1. Update v56549:
  2. Fixes:
  3. Reduced blurriness of sights when aiming while using DLSS or FSR3
  4. Fixed DLC notification appearing in the main menu while the DLC is not owned
  5. Fixed various typos across the game
  6. Fixed missions being able to end automatically when downed officers have still not been reported
  7. Fixed C2 placement position on various doors
  8. Fixed cursor disappearing in the loadout menu while saving a preset and pressing escape
  9. Fixed SWAT AI endlessly trying to kick open one-way container doors
  10. Fixed facial animations not playing within a certain distance of the player
  11. Fixed uneven stress application when quitting to desktop from a commander mode mission
  12. Fixed manually added mods not causing the modded watermark to appear
  13. Fixed stretchy informant photo in the Narcos briefing media
  14. Fixed distant cars down the road on Narcos appearing as black rectangles
  15. Fixed various visual issues on Dorms
  16. Fixed misaligned door on Dealer
  17. Fixed Informant not playing the correct animation when reported
  18. Fixed detective’s neck clipping through his uniform in the station
  19. Fixed new station showing as “In A Mission” in the steam overlay
  20. Fixed personal best numbers not saving under certain conditions and distinguishing when a mission is considered ‘Unresolved’
  21. Fixed slight performance hit when selecting customization items in the customization menu
  22. Fixed some new customization items appearing blurry
  23. Fixed cases of being able to equip locked customization item variants
  24. Fixed cases of flickering weapons in the customization menu
  25. Fixed various other UI issues in the customization menu
  26. Fixed SWAT AI failing to breach the side entrance double doors on Gas
  27. Fixed dead suspects falling through various assets on Narcos
  28. Fixed suspects on Valley being able to take hostages
  29. Fixed flashing lights when looking through some of the frosted glass on Penthouse
  30. Fixed zeroing issues of picture in picture optics
  31. Fixed chemlights being too dim on some levels due to eye adaptation
  32. Fixed an issue with the significance manager, which caused distant suspects to pop in at times
  33. Fixed missing briefing map for Dealer
  34. Fixed various navmesh issues across many maps
  35. Fixed funky animation when deploying a chemlight or enabling night vision while holding a shield
  36. Fixed missions not auto completing once all tasks are done, if any primary objective was failed
  37. Fixed officers in Commander Mode who were killed by a trap in the mission displaying as “Alive”
  38. Disabled the keybind which allowed for opening the replay browser in the station or loading screens
  39. Fixed overkill film grain after watching replays
  40. Fixed replays sometimes showing incorrect information in the replay viewer
  41. Fixed explosive vests killing officers through walls/ceilings
  42. Fixed lobby manager resetting voice chat mode to local when opened
  43. Fixed civilians sometimes getting stuck while moving to exit, when too far away from the player
  44. Fixed friendly fire penalty against SWAT AI not appearing on the HUD
  45. Fixed missing SWAT roster information on the tablet during missions in commander mode and quick play
  46. Fixed various collision issues on Valley
  47. Fixed out of bounds message appearing in the middle of the level on Gas
  48. Fixed some shadow related issues with scalability settings
  49. Fixed credits not properly showing after finishing Port
  50. Fixed an instance where Civilians/Suspects should be roaming but would stop after a few minutes
  51. Improvements:
  52. Improved graphics settings menu backend, allowing for larger performance gains on lower settings
  53. Optimized nav mesh processing, improving performance when opening/closing doors
  54. Improved noncompliant civilian behavior
  55. Added ability to pull out fresh can of pepper spray after one runs out, as long as the player has added multiple cans to their inventory
  56. Optimized SWAT equipment/customization models
  57. Further optimization of various suspect and civilian models
  58. Added missing facial animations to suspects and civilians across multiple levels
  59. First person weapon models should now always use the highest quality LOD
  60.  
  61. Update v55481:
  62. Fixes:
  63. Fixed civilians getting stuck trying to path through rat holes when told to “Move to Exit”
  64. Fixed civilians getting stuck on locked doors when told to “Move to Exit”
  65. Fixed crash if host dies while restraining a suspect or civilian
  66. Fixed missing texture on club entrance curb
  67. Fixed evidence on Dorms not being able to be collected after falling under some of the debris on the ground
  68. Fixed SWAT AI getting stuck on certain rooms when trying to breach and clear with the breaching shotgun
  69. Fixed various collision issues on Narcos
  70. Fixed music on Hospital not ramping up properly
  71. Fixed various occlusion issues on Hospital
  72. Added missing requirements text to DLC customization items
  73. Fixed incorrect Home Invasion level order
  74. Added missing holding cell audio in the DLC station
  75. Fixed use of deprecated propagation audio on Penthouse
  76. Optimized sound transitioner
  77. Fixed spectator camera not transitioning audio
  78. Added missing face ROMs to Penthouse
  79. Fixed SWAT command status UI text elements overlapping
  80. Fixed SWAT AI being unable to clear small room on Lawmaker
  81. Fixed SWAT LODs not working as expected
  82. Fixed missing club reaction volumes
  83. Fixed optics being blown out on Port
  84. Fixed character hands disappearing during paired interactions
  85. Fixed SWAT AI getting slightly stuck in the Northern Exit Elephant spawn
  86. Fixed civilians not getting arrested in the Northern Exit Elephant spawn
  87. Fixed the TCR not reloading while empty and aiming down sights at the same time
  88. Fixed certain helmets disappearing when viewed through the team cam
  89. Fixed an issue with the tan GPNVG normal map
  90. Fixed duplicate battery pack setups on helmets while using night vision goggles
  91. Improvements:
  92. Added ability to play DLC missions in Commander Mode after finishing the base missions
  93. Missions are unlocked in order, as is normal for Commander Mode
  94.  
  95. Added a few helpful pop-ups to the main menu
  96. Improved Crystal audio on Gas
  97. Improved system performance when opening/closing doors
  98. Adjusted SWAT AI clearing behaviour in the main Dorms hallways
  99. Optimized various character models
  100.  
  101. Update Home Invasion Patch 1:
  102. Fixes:
  103. Fixed FSR3 not working
  104. Fixed some issues related to turning on DLSS
  105. Fixed resolution scale not working
  106. Partially fixed civilians getting stuck on doors after being ordered to move to exit. Civilians now move through unlocked doors fine, but may still get stuck on locked doors.
  107. Fixed texture streaming on Narcos, Lawmaker and Dorms
  108. Fixed missing UI notification when unlocking the flower polo shirt
  109. Fixed reportable for dead informant not appearing on Narcos
  110. Fixed certain cases of strange character head rotation
  111. Fixed issues with spawn points on Valley and Ridgeline in full multiplayer lobbies
  112. Fixed hands and gun disappearing when alt leaning a certain way
  113. Fixed hostage takers sometimes facing away from the player
  114. Fixed small collision issue on Gas
  115. Fixed lobby manager and tablet friend invite buttons not working in multiplayer
  116. Fixed sound occlusion issue on Sins
  117. Fixed subtitles for one of the DLC Station conversations
  118. Fixed various typos
  119. Possible fix for various music parameters sustaining on Lawmaker and Dorms
  120. Fixed certain weapons always using specific weapon draw / holster type
  121. Fixed slide lock back audio inconsistency for certain weapons
  122. Fixed doubled draw audio for a bunch of weapons
  123. Fixed doubled select audio for certain weapons
  124. Fixed instances of certain weapons not having third person draw animations assigned
  125. Fixed instances of crouched draw / holster audio not having any animation assignments, resulting in no audio
  126. Fixed breaching shotgun range, reduced down to ~3.5m
  127. Fixed strange looking capsule shadows (by removing them), increasing performance
  128. Fixed crashes if host dies will restraining an NPC
  129. Fixed crashes for the host that could occur when spectating a full lobby
  130. Fixed broken head tracking on arrested suspects/civilians
  131. Fixed overly noisy vegetation shadows on Ridgeline
  132. Possible fix for dead arrested character models phasing in and out of existence for clients in multiplayer
  133. Possible fix for suspects sometimes holding invisible weapons for clients in high latency lobbies
  134. Fixed a variety of crashes
  135. Improvements:
  136. Added sliders for ambient occlusion quality and reflection quality to the graphics settings
  137. Optimized performance of SWAT AI threat tracking
  138. Improved UI performance
  139. Misc. CPU performance improvements
  140. Improved visibility of all holographic and red dot sights
  141. Improved first person shading effects when Per-Object Shadows are enabled
  142. Improved lighting on Dorms and Lawmaker