1. Changelog 1.2.39656
  2.  
  3. Features
  4. Added new endgame activity: Ancient Incursions
  5. Added new legendary items
  6. Added new front and rear ship modules
  7. Added new type of ship module: cockpit
  8. Added legendary catalysts
  9. Added new item bonus attributes
  10. Added new Ancient Rift stage mutators
  11. Added new Ancient Rift boss variations
  12. Added option to enable Lumen GI on DirectX 12
  13. Added option to save photo mode settings
  14. [PS5, Xbox Series X|S] Added controller button remapping
  15. [Windows: Steam, GOG, Microsoft Store] Added native DUALSHOCK®4 and DualSense™ wireless controller support
  16. [Windows: Steam, GOG, Microsoft Store] Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler
  17.  
  18. Tweaks
  19. Legendary items can now roll as “Radiant” grade with superior, but randomized, attributes
  20. Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)
  21. Reworked Scout ULT “Shadow Strike”
  22. T4 ships can now equip 3 legendary items
  23. Ancient Rift stage mutators are now associated with varying loot quality bonuses
  24. Increased “Nightmare” difficulty scaling curve
  25. Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100
  26. Removed damage and shield regeneration increase in sunlight bonus attributes
  27. Removed "Dismantling Quality" attribute from cargo units
  28. Changed Opulence Treasury Unit effect
  29. Dismantling will now always yield all lower rarity resources
  30. Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units
  31. Removed "5% chance to drop Credits with each hit" bonus attribute
  32. Changed critical hit chain attribute calculation
  33. The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”
  34. Nanobots and Nano Injectors can no longer be used when hull is at 100%
  35. Balancing: Reduced Stabilizer Missile damage bonus
  36. Balancing: Reduced Okkar Protector orb damage
  37. Balancing: Reduced “Rapid” Affix/Catalyst effect from 20% to 15%
  38. Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30%
  39. Balancing: Reduced “Barrage” Catalyst damage bonus and increment from 40%/4% to 30%/3%
  40. Balancing: Slightly increased Gauss Cannon energy consumption
  41. Balancing: Increased “Utility” device damage scaling
  42. Controls Customization Menu: Improved usability through collapsing headers and improved binding validation
  43. Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)
  44. Added lock-on sound for Outlaw Sniper Drones
  45. Sticky Turrets will now be deployed towards the aim direction
  46. UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)
  47. UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)
  48. UI: Added confirmation prompt if player tries to skip the tutorial
  49. UI: Tweaked ship buying process to hide popping of purchased ship in some situations
  50. UI: Added recenter action to map tab when using gamepad
  51. UI: Added weapon range hero stat sorting option to equipment item selection
  52. UI: Improved display logic of loot message log entries within containers to make it more consistent
  53. UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience
  54. UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage
  55. UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases
  56. UI: Hiding truly empty blueprint slots within crafting tab
  57. UI: Shop buy action button rendered inactive for already unlocked devices on offer
  58. UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)
  59. UI: Improved logic of augment and device shine animation
  60. UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa
  61. UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
  62. UI: Fixed overlapping of stat card hero values in space and item shop in rare cases
  63. UI: Fixed cutoff unlock banner description text in some languages
  64. UI: Fixed unassigned ship cycle action button when using joystick input in some cases
  65. UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation
  66. Integrated community suggestions for translation improvements from Crowdin
  67.  
  68. Bugfixes
  69. Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged
  70. Fixed High-Velocity Catalyst description
  71. Fixed freighters in distress calls not playing jump out sound when leaving
  72. Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s
  73. Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning
  74. Fixed that the description of the 4th orb perk did not mention ship speed
  75. Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone
  76. Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye"
  77. Fixed that Energized Boost did not move player ship forward when there was no boost energy left
  78. Fixed crash when entering a location or using cruise drive without having a thruster equipped
  79. Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts
  80. Fixed item duplication bug in rifts
  81. Fixed Quantum Tether not forwarding corrosion damage
  82. Fixed that re-rolling attributes could sometimes produce two identical mining attributes
  83. Fixed that boosting buffs were only applied/removed on new boost start
  84. Fixed that pilot radio chatter events were triggered constantly when healing events took place
  85. Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states
  86. Fixed Gauss Cannon having wrong weapon mesh
  87. Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active
  88. Fixed wrong amount of cargo slots when switching ships in hangar
  89. Fixed that Reactive Radar was only dropping in Union
  90. Fixed that G&B allies in high-risk areas died too easily
  91. Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank
  92. Fixed that Interceptor passive refunded secondary ammunition without activated ultimate
  93. Fixed an edge case in which after loading a savegame a "return from rift" animation at Spatial Bypass locations was played
  94. Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether
  95. Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult
  96. Fixed Redemption 2-Set bonus working too well
  97. Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items
  98. Fixed that Quantum Entangler would switch targets when player switches targets
  99. Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range
  100. Fixed that Maddocks' freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)
  101. Fixed missile defense system attacking sticky turret capsules
  102. Fixed that hidden cargo drones were attacked by enemies
  103. Fixed TrackIR not working correctly in some locations
  104. Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work.
  105. Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability
  106. Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move
  107. UI: Fixed a crash when moving large quantities of items between ships & storage
  108. UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases
  109. UI: Fixed that decal reward items did not show the proper icon in loot message log
  110. UI: Fixed an issue that impacted performance after hovering between two items in quick succession
  111. UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)
  112. UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad
  113. UI: Fixed minor issues while selection style slots in ship customization menu
  114. UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission
  115. UI: Fixed missing sfx when clicking inventory sorting buttons
  116. UI: Fixed missing “new” indication for mission relevant shop items in some missions
  117. UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase
  118. UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter
  119. UI: Fixed a couple of smaller issues within equipment item selection
  120. UI: Fixed a couple of smaller issues within save game info widget
  121. UI: Fixed issues in modify tab when selecting a category with an empty item list
  122. UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases
  123. UI: Fixed that the modify progress circle in re-rolling panel covered item attributes
  124. UI: Fixed different icon sizes of loot message log entries in some cases
  125. UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases
  126. UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges
  127. UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode
  128. UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting
  129. UI: Fixed that the item price isn't refreshed after modifying item level or rarity
  130. UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)
  131. UI: Fixed that item tooltip in shop was sometimes not showing
  132. UI: Fixed that price label of a device was accidentally displayed in mastery preview
  133. UI: Fixed that modify action could be executed twice under some circumstances
  134. UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships
  135. UI: Fixed loss of focus when selling or buying ships with gamepad in some situations
  136. UI: Fixed that purchase and sell options dialog window actions could be executed multiple times
  137. UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use
  138. UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs
  139. UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button
  140. UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession
  141. UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible
  142. UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel
  143. UI: Fixed accidental catalyst selection list refresh after installing one
  144. UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases
  145. UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory
  146. UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping
  147. UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it
  148.  
  149. Known Issues
  150. Due to the Engine migration, all controls have been reset to defaults
  151. Due to the Engine migration, the game’s language might revert to your OS language
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