1. Update v48738:
  2. Features
  3. Added Skunks
  4. Added new rabbit breeding and holding structures
  5. Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
  6. Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
  7. Improvements
  8. Improved some animations
  9. Speared fish visuals are now synced on characters in multiplayer
  10. Creepy attack parties will now be sent towards the plating structure instead of player
  11. Improved bird awareness to prevent multiple landing in same location
  12. Fixes
  13. Fixed issue with crafting menu obscuring crafting mat after crafting
  14. Fixed rabbits not being saved on load if caught in trap
  15. Improved cannibal culling ranges when viewed with binoculars
  16. Cannibal spears will now match culling range of cannibals
  17. Fixed small trap not being plateable unless triggered
  18. Fixed some missing static world colliders
  19. Fixed rare instances that could cause multiplayer disconnects with traps
  20. Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
  21. Fixed canned food placement on shelves
  22. Improved deer and moose dynamic avoidance
  23. Fix for grave digging not rendering correctly in some locations
  24. Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
  25. Fixed thrown severed limb orientation changing after first impact
  26. Fixed issue with storage sometimes losing items when full
  27. Fixed duping issue when adding items to storage
  28. Fixed issue with ui being stuck on in some cases when dismantling
  29. Fixed rare case of client being kicked when consuming items
  30. Fixed some instances that would push the player through collision when being knocked down
  31. Fixed issue with shotgun ammo cycling not working as expected
  32. Fixed collision on some cellar entrances
  33. Fixed bug with demon boss cutscene becoming broken when teleporting
  34. Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
  35. Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
  36. Fixed cannibal look out tower visuals disabling too soon
  37. Fixed instances where characters could sometimes spawn in view of players
  38. Fixed orientation issues after relocating some SCREW structures such as wall torch
  39. Fixed issue causing player to get into a bad state when interacting while being revived
  40.  
  41. Update v48257:
  42. Features
  43. Added ability for Kelvin to get into golf carts
  44. Added seat occupied indicators for golf carts
  45. Added new Armor type
  46. Auto foundation now allows snapping at various heights instead of only the highest
  47. Improvements
  48. Arrows and spears are now easier to collect after thrown or shot
  49. Gps tracker will now correctly align to player direction (i.e. when using the glider)
  50. Players can now carry 16 bones
  51. Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
  52. Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
  53. Balanced fire torch
  54. Improved performance of effects when plater is active
  55. Fixes
  56. Fixed case where golf cart particles could cause visual distortion
  57. Fix for knife equip when waking up under water
  58. Fixed some keyboard keys displaying name incorrectly in some languages
  59. Blocked mounting knight V while healing from downed state in multiplayer
  60. Fixed Knight V tire decal disappearing when dismounted
  61. Fixed a bug when trying to sled in ice caves
  62. Fixed canvas scaling for save game menu on dead screen
  63. Fix for HUD coming back when pressing esc after quitting
  64. Fixed a case of auto foundation placement being blocked when it shouldn't
  65. Fixed various beams linking and dismantling issues
  66. Fixed case where eagle could visually pop on landing
  67. Add splash sound on killer whale jump
  68. Increased cooldown on bat scare inside caves
  69. Fix decapitated carried cannibals not hiding their facial deformations
  70. Improved chopper rotation for clients in multiplayer games
  71. Improved moose path following issues and interruption issues
  72. Fixed issue were projectiles like spears could hit and be blocked by player hands
  73. Kelvin will now drop carried items when forced into sleep state when player sleeps
  74. Fixed shark missing some audio events
  75. Fixed seagull missing transition from "eat" to “fly”
  76. Fixed seagull sometimes falling through collision after landing
  77. Add raccoon ragdoll audio for thump on ground falling out of tree dead
  78. Fixed wooden crate position popping on break
  79. Fixed boat engine missing audio for impact/slide
  80. Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
  81. Fix cannibals often looking away at other cannibals when taunting a bound player
  82. Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
  83. Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
  84. Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
  85. Fix for some holes in Cave C collision meshes
  86. Removed a few trees in rocks above Cave B entrance
  87.  
  88. Hotfix 6:
  89. Reduced volume of bat audio
  90. Fix for locked inputs after quitting to main menu in golf cart
  91. Re-enabled AddCharacter, AddPrefab and Goto commands
  92. Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps
  93.  
  94. Hotfix 5:
  95. Fixed a visual issue that would cause screen artifacts near the landed helicopter.
  96.  
  97. Hotfix 4:
  98. Fixed some new achievements not triggering correctly
  99. Fixed some additional issues with head trophies visuals not matching for late joining clients
  100. Fixed a bug with dismantling apex elements when it should be prevented
  101. Fixed a bug that could cause some radios to duplicate
  102. Fixed some objects getting snow while indoors
  103.  
  104. Hotfix 3:
  105. Fixed issue with rope interaction breaking after using a short rope.
  106. Fixed bug with binding for new actions not working after update.
  107. Added some additional credits
  108. Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain
  109. Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece
  110.  
  111. Hotfix 2:
  112. Fixed an issue where some GPU’s could get stuck on loading a new or saved game.
  113.  
  114. Hotfix 1:
  115. Fixed issue where you could get into a broken state pick up a log while entering water with specific timing
  116. Fixed Artifact UI counts not being show in inventory
  117. Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction
  118. Fixed oysters in the ocean spoiling before being picked up
  119. Added failsafe to potentially prevent freeze during loading screen
  120. Fix for ammo boxes duplicating on shelves
  121. Fix for Timmy t-pose for client if they loaded in to game during boss fight
  122. Fixed radio effect staying on if push to talk was held