1. Abathor v1.1 - Patch Notes
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  3. Hey, Abathor community!
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  5. We’re thrilled to announce the latest update v1.1, packed with exciting changes and improvements to enhance your gaming experience. Here’s what you can expect:
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  7. Adventure Mode Updates
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  9. We have rebalanced Adventure Mode to make it more enjoyable and less punishing:
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  11. ● Stage Saving: In Adventure Mode, you now save your progress after each stage instead of after an entire zone! (In other modes, saving is still after beating a whole zone).
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  13. ● Character Reset: When you load a game in Adventure Mode, you will receive more gold to gear up than in other modes. The further you've progressed through the zones, the more gold you’ll receive!
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  15. ● Stage Navigation: After completing a stage in Adventure Mode, you can replay it from the map. Use this advantage to revisit stages where you can loot treasure and buy equipment. However, once you enter the stage, you must beat it again to return to the map.
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  17. ● Boss Adjustments: In Adventure Mode we have slightly reduced the health of all bosses by around 10%, making encounters a bit more manageable.
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  19. ● 99 Credits: Adventure Mode keeps the 99 credits, so you can focus on the fun without worrying about running out!
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  23. Speedrun Mode
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  25. For the most competitive players, after conquering Epic Mode, you can unlock Speedrun Mode! Start with full gear and enhanced power and speed. Enjoy quicker enemy waves during the Obelisk-demolishing stages. Which character will be the fastest?
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  27. Character Balance
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  29. ● Crantor: He now enjoys a 5% increase in base walking speed, enhancing his mobility. Additionally, his Power Attack, which was previously underutilized, has received a boost of 15% to both damage and animation speed, making it a more effective option in combat.
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  31. ● Sais: She now experiences nearly 60% less knockback when hit, enhancing her tank-like qualities and making her ideal for players who want to avoid being pushed into pits. Additionally, she benefits from a 5% increase in dash distance and a 5% boost in attack speed, making her a more competitive option even with her defensive playstyle.
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  33. ● Kritias: No changes have been made; he remains the fastest character with the highest potential DPS and the smallest hurtboxes by far. The inertia from his Dash Boost makes him especially effective in platforming stages.
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  35. ● Azaes: He now has a 5% increase in base walking speed, narrowing the gap between his slower uncharged state and faster characters. His charged attack features a 20% larger hitbox in front, allowing him to land hits more effectively without getting too close. Additionally, the frame data for his charged attack starts 1 frame earlier, enabling quicker reactions to nearby enemies. His dash has also been improved, with a 10% increase in distance and a 10% boost in launch power.
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  41. General Enhancements
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  43. ● New Enemies and Mid-Bosses: We've added a new flying enemy and a new mid-boss in Zone 1 to spice up your gameplay. Additionally, some unique monsters in various zones have been reconfigured as mid-bosses!
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  45. ● Increased Orichalcum Rewards: Now you receive more gold per zone when loading your game across all modes, slightly adjusted when playing co-op. The further you have progressed, the more gold you will receive, allowing you to reconfigure your gear and character to adapt to the unique challenges of each zone.
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  47. ● Loot Changes: Orichalcum and treasure now scatter less when breaking chests, making it easier to collect!
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  49. ● Co-op Improvements: No longer lose credits when joining as additional players, and boss health has been adjusted for a smoother experience.
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  51. ● Quality of Life: Character tips, clearer saving notifications, and various fixes ensure a smoother playthrough.
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  56. Issues Fixes
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  58. We have resolved numerous issues reported by our community to enhance your gameplay, including camera improvements, collision detection, achievements, and more! Thank you for your feedback and support!
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  65. ****** Detailed Adjustments of the Abathor Update ********
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  69. Overview: Below are the adjustments made to enhance gameplay across. These changes are organized by type for easy reference.
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  74. ● Character Balance:
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  76. ● Crantor: Base walking speed increased by 5%. Power attack damage and animation speed increased by 15%.
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  78. ● Sais: Nearly 60% less knockback when hits Dash distance increased by 5%. Attack speed increased by 5%.
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  80. ● Kritias: No changes.
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  82. ● Azaes: Base walking speed increased by 5%. Charged attack hitbox expanded by 20% in front. Charged attack frame data starts 1 frame earlier. Dash distance increased by 10%. Dash launch power increased by 10%.
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  86. ● Adventure Mode Enhancements:
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  88. ● Adapted to be more enjoyable without being overly challenging.
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  90. ● Saving now occurs after each stage instead of after an entire zone.
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  92. ● When loading a game, players receive more money to gear up than in other modes.
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  94. ● Players can now navigate and replay stages from the map; completion of the stage is required to return.
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  96. ● Boss health reduced slightly (around 10%).
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  98. ● Maintains 99 credits, so players don't have to worry about running low; other modes keep 5 credits.
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  100. ● In Stage 3.4, the dragon sea chest is replaced by a bull for effectiveness.
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  102. ● In Stage 4.2, an extra food chest is added.
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  104. ● In Stage 4.4, logs are added to assist with vines and practice.
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  106. ● In Stage 5.2, a lobster is added at the end, just before the dolphins.
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  108. ● In Stage 5.3, a potion is added, and one minotaur is removed for 4-player play.
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  110. ● In Stage 5.4, some enemies are removed.
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  112. ● In Stage 5.5, three rocks fall instead of six.
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  114. ● In Stage 8.5, Pirakles throws one fire column instead of three.
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  118. ● Epic Mode Adjustments:
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  120. ● In Stage 11.1, final boss health increased by 8%.
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  124. ● Speedrun Mode:
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  126. ● Unlocks after completing Epic Mode. Characters start with full gear and extra power. Waves are faster, and dolphins deal more damage. Characters balanced for competitive speedrunning.
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  130. ● General Improvements:
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  132. ● Added clarifying texts for a better gameplay experience, varying by mode.
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  134. ● In Stage 1.3, main character tips are added.
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  136. ● Notification for saving progress added.
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  138. ● Co-op Improvements: Players no longer lose credits when joining as additional players; starting with 5 credits is maintained. Boss health adjusted to reduce difficulty, especially if a character dies.
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  140. ● Orichalcum now scatters less when chests are broken.
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  142. ● New flying enemy added in Stages 1.1 and 1.3 for dynamism.
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  144. ● Mid-boss added in Stage 1.2 for control familiarity.
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  146. ● Merchant added in Stages 2.1 and 4.1 for consistent merchant availability.
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  148. ● Stages 1.1, 1.2, 1.3 adjusted to enhance the tutorial experience with new enemies. Extra design additions.
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  150. ● In Stage 2.1, the boar is recognized as a mid-boss with its own health and name.
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  152. ● In Stages 2.1 and the rest of the zone, spiders and crows adjusted to 1 HP for easier soul absorption by Azaes.
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  154. ● In Stage 5.4, only one enemy spawns per hole to balance difficulty.
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  156. ● In Stage 8.1, a bird affecting player spawns at the second checkpoint was removed.
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  158. ● In Stages 8.1, 8.2, and 8.3, golems are recognized as mid-bosses with names and health.
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  160. ● In Stage 10.1, the shop is now accessible instead of hidden.
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  164. ● Issues Fixes:
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  166. ● Fixed camera freeze issue in Stage 1.2 when moving backward at the end.
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  168. ● Vultures removed from Stage 3.2 due to non-adaptation to this stage.
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  170. ● Fixed enemy bullet detection issue affecting elevators in Stage 3.4.
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  172. ● Dragonfly hurtboxes adjusted for tail hits in Stage 4.1.
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  174. ● Fixed issue with a bipedal octopus getting stuck in a chest in Stage 5.4.
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  176. ● Chest position adjusted for design coherence in Stage 6.2.
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  178. ● Gastric juices could escape if waited on the right side in Stage 6.4. Fixed.
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  180. ● Adjusted vulture and mines at the end of Stage 7.3 for player collision.
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  182. ● Destructible platforms that stayed behind were silenced in Stage 7.4.
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  184. ● Soul reward requirement reduced in Stage 9.4.
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  186. ● Fixed spike collision issue in Stage 10.1.
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  188. ● Epic Mode had an entry overlapping with Adventure/Heroic mode. Fixed.
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  190. ● In modes allowing stage selection, players stay at the checkpoint if choosing the same stage.
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  192. ● Fixed issue where Players 2, 3, or 4 started with 1 HP after buying armor.
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  196. ● Achievements:
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  198. ● Achievement 26, "Curse Breaker," now only activates in Hard mode.
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  200. ● Achievement 29, "Master of Arcades," now activates at 20 credits in any mode except Adventure.
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  204. ● Orichalcum when loading:
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  206. ● Increased Orichalcum when loading. Gear is replaced by money for customization, with increased amounts for fairness and more orichalcum based on difficulty mode, slightly adjusted when playing in multiplayer. Adventure Mode: 1500 + 300 per stage. Heroic Mode: 1500 + 250 per stage. Epic Mode: 1500 + 200 per stage.
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  213. Join the Adventure!
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  215. Dive back into the world of Abathor and experience these changes for yourself. Your feedback is invaluable, so let us know what you think. Happy gaming!
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  217. — The Abathor Team
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