- Update v56549:
- Fixes:
- Reduced blurriness of sights when aiming while using DLSS or FSR3
- Fixed DLC notification appearing in the main menu while the DLC is not owned
- Fixed various typos across the game
- Fixed missions being able to end automatically when downed officers have still not been reported
- Fixed C2 placement position on various doors
- Fixed cursor disappearing in the loadout menu while saving a preset and pressing escape
- Fixed SWAT AI endlessly trying to kick open one-way container doors
- Fixed facial animations not playing within a certain distance of the player
- Fixed uneven stress application when quitting to desktop from a commander mode mission
- Fixed manually added mods not causing the modded watermark to appear
- Fixed stretchy informant photo in the Narcos briefing media
- Fixed distant cars down the road on Narcos appearing as black rectangles
- Fixed various visual issues on Dorms
- Fixed misaligned door on Dealer
- Fixed Informant not playing the correct animation when reported
- Fixed detective’s neck clipping through his uniform in the station
- Fixed new station showing as “In A Mission†in the steam overlay
- Fixed personal best numbers not saving under certain conditions and distinguishing when a mission is considered ‘Unresolved’
- Fixed slight performance hit when selecting customization items in the customization menu
- Fixed some new customization items appearing blurry
- Fixed cases of being able to equip locked customization item variants
- Fixed cases of flickering weapons in the customization menu
- Fixed various other UI issues in the customization menu
- Fixed SWAT AI failing to breach the side entrance double doors on Gas
- Fixed dead suspects falling through various assets on Narcos
- Fixed suspects on Valley being able to take hostages
- Fixed flashing lights when looking through some of the frosted glass on Penthouse
- Fixed zeroing issues of picture in picture optics
- Fixed chemlights being too dim on some levels due to eye adaptation
- Fixed an issue with the significance manager, which caused distant suspects to pop in at times
- Fixed missing briefing map for Dealer
- Fixed various navmesh issues across many maps
- Fixed funky animation when deploying a chemlight or enabling night vision while holding a shield
- Fixed missions not auto completing once all tasks are done, if any primary objective was failed
- Fixed officers in Commander Mode who were killed by a trap in the mission displaying as “Aliveâ€
- Disabled the keybind which allowed for opening the replay browser in the station or loading screens
- Fixed overkill film grain after watching replays
- Fixed replays sometimes showing incorrect information in the replay viewer
- Fixed explosive vests killing officers through walls/ceilings
- Fixed lobby manager resetting voice chat mode to local when opened
- Fixed civilians sometimes getting stuck while moving to exit, when too far away from the player
- Fixed friendly fire penalty against SWAT AI not appearing on the HUD
- Fixed missing SWAT roster information on the tablet during missions in commander mode and quick play
- Fixed various collision issues on Valley
- Fixed out of bounds message appearing in the middle of the level on Gas
- Fixed some shadow related issues with scalability settings
- Fixed credits not properly showing after finishing Port
- Fixed an instance where Civilians/Suspects should be roaming but would stop after a few minutes
- Improvements:
- Improved graphics settings menu backend, allowing for larger performance gains on lower settings
- Optimized nav mesh processing, improving performance when opening/closing doors
- Improved noncompliant civilian behavior
- Added ability to pull out fresh can of pepper spray after one runs out, as long as the player has added multiple cans to their inventory
- Optimized SWAT equipment/customization models
- Further optimization of various suspect and civilian models
- Added missing facial animations to suspects and civilians across multiple levels
- First person weapon models should now always use the highest quality LOD
- Update v55481:
- Fixes:
- Fixed civilians getting stuck trying to path through rat holes when told to “Move to Exitâ€
- Fixed civilians getting stuck on locked doors when told to “Move to Exitâ€
- Fixed crash if host dies while restraining a suspect or civilian
- Fixed missing texture on club entrance curb
- Fixed evidence on Dorms not being able to be collected after falling under some of the debris on the ground
- Fixed SWAT AI getting stuck on certain rooms when trying to breach and clear with the breaching shotgun
- Fixed various collision issues on Narcos
- Fixed music on Hospital not ramping up properly
- Fixed various occlusion issues on Hospital
- Added missing requirements text to DLC customization items
- Fixed incorrect Home Invasion level order
- Added missing holding cell audio in the DLC station
- Fixed use of deprecated propagation audio on Penthouse
- Optimized sound transitioner
- Fixed spectator camera not transitioning audio
- Added missing face ROMs to Penthouse
- Fixed SWAT command status UI text elements overlapping
- Fixed SWAT AI being unable to clear small room on Lawmaker
- Fixed SWAT LODs not working as expected
- Fixed missing club reaction volumes
- Fixed optics being blown out on Port
- Fixed character hands disappearing during paired interactions
- Fixed SWAT AI getting slightly stuck in the Northern Exit Elephant spawn
- Fixed civilians not getting arrested in the Northern Exit Elephant spawn
- Fixed the TCR not reloading while empty and aiming down sights at the same time
- Fixed certain helmets disappearing when viewed through the team cam
- Fixed an issue with the tan GPNVG normal map
- Fixed duplicate battery pack setups on helmets while using night vision goggles
- Improvements:
- Added ability to play DLC missions in Commander Mode after finishing the base missions
- Missions are unlocked in order, as is normal for Commander Mode
- Added a few helpful pop-ups to the main menu
- Improved Crystal audio on Gas
- Improved system performance when opening/closing doors
- Adjusted SWAT AI clearing behaviour in the main Dorms hallways
- Optimized various character models
- Update Home Invasion Patch 1:
- Fixes:
- Fixed FSR3 not working
- Fixed some issues related to turning on DLSS
- Fixed resolution scale not working
- Partially fixed civilians getting stuck on doors after being ordered to move to exit. Civilians now move through unlocked doors fine, but may still get stuck on locked doors.
- Fixed texture streaming on Narcos, Lawmaker and Dorms
- Fixed missing UI notification when unlocking the flower polo shirt
- Fixed reportable for dead informant not appearing on Narcos
- Fixed certain cases of strange character head rotation
- Fixed issues with spawn points on Valley and Ridgeline in full multiplayer lobbies
- Fixed hands and gun disappearing when alt leaning a certain way
- Fixed hostage takers sometimes facing away from the player
- Fixed small collision issue on Gas
- Fixed lobby manager and tablet friend invite buttons not working in multiplayer
- Fixed sound occlusion issue on Sins
- Fixed subtitles for one of the DLC Station conversations
- Fixed various typos
- Possible fix for various music parameters sustaining on Lawmaker and Dorms
- Fixed certain weapons always using specific weapon draw / holster type
- Fixed slide lock back audio inconsistency for certain weapons
- Fixed doubled draw audio for a bunch of weapons
- Fixed doubled select audio for certain weapons
- Fixed instances of certain weapons not having third person draw animations assigned
- Fixed instances of crouched draw / holster audio not having any animation assignments, resulting in no audio
- Fixed breaching shotgun range, reduced down to ~3.5m
- Fixed strange looking capsule shadows (by removing them), increasing performance
- Fixed crashes if host dies will restraining an NPC
- Fixed crashes for the host that could occur when spectating a full lobby
- Fixed broken head tracking on arrested suspects/civilians
- Fixed overly noisy vegetation shadows on Ridgeline
- Possible fix for dead arrested character models phasing in and out of existence for clients in multiplayer
- Possible fix for suspects sometimes holding invisible weapons for clients in high latency lobbies
- Fixed a variety of crashes
- Improvements:
- Added sliders for ambient occlusion quality and reflection quality to the graphics settings
- Optimized performance of SWAT AI threat tracking
- Improved UI performance
- Misc. CPU performance improvements
- Improved visibility of all holographic and red dot sights
- Improved first person shading effects when Per-Object Shadows are enabled
- Improved lighting on Dorms and Lawmaker