- Update 3:
- Main changes:
- Freeroam expeditions are unlocked after the first expedition in the region
- A Compass has been added to the HUD, and it can be turned off in the Settings
- The Map displays rewards and requirements for side quests
- The information content of the Region selection window has been increased by redesigning the region's information
- Improved the list of expeditions by sorting them from newest to completed and highlighting blocked expeditions
- Added possibility to skip minigames
- Achievements:
- The progress of several achievements was lost without restoration. Please see the list below:
- Anchor Management
- Frankentruck
- The Truck of Theseus
- Truck-Curious
- Truck Aficionado
- 10 Ready. 20 Set. 30 Go Back to 10?
- Start. Crash. Recover
- The list of achievements were lost only on Playstation 4 and 5 but were saved partially on other platforms:
- Explorer
- Globetrotter
- Fat Cat
- All the Money in the World
- The progress was restorated partially:
- Explorer
- Globetrotter
- Fat Cat
- All the Money in the World
- Wild Colorado
- Arizona Skies
- Eurotrip
- Seasoned Explorer
- Trophy Hunter
- List of achievements weren’t taken damage:
- First Love
- Lucky Find
- Into the Wild
- The Mechanic
- Management Approves
- Gameplay:
- Reworked slider sensitivity in the Camera the minigame
- Added new articles to the Codex regarding expedition preparations
- In the Tutorial, hint for transferring an item doesn’t activated when the item is already in the player's inventory
- The Tutorial remains stable even after quickly pressing the Escape button at the beginning
- Fixed freeze when the player has a large number of cars when selecting them in the Garage
- When attempting to repair a wheel, the truck doesn't start refuel
- The Metal detector indicates only upgrade zones that are actually presented on maps
- The Anchors are installed correctly into the ground instead of hanging in the air
- UI:
- The PROS window supports using QR-codes
- The L2 and R2 buttons doesn’t overlap the text in the PROS window
- On the Truck selection window, the focus is centered on the first truck's icon instead of the 'Truck Store' button
- Fixed focus on the truck icon in the Garage
- Customization becomes available only after completing the Tutorial
- The resources panel in the Garage could be controlled via mouse clicks
- Upon completion of all stages of an expedition, it is marked as completed on the Map
- Upgrades found during maps exploration are counted in the Profile statistics
- Brightness value doesn’t reset to default after restarting
- Trucks:
- Erased bolts from Cotco’s canisters
- Reworked physics of cargo’s sideboards, now the belts move with cargos
- Collisions on Don 71 and Don 71 SE have been fixed. Previously, these collisions caused cars to lose control and flip in the air
- Fixed clipping discs on the Step 310
- Fixed bumper's hitbox on the Step 310 and Don 71
- Localization:
- Fixed technical texts in the Upgrade obtained pop up
- Hints in the Trade window no longer appear in all caps
- Other localization-related bug fixes have been added
- Sounds:
- Added a sound of Metal detector activation
- Added Drone exit sound
- Update 2:
- Trucks:
- The Scout 800 has been added as a free truck with a unique skin
- Free skins have been added for ANK, YAR and Khan Marshall
- Added vanilla skin for Tuz 108 which is unlocked for PROS registration
- Fixed the bug that allowed the sale of previously sold tyres
- Changed price of default wheels to 0 credits in order to prevent abuse in the in-game economy
- Stones no longer get stuck to the Loadstar 1700’s suspensions
- Gameplay:
- Added a pop up that warns the player about resetting progress of side activities before leaving an expedition
- Changed controls for the Tire inflation system - to accept or exit from this window, use the 'Esc' button
- All outposts have been given a vehicle landing limit of 4 (previously it was 2)
- The bug making cars fall into the rock while using the Jack-Screw has been fixed
- Currency is awarded for selling non-quest items from inventory
- The fake zone in the expedition “A Day in the Life†now displays correctly
- It is now possible to complete the quest “Air Deliveryâ€
- Controls in the Tutorial work properly after skipping the Echo sounder stage
- The Drone Camera’s signal changes depending on the currently used specialist
- Frame modules are saved after re-entering the game
- Fixed the Metal detector that indicated an non-existent upgrade zones
- UI:
- The Map automatically focuses on an active truck right after being opened
- A Time skip button has been added to the Map
- The icon is displayed for Eastern outpost on Elusive Fauna map
- The Summary window shows prices of all item for sale before leaving expeditions
- The icons of the base modules are now centered
- Localizations:
- Added descriptions for modules in the Modules window
- Added Czech localization on PROS screens in the Main Menu
- Fixed the descriptions of the “Altar†quest
- Sounds:
- Improved honk sounds for trucks Tuz 16, Tatra Force, Step 310E, Loadstar 1700, Don 71
- Improved sounds of sliders and clicks in the Photomode
- The sounds when the water and a truck interact have been adjusted
- Update 1 hotfix:
- Gameplay:
- Bridges and avalanches bugs has been solved
- The bug that allowed the sale of previously sold tyres has been fixed
- During the tutorial, you only have access to the necessary and utilitarian buttons that are useful in the pop-up for some significant reasons, such as Menu, Minimap, and Brake.
- The tire Inflation System and the Interaction With Zone hints in the tutorial disappear after using the LBM button
- Objective models appear correctly on the deploy zones after they were opened as rewards
- The empty notifications after completing a quest stage have been removed
- The minigame’s camera angle in the side quests Tourism Season and Fossil Photos has been corrected
- UI:
- Opening the pause menu while using the Metal Detector does not disable the Back button
- In the Garage, the 'new' label now disappears after clicking on the customization menu when there is only one item in a category
- Trucks:
- Collisions of consumables have been disabled on the vanilla trucks
- Fixed missed hubs on the Step 310E (high suspension and ultimate)
- Reordered the skins for YAR 87, ANK 38, and Khan Marshall, placing special skins at the top of the list and adding new skin’s icons.
- Localizations:
- The texts on the Radial menu no longer cuts off after changing game localization
- Fixed a Siesmic vibrator’s tutorial hint.
- Update 1:
- New feature
- Photomode
- Crashes
- Fixed the crash reporter
- Mods - Fixed crash when spawning the default truck mod
- Fixed crash related to interaction with the modules
- Fixed crash related to using the Echo Sounder in the Tutorial
- Fixed crash if specify empty slots for KEY BINDINGS on 'Controls' page and then try to open the 'Control Scheme'
- Fixed crash related to selling a module
- Art
- Fixed a bug where the ground texture had low graphical resolution. The issue was encountered on the first map of the Arizona region.
- Fixed soapy landscape textures on ultra settings
- Fixed engine start animation for Afim 1960, Cotco Canyon, Collie Pug trucks to match new sounds
- UI/UX
- A comment from players was taken into account when the Map was not centered on the place where a player will deploy. To address the issue of player confusion when deploying far from the first quest point, the first car's deployment zone list will open immediately, so the camera will center on the car.
- Significant changes have been made to all car description variants. Now, the information is structured to display truly important details for a player. Elements have a more comprehensible layout, both in terms of meaning and visual composition. Interactive elements have become more apparent. These modifications have affected all instances of displaying information about the car (the Garage, the Truck store, the Map).
- Additionally, improvements have been made to the car card in the store: DLC content display has been added, and layout flaws have been corrected. Now, the card precisely shows the information that is crucial for a player when adding a car to their garage.
- Added the ‘Recommend’ label for the Little Colorado region. It’s a sign for novice players that they should start with the easier Little Colorado region and gradually move on to the main quests in Arizona and Carpathians.
- Notification of the scanned area did not disappear after using the radar. Fixed a bug where a notification that the zone had been scanned was left on the screen after using the Radar. Previously, the notification could be cleared by re-entering the menu. Now notification disappears correctly.
- The movement between addons in the Garage were blocked after returning from the Codex. Now the controls are fixed and working as usual.
- Improved the layout of the pop ups Completed quest and New task. The interface now uses the patterns defined on the HQ screens, it gives better understanding on rewards.
- Trucks, Vehicle addons, Base modules and Specialists are now properly displayed in the Reward pop ups of expeditions, contracts and tasks. Previously players have received these rewards as they should have been, but there was no mention of these rewards in UI.
- Improved PROS pop ups
- Added the slider when selecting base modules to build
- HQ - It is possible to open the inventory of the car using the cursor
- Garage - Fixed bug when fuel quantity does not change after changing the measurement system
- Garage - fixed bug related with unexpected changing the balance when selling/buying items before the expedition
- Garage - fixed selection on the truck when a player remove the car in the Garage, the focus shifts to the car above
- Disabled installation of sideboards if it cannot be installed on the car
- The remaining space for gasoline calculates correctly incase of taking any car without a sideboard, installing it, and buying any amount of fuel
- Added treasure icons when using the Metal detector
- D button in the Tire Inflation System screen can be clicked by LMB
- In the DLC store it is impossible to switch by Q/E buttons
- Truck engine can be turned off on XboxOne, Xbox X
- Gameplay
- Feature: upon exiting to the HQ, all incomplete tasks and contracts will be reset. Previously this led to softlocks: if a player returned to the HQ after completing a contract/task stage with a unique item and then returned to the same map with new expeditions, the unique contract/task item wouldn't respawn, so the player had to restart the contract/task manually.
- Increased number of attempts to complete the Echo Sounder minigame to simplify quests for players. We received negative feedback about the difficulty of the minigame where a player has to scan fish.
- Upgrades opened with binoculars are not displayed on the map. After fixes, objects discovered with binoculars are displayed on the Map.
- Added the key to use the car's honk with the gamepad.
- Fixed sound of the Drone’s bad signal. The sound would start when a player wasn't far from a truck. Now a player can understand the signal status from the interface.
- Fixed Seismic Vibrator’s sounds
- Tutorial - You can't open a refuel hud in a stage with a refueling truck. At the stage, with the car being refueled and repaired, the HUD opens and immediately closes. You cannot go through a stage without re-entering the main menu (after re-entering, you are thrown to the next stage).
- Minigame Camera - Too many fireflies in the minigame at night. The fireflies VFX were displayed on pictures taken by a player. Sometimes there were so many of them that they covered the entire scene.
- Minigame Camera - The completed stage disappears immediately after completing the minigame, without necessity in opening/closing the map.
- Minigame Visual Inspection - Removed the CLOSE control from the bottom
- PS5 Activities are counted as completed
- Economical system issues
- Repeated installations of DLC allowed a player to endlessly receive money from the sale of DLC trucks. Now uninstalling DLCs removes DLC trucks from the game so the money exploit is not available anymore.
- WIP truck frame modules were available for purchase in the garage. Players were able to access the Living and Workshop truck framemodules, even though they were not intended to be available. As a result, players could waste money on the Workshop module without being able to install it. Living Module didn’t have any functionality but was possible to buy and install. Now both frame modules are not available for purchase.
- Addon purchase is blocked in case of buying invalid module
- Mod support
- Added localization in the cheat pop-ups on the Polygon map
- Added the new Expedition’s Readme file in the folder Guides
- Fixed bug related to the Mod Browser - The control in the saves screen disappears after remove/installing the mod in the mod browser
- Localization
- Fixed description of the Expanded parking and Tow truck modules
- Fixed description of consumables in the trade window for the sideboard
- Garage - The requirement to open the "Complete _ to unlock" addon is displayed in all supported languages
- Removed Korean technical text from the sell button in the Garage
- Fixed cropped texts on Poland, Czech
- 200+ other minor fixes and improvements