
- UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)
- UI: Improved logic of augment and device shine animation
- UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa
- UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
- UI: Fixed overlapping of stat card hero values in space and item shop in rare cases
- UI: Fixed cutoff unlock banner description text in some languages
- UI: Fixed unassigned ship cycle action button when using joystick input in some cases
- UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation
- Integrated community suggestions for translation improvements from Crowdin
- Bugfixes
- Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty†items installed, your current ship would get damaged
- Fixed High-Velocity Catalyst description
- Fixed freighters in distress calls not playing jump out sound when leaving
- Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s
- Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning
- Fixed that the description of the 4th orb perk did not mention ship speed
- Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone
- Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye"
- Fixed that Energized Boost did not move player ship forward when there was no boost energy left
- Fixed crash when entering a location or using cruise drive without having a thruster equipped
- Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts
- Fixed item duplication bug in rifts
- Fixed Quantum Tether not forwarding corrosion damage
- Fixed that re-rolling attributes could sometimes produce two identical mining attributes
- Fixed that boosting buffs were only applied/removed on new boost start
- Fixed that pilot radio chatter events were triggered constantly when healing events took place
- Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states
- Fixed Gauss Cannon having wrong weapon mesh
- Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active
- Fixed wrong amount of cargo slots when switching ships in hangar
- Fixed that Reactive Radar was only dropping in Union
- Fixed that G&B allies in high-risk areas died too easily
- Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank
- Fixed that Interceptor passive refunded secondary ammunition without activated ultimate
- Fixed an edge case in which after loading a savegame a "return from rift" animation at Spatial Bypass locations was played
- Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether
- Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult
- Fixed Redemption 2-Set bonus working too well
- Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items
- Fixed that Quantum Entangler would switch targets when player switches targets
- Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range
- Fixed that Maddocks' freighter looked different during “Paving The Way†compared to other missions (always has the “Paving the Way†look now)
- Fixed missile defense system attacking sticky turret capsules
- Fixed that hidden cargo drones were attacked by enemies
- Fixed TrackIR not working correctly in some locations
- Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work.
- Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability
- Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move
- UI: Fixed a crash when moving large quantities of items between ships & storage
- UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases
- UI: Fixed that decal reward items did not show the proper icon in loot message log
- UI: Fixed an issue that impacted performance after hovering between two items in quick succession
- UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All†from containers)
- UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad
- UI: Fixed minor issues while selection style slots in ship customization menu
- UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission
- UI: Fixed missing sfx when clicking inventory sorting buttons
- UI: Fixed missing “new†indication for mission relevant shop items in some missions
- UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase
- UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter
- UI: Fixed a couple of smaller issues within equipment item selection
- UI: Fixed a couple of smaller issues within save game info widget
- UI: Fixed issues in modify tab when selecting a category with an empty item list
- UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases
- UI: Fixed that the modify progress circle in re-rolling panel covered item attributes
- UI: Fixed different icon sizes of loot message log entries in some cases
- UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases
- UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges
- UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode
- UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting
- UI: Fixed that the item price isn't refreshed after modifying item level or rarity
- UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)
- UI: Fixed that item tooltip in shop was sometimes not showing
- UI: Fixed that price label of a device was accidentally displayed in mastery preview
- UI: Fixed that modify action could be executed twice under some circumstances
- UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships
- UI: Fixed loss of focus when selling or buying ships with gamepad in some situations
- UI: Fixed that purchase and sell options dialog window actions could be executed multiple times
- UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use
- UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs
- UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button
- UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession
- UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible
- UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel
- UI: Fixed accidental catalyst selection list refresh after installing one
- UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases
- UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
- UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping
- UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it
- Known Issues
- Due to the Engine migration, all controls have been reset to defaults
- Due to the Engine migration, the game’s language might revert to your OS language