1. Update 3:
  2. Gameplay Adjustments
  3. Weapon Balance: Balanced various weapons, with special attention to the Gauntlets and Hammer. Adjustments aim to improve effectiveness and ensure each weapon feels distinct and powerful.
  4. Construct Companions Enhancement: Adjusted Construct Companions to hit harder and exhibit more aggressive behavior in combat.
  5. Boss Balance Rework: Several bosses have been reworked to provide a more challenging experience, aligning their difficulty better with regular enemies.
  6. Improved Block Responsiveness: The responsiveness of the block action has been enhanced, making parries more accurate and timing-dependent.
  7. Boss Attack Fixes: Fixed issues where some boss attacks could be interrupted unexpectedly, causing behavioral inconsistencies.
  8. Block Drop Construct Adjustments: Increased cooldown and adjusted damage values for the Block Drop construct. Now rewards skilled players with a 1.5x damage multiplier when used with a combo of 10 or higher.
  9. Aerial Combat Adjustments: Melee enemies will no longer throw projectiles while the player is performing aerial attacks, eliminating unfair interruptions.
  10.  
  11. New Content
  12. New Crystal Life Items: Added new crystal life items to the store:
  13.  
  14. Healing Crystal
  15. Health Crystal Boost Lv 1, Lv 2, and Lv 3
  16.  
  17. New Awakening Tutorial: Added a reinforced tutorial for the Awakening mechanic to provide clearer guidance and understanding for players.
  18.  
  19. Audio and Visual Enhancements
  20. Combat Music Intensity: Adjusted the intensity of combat music to change more gradually based on the number of hits performed in combat, providing a smoother and more natural transition.
  21. Golem King Boss Audio: Improved audio for the Golem King boss encounter for a more immersive experience.
  22. Collision Improvements: Enhanced tree collision mechanics to improve realism and gameplay interactions.
  23.  
  24. Bug Fixes and Improvements
  25. Challenge and Replay Fixes: Addressed various bugs related to challenges and replay functionality.
  26. Renamed map tab in adventure menu to collectables to better reflect the purpose of this section
  27.  
  28. Update 2:
  29. Community Feedback Implementation
  30. Hammer Rune Ability: Adjusted the hammer's rune ability to be more effective and responsive, ensuring it hits enemies more reliably and faces their direction when activated.
  31. Additional Controller Mapping Presets: Added 2 extra presets based on feedback.
  32. Improved Drowning Mechanics: Falling into deep water no longer deals damage to the player, improving the drowning mechanic for a more seamless gameplay experience.
  33. Enhanced Climbing Sequences: Improved climbing sequences, particularly in the Start Camp level, to provide smoother and more intuitive traversal mechanics.
  34.  
  35. Bug Fixes
  36. Cinematic Loops: Fixed an issue where the final cinematic sequence from Kalios to Lyceum could get stuck in an indefinite loop.
  37. Respawn Glitches: Resolved a rare bug where falling into water would cause the player to respawn on top of the water instead of on solid ground.
  38. Character Behavior: Corrected an issue where Zan would walk out of cinematic scenes in Start Camp. Zan will now stay in place as intended. (He's not that shy anymore).
  39. Low Health Warning: Improved the low health status effect to alert players earlier, giving more time to react and heal.
  40. Collectable Items: Fixed the collectable item counting in levels, which previously showed incorrect totals on the map.
  41. Chapter Replay Fix: Addressed an issue in the replay chapter of "Inside the Monolith" during the fight against Haken, ensuring the encounter progresses smoothly.
  42. Fixed the bug with the achievement: Ultimate Life Form not triggering properly at all times. (Players that already bought all the upgrades can unlock it by opening a store and waiting for a few seconds)