1. Update v1.06:
  2. no changelog was posted.
  3.  
  4. Update v1.05:
  5. Bug Fixes
  6. Crashes when setting the status to READY while the chat window is open
  7. Fixed the bug causing the game to crash when setting the status to READY while the chat window is open.
  8.  Crashes while obtaining Abductor parts
  9. Fixed the bug causing the game to crash when picking up the parts dropped by the Large Abductors after destroying them.
  10.  Crashes during the operation complete sequence
  11. Fixed the bug causing the game to crash during the sequence that appears right after completing an operation.
  12.  Inability to move past the ranking screen
  13. Fixed the bug preventing players from getting past the League of Panopticons ranking screen when inputting some specific commands.
  14.  Health augmentation bug
  15. Fixed the bug preventing the effects of all sorts of health augmentations from reflecting properly in the game.
  16.  Damage display bug
  17. Fixed the bug preventing the damage reduction effects of the defense augmentations from reflecting properly in the game.
  18.  ã€Steam®】Inability to open the Online Menu on 24H2 environments
  19. Fixed the bug preventing users from reopening the Online Menu after closing the Online Lobby on computers running version 24H2 of Windows 11.
  20. 【Nintendo Switch™ 】Inability to exchange Fellow Cards when using local wireless communication
  21. Fixed the bug preventing users from exchanging Fellow Cards with other players when using local wireless communication.
  22. 【Nintendo Switch™】Crashes when switching between TV Mode and Handheld Mode
  23. Fixed the bug causing the game to crash when switching between the TV Mode and the Handheld Mode at a specific timing.
  24.  Other Bug Fixes
  25. Fixed other minor bugs.
  26. Specification adjustments/changes
  27. Support of character names written in Japanese
  28. It is now possible to write in Japanese when entering character names.
  29.  Voice volume adjustments
  30. Adjusted the volume of the voices to make it easier to hear them in-game.
  31.  Fixed Critical scaling of the gold notch weapons
  32. Fixed the Critical scaling of the gold notch weapons.
  33.  Loosened up the time limits of the CODE 5 & CODE 6 Exams
  34. Extended the time limit of the CODE 5 Exam and the CODE 6 Exam.
  35.  
  36. Update v1.04:
  37. Bug Fixes
  38. Unresponsiveness in Multiplayer Lobby
  39. Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
  40. Screen Freezing During Matching in Private Rooms
  41. Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest's game screen to freeze.
  42. Issue with Operation Start Circle
  43. Fixed a bug where multiple players interacting with the same Contribution Start Circle simultaneously in a Co-op Room would prevent them from setting their status to "READY.
  44. Items Dropping from Enemies That Shouldn't
  45. Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
  46. No Reinforcements in Contribution Mission
  47. Fixed a bug, when playing online multiplayer a Contribution Mission where enemy reinforcements would not appear, preventing the mission from being completed.
  48. Inability to Progress Due to Added Sentence for Natalia
  49. Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
  50. Certain Operations Repeating Unintentionally
  51. Fixed a bug where certain special operations would not disappear from the Contribution list after completion, allowing them to be repeatedly played.
  52. Equipping Augmentations Beyond Cost Limit
  53. If a player equips an augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
  54. Deadly Sinner Icon
  55. Fixed a bug where the "great criminal" icon displayed above a player's head was not visible on other players' screens.
  56. Ranking Board Update
  57. Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
  58. Ally Character Behavior Fix
  59. Fixed a bug during contributions where ally characters would exhibit abnormal behavior while carrying citizens.
  60. Other Bug Fixes
  61. Various other bug fixes have been applied.
  62. Specification adjustments/changes
  63. [Willonite: Minimum Purity] GDPP Value
  64. The GDPP value earned upon delivering the corresponding item has been changed.
  65. Adjustment to Thorn Gauge Consumption During Revival
  66. When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
  67. Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
  68. Behavior When Colliding with Obstacles While Carrying Citizens
  69. During contributions, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
  70. Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons
  71. The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
  72. Power Attack Adjustment During Thorn Connection
  73. The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons."
  74. After a successful contribution, the chat was previously unavailable until the result screen.
  75. This has been changed, and chat can now be used during the period between a successful contribution and the result screen.
  76. Regarding the attack judgment of Dionaea's [Dragon Beam]
  77. Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
  78. Displaying Equipped Items on the Modular Synthesis Screen
  79. On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
  80. Emote Behavior Changes
  81. Various adjustments have been made to the behavior of emotes, improving their ease of use."
  82. The following bugs/specifications will be fixed in future updates.
  83. Japanese Character Name Input
  84. Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
  85. Critical Multiplier for Mutated Weapons
  86. The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
  87. Damage Display Issue
  88. We plan to fix a bug where the effect was not reflected in the damage display even though a defensive booster was equipped.
  89. Health Augmentation Issue
  90. We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
  91. Voice Volume Adjustment
  92. We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
  93. Improved stability
  94. We plan to fix a bug that causes crashes and freezes in certain situations.
  95. Other Issues
  96. We plan to fix and adjust various other bugs and specifications.
  97.  
  98. Update v1.03:
  99. Fixed bugs:
  100. Frame rate drops or game freezes when using Windows 11 version “24H2”
  101. The game stuck on loading screen after launching the game.
  102. The game not saving properly, resulting in progress rewind.