- Update v1.06:
- no changelog was posted.
- Update v1.05:
- Bug Fixes
- Crashes when setting the status to READY while the chat window is open
- Fixed the bug causing the game to crash when setting the status to READY while the chat window is open.
- Crashes while obtaining Abductor parts
- Fixed the bug causing the game to crash when picking up the parts dropped by the Large Abductors after destroying them.
- Crashes during the operation complete sequence
- Fixed the bug causing the game to crash during the sequence that appears right after completing an operation.
- Inability to move past the ranking screen
- Fixed the bug preventing players from getting past the League of Panopticons ranking screen when inputting some specific commands.
- Health augmentation bug
- Fixed the bug preventing the effects of all sorts of health augmentations from reflecting properly in the game.
- Damage display bug
- Fixed the bug preventing the damage reduction effects of the defense augmentations from reflecting properly in the game.
- ã€Steam®】Inability to open the Online Menu on 24H2 environments
- Fixed the bug preventing users from reopening the Online Menu after closing the Online Lobby on computers running version 24H2 of Windows 11.
- ã€Nintendo Switchâ„¢ 】Inability to exchange Fellow Cards when using local wireless communication
- Fixed the bug preventing users from exchanging Fellow Cards with other players when using local wireless communication.
- ã€Nintendo Switch™】Crashes when switching between TV Mode and Handheld Mode
- Fixed the bug causing the game to crash when switching between the TV Mode and the Handheld Mode at a specific timing.
- Other Bug Fixes
- Fixed other minor bugs.
- Specification adjustments/changes
- Support of character names written in Japanese
- It is now possible to write in Japanese when entering character names.
- Voice volume adjustments
- Adjusted the volume of the voices to make it easier to hear them in-game.
- Fixed Critical scaling of the gold notch weapons
- Fixed the Critical scaling of the gold notch weapons.
- Loosened up the time limits of the CODE 5 & CODE 6 Exams
- Extended the time limit of the CODE 5 Exam and the CODE 6 Exam.
- Update v1.04:
- Bug Fixes
- Unresponsiveness in Multiplayer Lobby
- Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
- Screen Freezing During Matching in Private Rooms
- Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest's game screen to freeze.
- Issue with Operation Start Circle
- Fixed a bug where multiple players interacting with the same Contribution Start Circle simultaneously in a Co-op Room would prevent them from setting their status to "READY.
- Items Dropping from Enemies That Shouldn't
- Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
- No Reinforcements in Contribution Mission
- Fixed a bug, when playing online multiplayer a Contribution Mission where enemy reinforcements would not appear, preventing the mission from being completed.
- Inability to Progress Due to Added Sentence for Natalia
- Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
- Certain Operations Repeating Unintentionally
- Fixed a bug where certain special operations would not disappear from the Contribution list after completion, allowing them to be repeatedly played.
- Equipping Augmentations Beyond Cost Limit
- If a player equips an augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
- Deadly Sinner Icon
- Fixed a bug where the "great criminal" icon displayed above a player's head was not visible on other players' screens.
- Ranking Board Update
- Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
- Ally Character Behavior Fix
- Fixed a bug during contributions where ally characters would exhibit abnormal behavior while carrying citizens.
- Other Bug Fixes
- Various other bug fixes have been applied.
- Specification adjustments/changes
- [Willonite: Minimum Purity] GDPP Value
- The GDPP value earned upon delivering the corresponding item has been changed.
- Adjustment to Thorn Gauge Consumption During Revival
- When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
- Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
- Behavior When Colliding with Obstacles While Carrying Citizens
- During contributions, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
- Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons
- The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
- Power Attack Adjustment During Thorn Connection
- The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons."
- After a successful contribution, the chat was previously unavailable until the result screen.
- This has been changed, and chat can now be used during the period between a successful contribution and the result screen.
- Regarding the attack judgment of Dionaea's [Dragon Beam]
- Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
- Displaying Equipped Items on the Modular Synthesis Screen
- On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
- Emote Behavior Changes
- Various adjustments have been made to the behavior of emotes, improving their ease of use."
- The following bugs/specifications will be fixed in future updates.
- Japanese Character Name Input
- Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
- Critical Multiplier for Mutated Weapons
- The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
- Damage Display Issue
- We plan to fix a bug where the effect was not reflected in the damage display even though a defensive booster was equipped.
- Health Augmentation Issue
- We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
- Voice Volume Adjustment
- We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
- Improved stability
- We plan to fix a bug that causes crashes and freezes in certain situations.
- Other Issues
- We plan to fix and adjust various other bugs and specifications.
- Update v1.03:
- Fixed bugs:
- Frame rate drops or game freezes when using Windows 11 version “24H2â€
- The game stuck on loading screen after launching the game.
- The game not saving properly, resulting in progress rewind.