- Version 1.62 Patch Notes
- Various battle-related bug fixes have been implemented in this update.
- Battle and Character Adjustments
- Button inputs will use the following format:
- ï¼Light Attack / ï¼Medium Attack / ï¼Heavy Attack / ï¼Unique Action
- Soriz
- Skill Name Details
- Rock Smash Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff.
- Zooey
- Skill Name Details
- Thunder Fixed an issue that caused the combo limit value to change based on the charge timing.
- Eustace
- Skill Name Details
- Slow Kill Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff.
- Flamek Thunder Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff.
- Vikala
- Skill Name Details
- Close Standing Fixed an issue where Vikala is sometimes able to move or perform dash actions immediately after a close standing light attack.
- Rodent Rhythm Fixed an issue where using Rodent Rhythm while another projectile is still active causes the skill's cooldown to reset.
- Gilded Heaven Strike Fixed an issue where if another attack landed right before the Skybound Art cutscene, the opponent character would sometimes disappear or be able to move.
- Eccentrical Parade Fixed an issue where if another attack landed right before the Super Skybound Art cutscene, the opponent character would sometimes disappear or be able to move.
- Other minor bug fixes.
- Thank you for playing Granblue Fantasy Versus: Rising.