- Update 3:
- Gameplay Adjustments
- Weapon Balance: Balanced various weapons, with special attention to the Gauntlets and Hammer. Adjustments aim to improve effectiveness and ensure each weapon feels distinct and powerful.
- Construct Companions Enhancement: Adjusted Construct Companions to hit harder and exhibit more aggressive behavior in combat.
- Boss Balance Rework: Several bosses have been reworked to provide a more challenging experience, aligning their difficulty better with regular enemies.
- Improved Block Responsiveness: The responsiveness of the block action has been enhanced, making parries more accurate and timing-dependent.
- Boss Attack Fixes: Fixed issues where some boss attacks could be interrupted unexpectedly, causing behavioral inconsistencies.
- Block Drop Construct Adjustments: Increased cooldown and adjusted damage values for the Block Drop construct. Now rewards skilled players with a 1.5x damage multiplier when used with a combo of 10 or higher.
- Aerial Combat Adjustments: Melee enemies will no longer throw projectiles while the player is performing aerial attacks, eliminating unfair interruptions.
- New Content
- New Crystal Life Items: Added new crystal life items to the store:
- Healing Crystal
- Health Crystal Boost Lv 1, Lv 2, and Lv 3
- New Awakening Tutorial: Added a reinforced tutorial for the Awakening mechanic to provide clearer guidance and understanding for players.
- Audio and Visual Enhancements
- Combat Music Intensity: Adjusted the intensity of combat music to change more gradually based on the number of hits performed in combat, providing a smoother and more natural transition.
- Golem King Boss Audio: Improved audio for the Golem King boss encounter for a more immersive experience.
- Collision Improvements: Enhanced tree collision mechanics to improve realism and gameplay interactions.
- Bug Fixes and Improvements
- Challenge and Replay Fixes: Addressed various bugs related to challenges and replay functionality.
- Renamed map tab in adventure menu to collectables to better reflect the purpose of this section
- Update 2:
- Community Feedback Implementation
- Hammer Rune Ability: Adjusted the hammer's rune ability to be more effective and responsive, ensuring it hits enemies more reliably and faces their direction when activated.
- Additional Controller Mapping Presets: Added 2 extra presets based on feedback.
- Improved Drowning Mechanics: Falling into deep water no longer deals damage to the player, improving the drowning mechanic for a more seamless gameplay experience.
- Enhanced Climbing Sequences: Improved climbing sequences, particularly in the Start Camp level, to provide smoother and more intuitive traversal mechanics.
- Bug Fixes
- Cinematic Loops: Fixed an issue where the final cinematic sequence from Kalios to Lyceum could get stuck in an indefinite loop.
- Respawn Glitches: Resolved a rare bug where falling into water would cause the player to respawn on top of the water instead of on solid ground.
- Character Behavior: Corrected an issue where Zan would walk out of cinematic scenes in Start Camp. Zan will now stay in place as intended. (He's not that shy anymore).
- Low Health Warning: Improved the low health status effect to alert players earlier, giving more time to react and heal.
- Collectable Items: Fixed the collectable item counting in levels, which previously showed incorrect totals on the map.
- Chapter Replay Fix: Addressed an issue in the replay chapter of "Inside the Monolith" during the fight against Haken, ensuring the encounter progresses smoothly.
- Fixed the bug with the achievement: Ultimate Life Form not triggering properly at all times. (Players that already bought all the upgrades can unlock it by opening a store and waiting for a few seconds)