1. Update v1.26181:
  2. 📸 Quality of Life Changes
  3. Day/Night Cycle Adjustments: When the dynamic day/night mode is disabled, you can now manually select and lock your preferred time of day.
  4.  
  5. 🏠 Content & Item Variants
  6. Doors: The Interiuka, Kameio, Ianua, and Capulus door models are now available in 8 unique variants each.
  7.  
  8. Snowman Cabinets: Expanded the selection with additional wood texture variants.
  9.  
  10. 🔧 Bug Fixes & Adjustments
  11. Placement System Precision: Fixed a physics bug where items could slightly overlap when placed side-by-side, which previously caused accidental gaps, alignment holes, and clipping issues between furniture pieces.
  12.  
  13. Family Residence Map: Fixed the faulty positioning of the garage door that caused it to incorrectly clip through the ceiling and bleed into the first-floor living space.
  14.  
  15. Jump Ropes: Fixed a bug where switching a jump rope to its hanging version made it impossible to change its visual variants afterward.
  16.  
  17. Carpet Rendering: Resolved a visual rendering glitch affecting specific carpet variants.
  18.  
  19. Cabinet Cataloging: Added missing item keys and catalog photos for the dark material versions of three specific cabinets.
  20.  
  21. Plushie Polish: Fixed a minor typo in one of the collectible plushie names.
  22.  
  23. Memory Stability: Tracked down and plugged several minor memory leaks while optimizing general system resource management for smoother gameplay over extended sessions.
  24.  
  25. Update v1.26178:
  26. Right alongside the structural fixes, we are also rolling out Hotfix #8.5, which focuses entirely on improving the game's atmosphere, lighting, and overall visual comfort.
  27.  
  28. Update 8 Hotfix:
  29. ⚙️ Performance & Stability
  30. Crash Resolutions: Identified and fixed multiple unexpected crashes reported by players to improve overall client stability.
  31.  
  32. Weedhouse Environment Optimization: Introduced a performance optimization pass to the Weedhouse property to smooth out frame rates. To drastically reduce memory overhead and prevent hardware-related crashes on this map, intensive terrain detail rendering has been disabled for specific hardware profiles.
  33.  
  34. 🛠️ Tools & Mechanics
  35. Light Customization Popup: Fixed the light editing interface popup to ensure it now works flawlessly when using gamepads and controllers.
  36.  
  37. 🏡 Jobs & Properties
  38. "A Preschool Power-Up": Corrected the default rotation settings for desk lamps in this mission so they no longer face the wrong way upon spawning.
  39.  
  40. Wall Customization: Added painting and tiling functionality to several specific walls across various properties that previously lacked these options.
  41.  
  42. 🖥️ UI & Media Fixes
  43. Video Popups: Implemented minor behavior and rendering corrections for in-game tutorial and video popups to ensure seamless playback and responsive menu interactions.
  44.  
  45. Unique Item Names: Updated item keys and localized names for several objects that previously shared duplicate or identical names, making catalog navigation and searching much clearer.
  46.  
  47. Update 7 Hotfix:
  48. 🛠️ Custom Content & Workshop
  49. Workshop Overhaul: We've rolled out a major update to how custom content is handled!
  50.  
  51. Added separate toggles for Mods and Legacy Workshop (disabled by default for new players; returning players will retain their previous preferences).
  52.  
  53. Optimized item loading to clean up memory usage-only active/used items will be loaded.
  54.  
  55. Fixed the category view within the Workshop tab.
  56.  
  57. Fixed the Recent Items Tracker functionality for Workshop items.
  58.  
  59. Implemented general optimizations for overall custom content management.
  60.  
  61. 🎯 Gameplay & Mechanics
  62. Pool Excavation: Fixed an irritating bug that allowed players to walk on invisible air colliders over the "Muline" and "Kreas" pools while burying them.
  63.  
  64. Dine Out Achievements: Resolved a code issue that was preventing Dine Out DLC achievements from unlocking properly.
  65.  
  66. Steam Achievements: Fixed the missing or incorrect icon for the "Senior Estate Agent" achievement on Steam.
  67.  
  68. Planting Stability: Fixed a rare background error that could occur when interacting with ground holes for planting.
  69.  
  70. 🖥️ UI & Tablet Improvements
  71. Recent Items Bar: Fixed an issue where the Recent Items bar would immediately close or glitch out when trying to load required items for a quest.
  72.  
  73. Minimap Visibility: Fixed a bug where cobwebs were failing to appear on the minimap.
  74.  
  75. 🎨 Visuals & Environment
  76. Plant Holograms: Finally squashed the stubborn rendering bug with plant holograms! The shaders have been completely reworked to ensure the planting outlines display correctly, just like in the original game.
  77.  
  78. Photomode Glitches: Fixed an issue causing extreme visual artifacts and post-processing explosions when using Photomode at night.
  79.  
  80. Luxury DLC Pools: Adjusted the water material properties, so the swimming pools no longer emit an unnatural glow.
  81.  
  82. Day/Night Cycle: Fixed an issue where the environment's lighting wouldn't refresh correctly when manually changing the time of day in-game.
  83.  
  84. 🪑 Items & Furniture
  85. Oberon Carpets: The "Oberon" carpets now correctly display all available variants across all sizes.
  86.  
  87. Leather Sofas: Improved and fixed the available variants for leather sofas.
  88.  
  89. Toilet Paper: Added missing variants to the toilet paper item.
  90.  
  91. Jump Ropes: Fixed a background error caused by missing data on jump rope items.
  92.  
  93. Marv Cabinets: Fixed the rendering issues affecting "Marv" cabinets.
  94.  
  95. Update 6 Hotfix:
  96. 🎯 Gameplay & Mechanics
  97. Landscaping Progress: Fixed an issue where grass mowing and gravel clearing progress was not calculating or tracking correctly, which previously prevented players from reaching 100% completion on yard work quests.
  98.  
  99. Variant Tool Constraints: Fixed a bug that allowed players to modify mountable items using the Variant Tool before the assembly process was fully completed.
  100.  
  101. Chainsaw Availability: The chainsaw is now permanently unlocked by default for all players. The unnecessary unlock notification popup has also been removed.
  102.  
  103. Appraiser Feedback: Adjusted the thresholds for appraiser reactions in the house selling menu, making it a bit more achievable to secure 100% positive comments from buyers.
  104.  
  105. 🖥️ UI & Tablet Improvements
  106. 3D Item Preview: Corrected the rendering settings in the 3D item viewer. Animals and standard items are now processed differently, removing unwanted post-processing effects on animals to prevent them from appearing overexposed.
  107.  
  108. Update 5 Hotfix:
  109. 🖥️ UI & Tablet Improvements
  110. House Browser Fix: Resolved a critical issue where the "Buy House" button would incorrectly remain locked/disabled in the House Browser window even when a discount was active and funds were sufficient.
  111.  
  112. Perks View Visuals: Streamlined the tablet's Perks View by removing the problematic background graphic and replacing it with a solid blue background for a cleaner, more readable look.
  113.  
  114. Laptop Descriptions: Polished the refreshing logic for house descriptions on the laptop to completely prevent text from overlapping.
  115.  
  116. Clean Exit: Fixed a rare bug where the job map popup window would briefly flash on the screen right as you were exiting the game.
  117.  
  118. 🎯 Gameplay & Mechanics
  119. Multi-Quest Grid Snapping: Fixed a bug where the newly introduced quest item grid snapping mechanic would fail to snap objects correctly if a single job contained multiple identical placement quests.
  120.  
  121. 🎨 Visuals & Environment
  122. Before/After Photo Culling: Fixed a rare issue where objects would randomly cull out during Before/After sequences. The system now dynamically forces culling to turn off before each individual snapshot, rather than just once at the beginning of the photo series.
  123.  
  124. Terrace House Water: Fixed and updated the rendering properties of the water material on the Terrace House environment.
  125.  
  126. Update 5.5 Hotfix:
  127. 🏡 Jobs & Properties
  128. Forgotten Heritage: Corrected the positioning for both balcony doors in the upstairs bedroom. Additionally, resolved an issue with locked downstairs doors and ensured they properly trigger their opening sequence during the intro cutscene.
  129.  
  130. Love in a Cup: Fixed the incorrect default position of the very first Before/After camera setup.
  131.  
  132. 📐 Tools & Mechanics
  133. Grid Placement Tool: Fixed an issue where an item's rotation could occasionally reset to default under specific conditions while using the grid layout system.
  134.  
  135. 🖥️ UI & Interface Fixes
  136. Changelog Navigation: Resolved a multi-platform control bug that prevented players from closing the changelog window using a controller or assigned button on both Steam Deck and PC.
  137.  
  138. Tablet Polish: Fixed a visual issue where object selection highlights would awkwardly show through or remain visible on the screen while navigating the tablet menu.
  139.  
  140. 🛋️ Items & Furniture
  141. Habim Containers: Resolved visual issues affecting Habim container models.
  142.  
  143. Elle Armchair: Fixed an issue with selecting or displaying specific material and color variants for the Elle armchair.
  144.  
  145. Update 4 Hotfix:
  146. Before/After Photo Summary
  147.  
  148. Fixed a bug causing terrain or items to go missing or not render on "before" screenshots.
  149.  
  150. Corrected night lighting rendering for "before" shots.
  151.  
  152. Applied general quality and visual improvements for "after" photos.
  153.  
  154. Gameplay & Fixes
  155.  
  156. Universal Cooker: Fixed a bug where spawned items would completely disappear after reloading a save.
  157.  
  158. "Iron Retirement" Job: Resolved an issue where a specific bush blocked grass unrolling and cutting mechanics; this object can now be properly targeted and sold.
  159.  
  160. Visuals & Environment
  161.  
  162. Room 404 Apartment: Improved overall scene lighting by adjusting the light range and intensity.
  163.  
  164. Fire Effects: Upgraded and enhanced the visual intensity and rendering of fire.
  165.  
  166. Halloween House: Adjusted and changed lamp colors for a better, more appropriate atmosphere.
  167.  
  168. Moon House: Verified that the lighting configuration changes now work properly.
  169.  
  170. Items & Furniture
  171.  
  172. Visual Fixes: Resolved visual and rendering issues with the Imi chair and sofa, Ceramic tiles (Lime), and the Gustum kitchen set.
  173.  
  174. UI & Laptop
  175.  
  176. Laptop: Fixed an issue causing text to overlap on the house description screen.
  177.  
  178. Update 3 Hotfix:
  179. 🛠️ Tools & Mechanics
  180. Duplicator Speedup: Optimized duplication logic by removing redundant sell animations, resulting in highly responsive and instantaneous cloning.
  181.  
  182. Shop Integration: Added a secondary mode to the Duplicator tool (accessible via mouse scroll) allowing players to instantly open the targeted item's catalog page in the tablet shop.
  183.  
  184. Rotation Preservation: Duplicated items now spawn with the exact same rotation alignment as the original object.
  185.  
  186. Duplication Softlock Fix: Resolved an issue where holding down the Left Mouse Button immediately after duplicating caused a broken duplication loop that rendered the item non-interactable.
  187.  
  188. Variant Switcher Interaction: Fixed a bug where objects cloned via the Duplicator tool could not be picked up after using the Variant Switcher on them.
  189.  
  190. Pie Menu Safety Check: Disabled item pickup interactions while the Pie Menu is actively open to eliminate a major source of placement and UI glitches.
  191.  
  192. Shovel Conflict Resolution: Fixed a bug preventing players from using the Regular Shovel if they had equipped the Snow Shovel in a previous scene, and vice-versa.
  193.  
  194. Grappling Hook Recovery: Fixed an issue where putting away the Grappling Hook mid-pull broke the tool's mechanics until the game was completely reloaded.
  195.  
  196. Tool-Swap Refinement: Restructured the item-pickup safety lock so it now strictly applies when swapping between the Duplicator and an Empty Hand (and vice-versa), preventing unintended interaction freezes.
  197.  
  198. 💡 Lighting & Customization
  199. Universal Light Adjustments: Extended the ability to modify light beam intensity to items that do not feature material variations (such as specific halogen lamps, TV screens, etc.).
  200.  
  201. Smart UI Verification: The Light Source modification popup now actively verifies if a change to the lighting setup has been made before unlocking the confirmation button.
  202.  
  203. Halogen Mini Fix: Fixed targeted behavioral and rendering bugs tied specifically to the Halogen Mini lighting fixture.
  204.  
  205. Steam Workshop Protection: Temporarily blocked the Variant Selector tool from interacting with custom Steam Workshop items to prevent layout data corruption.
  206.  
  207. 🎨 Visuals & Property Fixes
  208. Z-Fighting Resolution: Fixed an issue on the Luxury Printing House Studio (For Sale) property where specific decals overlapped incorrectly, creating a flickering texture glitch.
  209.  
  210. Turtle Aquarium: Fixed a visual bug causing the Turtle Aquarium asset to randomly flicker white.
  211.  
  212. Holographic Trees: Applied an additional targeted stabilization fix to the rendering behavior of holographic tree variants.
  213.  
  214. Wallpaper Stacking Fix: Resolved a bug that permitted players to incorrectly place Zazos wallpaper directly on top of an identical, already existing wallpaper layout.
  215.  
  216. 💻 Optimization & Performance
  217. Major Memory Leak Cleanup: Implemented comprehensive memory optimizations within the Texture2dCacheSystem, SummaryCamera, CameraCapture, BeforeAfterSummaryView, and TextureData systems.
  218.  
  219. LOH Bypass: Re-engineered internal camera capturing and summary views to utilize NativeArray structures, safely bypassing the Large Object Heap (LOH) and eliminating large, unnecessary memory allocations.
  220.  
  221. Perk Graphics: Deployed an additional fix to resolve missing skill/perk graphics on the tablet layout for affected systems.
  222.  
  223. Backend Build Deployment: Optimized internal Steamworks account integration protocols to ensure quicker, smoother automated updates moving forward.
  224.  
  225. Update 3.5 Hotfix:
  226. Progression & Balancing:
  227.  
  228. Fixed progression tracking for grass and gravel tasks.
  229.  
  230. Slightly reduced completion requirements for better game balance.
  231.  
  232. ​Graphics & Rendering:
  233.  
  234. ​Fixed rendering issues with gravel edges.
  235.  
  236. Improved water visuals in the fountain.
  237.  
  238. ​Fixed a bug where surrounding objects would remain transparent after finishing an assembly task.
  239.  
  240. ​Architect Tool & Building:
  241.  
  242. Fixed an issue where roofs on the "Many Generations House" (and similar structures) blocked building with the Architect Tool.
  243.  
  244. ​UI:
  245.  
  246. ​Fixed input/placement issues with the minimap and grass rolls.
  247.  
  248. Update 2 Hotfix:
  249. Visual Settings Screen: Added the brand-new "Visuals" menu screen in-game to allow deeper visual customization.
  250.  
  251. Lighting: Reduced brightness of most in-game lights, and the lamp intensity slider now works across the full range.
  252.  
  253. Item Customization Fix: Resolved an issue breaking variant selection on items that feature only a single material slot.
  254.  
  255. Garden Materials Overhaul: Upgraded dozens of garden materials with brighter, significantly more natural color tones.
  256.  
  257. Uninhabited House: Fixed a roof collider bug that previously prevented players from stepping up to the top floor.
  258.  
  259. Chainsaw Addition: Equipped players with the chainsaw tool specifically for the 'A Moment of Rest' and 'Happily Ever After' jobs.
  260.  
  261. Camera: color options take effect immediately, and default settings restore on exit.
  262.  
  263. Tablet: Implemented a temporary fix for the background display within the Tablet's Perks View.
  264.  
  265. Ginny's Garden Mission: Fixed an issue to ensure the proper ending logo displays smoothly upon job completion.
  266.  
  267. Holographic Tree: Corrected the intensity and glow settings for this specific cyberpunk asset.
  268.  
  269. Fountain Water: Enhanced the visual presentation and overall rendering of fountain water.
  270.  
  271. PerimaCeiling Light: Applied targeted behavior corrections for the PerimaCeiling light fixture.
  272.  
  273. TV Screen Upgrades: Increased the display brightness and visual intensity on all television models.
  274.  
  275. Graphics: Optional experimental support for DirectX 12 (may be unstable)
  276.  
  277. Streamlined Exit: Disabled pop-up advertisements when exiting the game for a faster, cleaner close.
  278.  
  279. Update 2.5 Hotfix:
  280. Fixed an "infinite loading" bug caused by an inactive camera in "Camera Before/After" mode.
  281.  
  282. Changed backup directory (no longer saves in "My Documents").
  283.  
  284. Fixed overexposure items in shop view.
  285.  
  286. "Lawn and Order" Job: Fixed a gap between tiles that prevented proper placement of wide grass strips.
  287.  
  288. Top-Down View: Resolved input conflict where rotating 90 degrees and changing floors were mapped to the same controller input.
  289.  
  290. Disabled grass rendering while submerged in pools.
  291.  
  292. Fixed an incorrect shader causing walls to be invisible while mowing.
  293.  
  294. Blueprints are now visible when held in the Architect Tool.
  295.  
  296. Planting now functions correctly without causing partial regrowth.
  297.  
  298. Fixed incorrect appraiser comments regarding damaged walls.
  299.  
  300. Fixed a bug in House Halloween where plastering was not working correctly.
  301.  
  302. Vampire Castle: Fixed day/night cycle and repaired the basement ceiling.
  303.  
  304. Man Cave: Fixed fuse box culling issue.
  305.  
  306. Small memory optimizations.
  307.  
  308. Update 2.9 Hotfix:
  309. ​Before/After Photos: Fixed visual artifacts appearing in screenshots.
  310.  
  311. ​Minimap: Fixed an issue causing the map to glitch or display incorrectly at certain zoom levels.
  312.  
  313. ​Categories: Fixed categorization for certain items.
  314.  
  315. ​Sandi Kitchen Set: Fixed various issues.
  316.  
  317. ​Ava Bookshelf: Fixed visual issues.
  318.  
  319. ​Fireplace: Fixed a bug where the fire effect was missing.
  320.  
  321. ​Beds: Fixed visual glitches appearing after making the bed.
  322.  
  323. ​Tiles: Fixed tiling/texture alignment issues.
  324.  
  325. ​Trees: Fixed a bug that allowed players to duplicate trees intended for cutting.
  326.  
  327. ​Pools: Applied a potential fix for pool variants.
  328.  
  329. Update 1 Hotfix:
  330. Resolved visual artifacts when using the SGSR upscaler.
  331.  
  332. Introduced a Sharpness adjustment slider in the graphics menu.
  333.  
  334. Restored a material setting on MowableLawn.mat so that mowed grass is now properly updated and visible on your minimap.
  335.  
  336. Fixed a bug where frequent use of the Duplicator Tool would sometimes cause the item to break.
  337.  
  338. Added Sharpness settings
  339.  
  340. Added missing nullchecks to resolve a few minor stability bugs and analytics issues reported by users.
  341.  
  342. Fixed a minor exception error in the TilesAndPanelsPack related to analytics.
  343.  
  344. Fixed a black screen issue occurring on laptops: if a player saves DLSS settings, exits, and later relaunches the game on battery power (unplugged), the system will now properly check if it can run DLSS instead of throwing a black screen.
  345.  
  346. Fixed a missing collision issue on the terrain located behind the fence in the "Dog business for sale" environment by reactivating the component.
  347.  
  348. Fixed a progression bug on the "Sunset Bay Sea View" and "Sunset Bay - Change of Place, Change of Pace" missions, meaning you can now officially complete them to 100%.
  349.  
  350. Adjusted the laptop popup window to more clearly communicate information regarding the job map and North Levyville.
  351.  
  352. Fixed a bug where changing the variant of a placed item with an invalid material caused its material to reset.
  353.  
  354. Fixed an issue preventing items from being placed in the center of the gazebo.
  355.  
  356. Fixed the window cleaning interaction when holding another tool.
  357.  
  358. Fixed an incorrect setup for one of the cat scratchers.
  359.  
  360. Fixed garage boxes floating and not being placeable on top of other objects.
  361.  
  362. Fixed an issue with the Pastel variant of the Restiee toilet.