- Patch 1.0.30p2 - Combat Changes
- Hello folks,
- Just dropping by to provide a brief update on some changes we've made to combat. The changes are mainly centered around the usage of stamina/energy during combat, or when sprinting or dodging.
- Stamina is based on your current Energy, and is drained when sprinting or performing combat actions. After a short delay, it starts to regenerate. You will also now face the mouse when in combat and attack in the mouse/stick direction instead of facing the closest enemy. Enemies also move slightly faster when trying to get in attack range.
- The goal here is to prevent the easy spamming of attacks that removes all thought/effort from combat, while also making managing your energy level more important before engaging in fights.
- If you're not into these changes, don't worry! They do make combat more challenging, but you can easily turn them off in settings.
- While we have much more planned, this is a first step toward improving the combat experience in Mirthwood - and of course - we always have an ear out for your feedback.
- Once more, we recommend joining the Discord! It's the best place to get a peek at upcoming content, provide feedback, submit bugs, and just hang out with the community.
- Patch 1.0.30p2:
- Improve combat facing/attack direction with gamepad
- Use stamina when sprinting or performing combat actions
- # Don't regen stamina while aiming the bow
- # Don't use stamina to sprint while mounted
- # Allow actions when at max energy (for low max energy)
- # Only use stamina for blocking when an attack is blocked
- Easy Combat setting disables stamina system
- Face the mouse when in combat
- Player attacks in mouse/stick direction
- Remove combat lock on
- Bow face direction only with right stick when aiming (fix issues of capped aim direction with left stick)
- Bow movement speed while aiming reduced from 50% to 40% (players is slower)
- Enemies move slightly faster to get in attack range
- Hide mouse cursor when using a gamepad
- Default Sprint key to Ctrl
- Fix key prompts for shift/ctrl/alt
- Added Switch controller support
- Added more inputs to Controls settings (Move, Call Mount, Interacts, Walk Toggle)
- Add ability to place multiple map markers
- Fix rain fog effects from ground clipping
- Decrease farm animal volume, frequency
- Fixed issue causing boulders/logs to respawn on farm
- Resource/enemy spawners throttle when loading for smoother area loading
- Fix credits not showing
- Fix scythe not working outside the farm
- Fix copper ore outside the farm requiring more hits
- Save marketplace requests and requisitions
- Save marketplace item prices
- Fixed fishing cancel bug
- Lobsters are now 'Medium' rarity
- Slightly decrease time required to catch fish
- Fix bug increasing resources given when using tools with a full inventory
- Fix Standing Stones: Murkwater (missing stone and wrong skill card)
- Fix 'Missing Man' npc looking like the Stranger
- Anya's Rest and Revenge On Ice quest enemies respawn
- Add map markers for more quests that return to an NPC
- Localization updates