- Update v1.2.2:
- Cakewalk and Hike difficulty changes:
- Random events where you can get Curses are no longer available.
- Some relics and consumables are now available only on Feat of Glory difficulties:
- Relics
- Early Rise Pendant
- Ivory Comb
- Pouch of Salt
- Crystal Charm
- Swamper Toxin
- Ball of Witch Yarn
- Precious Nugget
- Ancient Tome
- Iron Claws
- Cateye Stone
- Magic Crystal
- Cursed Key
- Rowan Necklace
- Grimoire
- Bosorka’s Ivy
- Iron Horseshoe
- Nettle Shirt
- Wooden Stake
- Cursed Charm
- Cursed Lash
- Ritual Chalice
- Pig’s Hoof
- Consumables
- Goldroot
- Buckthorn
- Toadstool
- Swamper’s Sludge
- Battle Modifiers
- Surprise
- Fewer Opportunities
- Limited Opportunities
- Tough Enemy I, II, and III
- Rampage II and III
- Fury II and III
- Shining Armor I, II, and III
- Will to Live I, II, and III
- Cursed Location
- Boss balance changes:
- Leshy. Oak Bark effect: value no longer increases when triggered.
- Vodyanoy. Overseer effect: now grants Strength when an ally enters the Dying state.
- Yaron. Added the Dark Sorcery intention.
- Yaron. Burden effect: now removes 1 stack when triggered, not at the end of the turn.
- Relic balance changes:
- Silver Plate. It is now Uncommon instead of Rare.
- Nettle Shirt. It is now Uncommon instead of Rare.
- Feat of Glory difficulty changes:
- Feat of Glory 1: battles became more difficult while rewards became more valuable. Favors: 1/2
- Feat of Glory 2: the positions of foes are shuffled at the start of the battle.
- Feat of Glory 3: foes cannot gain Defenseless.
- Feat of Glory 4: all foes gain Vigor x1 when one of them dies. Favors: 1/3
- Feat of Glory 5: in battles for relics and boss battles, foes gain Strength x1 at the start of the battle.
- Other changes
- Now, when choosing a Path, you can encounter more than one positive modifier that provides an additional reward for winning that battle.
- Rewards and battle modifiers are now distributed more equally.
- Added a button to the main menu that leads to the game's store page.
- Fixes
- When using the Catswort consumable, the effect is applied to the nearest living foe.
- Bebok. The Armor effect no longer triggers if there are no living allies nearby.
- Fixed a bug that blocked starting of a new journey after reopening the statistics screen of the completed run.