- Bugs:
- Knocked-out enemies rarely fell into the surrounding geometry in such an unfortunate way, that they got invisible.
- Searching issue in "Petrol Quest" from mission 02
- Units carrying a mobile-mounted gun would lose it under some rare conditions.
- Automatic healing now works differently. Before a unit had to survive an attack to apply a medkit afterwards. Now a medkit in personal inventory effectively extends the unit's health. The unit can take damage, that would be lethal otherwise.
- Silent eradication of stunned enemies is now really silent.
- Unwanted open fire after Knockout
- Infinitely looping Alarm Music
- Incorrect navigation and collisions in several missions
- Improvements:
- Improved gameplay of the first mission
- Extended Inventory tutorial
- Extended Weapons description
- "Sell all tradeable items" button
- Inventory slots description
- New obtained skill notification icon
- More noticeable visual information of the alert
- Units remember crouch/stealth command after leaving a cover.
- A synchronized transition between Run and Crouch