1. Update v1.07.1152:
  2. Uprising DLC fixes:
  3.  
  4. • Enhanced AI behavior in sectors: 10,11,14,20.
  5.  
  6. • For defense in Domination mode, a preparation stage (120 seconds) has been added in sectors:
  7.  
  8. 2,5,6,7,8,9,10,11,13,14,15,20. Do not cross the restriction line at this stage.
  9.  
  10. • Removed ATGM helicopters from regular marauders in Sector 10.
  11.  
  12. • Decreased AI attacker reserves in Sector 4 (Integrators Main Base).
  13.  
  14. • Fixed UI bug that caused unit tooltip texts to slide down.
  15.  
  16. • Fixed bug that caused supply changes on missions not to be applied to strategic map.
  17.  
  18. • Fixed softlock on the strategic map that could occur after completing Movement annexation
  19.  
  20. conditions.
  21.  
  22. • Fixed UI bug with reserves tab in Sector 18.
  23.  
  24. Update v1.07.1151:
  25. General fixes:
  26.  
  27. • Visibility system tweaks for cases where enemy is shooting at player's unit and the unit can't see a shooting unit due to landscape.
  28.  
  29. Uprising DLC fixes:
  30.  
  31. • Indicators for additional attacks on Assault defensive missions added.
  32.  
  33. • Experimental AI behavior tweaks on Sectors 2,5,8.
  34.  
  35. • Removed ATGMs from legion turrets in Galveston (Sector 5).
  36.  
  37. • Added Legion turrets destruction after victory conditions met for all Total Elimination missions.
  38.  
  39. • Sector 19 convoys mission balance tweaks. Lower legion attacking forces. Added some vehicles to convoys.
  40.  
  41. • Removed plasma shotgun from Sector rewards in Sector 4.
  42.  
  43. • Expanded navigation area on New Tortuga mission (Sector 21) for attackers spawn.
  44.  
  45. • Added additional spawn for defenders (AI only) on Chihuahua (Sector 22).
  46.  
  47. • Reinforcement slots tweaks for normal and medium difficulty modes: added additional slots for both difficulty modes.
  48.  
  49. • Fixed inability to load quick save via F8 button if quicksaves is enabled in custom difficulty options.
  50.  
  51. • Fixed and issue that was disabling reinforcement slot limits after loading a save in mission.
  52.  
  53. • Allied Integrators attacking player's sector fixed.
  54.  
  55. • Localization tweaks.
  56.  
  57. Update v1.07.1145.2:
  58. This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
  59.  
  60. Additions to the Uprising DLC
  61.  
  62. • Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors.
  63.  
  64. • Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22).
  65.  
  66. • Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first
  67.  
  68. defense battles.
  69.  
  70. • Added attention marks for flank attacks on Mount Vernon defense (Sector 1).
  71.  
  72. • Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire.
  73.  
  74. • Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns).
  75.  
  76. • Sector 10 pathfinding tweaks.
  77.  
  78. • Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors.
  79.  
  80. • Removed factory sounds from Sector 8.
  81.  
  82. • Localization tweaks for outro and intro text.
  83.  
  84. • Fixed "transparent for damage" Legion constructs in Sector 8.
  85.  
  86. • Improved readability of briefing text
  87.  
  88. Update 1.07.1145.1:
  89. We have been listening to your feedback on a number of areas on the new Uprising DLC, from save games, game difficulty and balancing and so have an updated hotfix ready for you. This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
  90.  
  91. Additions to the Uprising DLC
  92.  
  93. • Time intervals between autosaves were reduced from 20 minutes to 10 minutes.
  94.  
  95. • Enemy "spawn guards" respawn was removed from all sectors due to player feedback. Spawn guards will still be presented but not in first battles on Sectors: 2,3,5,6,7.
  96.  
  97. • Balance tweaks on Sector 2,3,4,5,6,7.
  98.  
  99. • Minor localizations tweaks.
  100.  
  101. • Minor UI tweaks.
  102.  
  103. • More UI scaling fixes for 16:10, 4:3, 5:4 resolutions.
  104.  
  105. • Minor bug fixes in missions scripts for Sector 13 and Sector 14.
  106.  
  107. • English subtitles added for DLC intros and outros.
  108.  
  109. A reminder - QUICK SAVE AVAILABLE SINCE DLC RELEASE
  110.  
  111. You can enable Quick Saves (F5–F8) by selecting the Custom difficulty setting.
  112.  
  113. However, for the best experience, we recommend playing on the standard difficulty levels — Normal, Medium, Hard, or Realistic — where Quick Saves are disabled.
  114.  
  115. The campaign is carefully balanced with the intention that manual saving is not available during missions. (Don’t worry — automatic saves occur at least every 10 minutes.)
  116.  
  117. Don’t be afraid to take losses. Sometimes it’s better to skip a day, regroup, and build up resources to repair or improve your army. Study your units, learn the enemy’s capabilities, and check the skull icons beneath each sector to gauge their strength before committing to an attack.
  118.  
  119. And remember: retreat is always an option. Every enemy loss weakens their sector — even if you don’t win the battle.