- Update v48738:
- Features
- Added Skunks
- Added new rabbit breeding and holding structures
- Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
- Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
- Improvements
- Improved some animations
- Speared fish visuals are now synced on characters in multiplayer
- Creepy attack parties will now be sent towards the plating structure instead of player
- Improved bird awareness to prevent multiple landing in same location
- Fixes
- Fixed issue with crafting menu obscuring crafting mat after crafting
- Fixed rabbits not being saved on load if caught in trap
- Improved cannibal culling ranges when viewed with binoculars
- Cannibal spears will now match culling range of cannibals
- Fixed small trap not being plateable unless triggered
- Fixed some missing static world colliders
- Fixed rare instances that could cause multiplayer disconnects with traps
- Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
- Fixed canned food placement on shelves
- Improved deer and moose dynamic avoidance
- Fix for grave digging not rendering correctly in some locations
- Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
- Fixed thrown severed limb orientation changing after first impact
- Fixed issue with storage sometimes losing items when full
- Fixed duping issue when adding items to storage
- Fixed issue with ui being stuck on in some cases when dismantling
- Fixed rare case of client being kicked when consuming items
- Fixed some instances that would push the player through collision when being knocked down
- Fixed issue with shotgun ammo cycling not working as expected
- Fixed collision on some cellar entrances
- Fixed bug with demon boss cutscene becoming broken when teleporting
- Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
- Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
- Fixed cannibal look out tower visuals disabling too soon
- Fixed instances where characters could sometimes spawn in view of players
- Fixed orientation issues after relocating some SCREW structures such as wall torch
- Fixed issue causing player to get into a bad state when interacting while being revived
- Update v48257:
- Features
- Added ability for Kelvin to get into golf carts
- Added seat occupied indicators for golf carts
- Added new Armor type
- Auto foundation now allows snapping at various heights instead of only the highest
- Improvements
- Arrows and spears are now easier to collect after thrown or shot
- Gps tracker will now correctly align to player direction (i.e. when using the glider)
- Players can now carry 16 bones
- Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
- Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
- Balanced fire torch
- Improved performance of effects when plater is active
- Fixes
- Fixed case where golf cart particles could cause visual distortion
- Fix for knife equip when waking up under water
- Fixed some keyboard keys displaying name incorrectly in some languages
- Blocked mounting knight V while healing from downed state in multiplayer
- Fixed Knight V tire decal disappearing when dismounted
- Fixed a bug when trying to sled in ice caves
- Fixed canvas scaling for save game menu on dead screen
- Fix for HUD coming back when pressing esc after quitting
- Fixed a case of auto foundation placement being blocked when it shouldn't
- Fixed various beams linking and dismantling issues
- Fixed case where eagle could visually pop on landing
- Add splash sound on killer whale jump
- Increased cooldown on bat scare inside caves
- Fix decapitated carried cannibals not hiding their facial deformations
- Improved chopper rotation for clients in multiplayer games
- Improved moose path following issues and interruption issues
- Fixed issue were projectiles like spears could hit and be blocked by player hands
- Kelvin will now drop carried items when forced into sleep state when player sleeps
- Fixed shark missing some audio events
- Fixed seagull missing transition from "eat" to “flyâ€
- Fixed seagull sometimes falling through collision after landing
- Add raccoon ragdoll audio for thump on ground falling out of tree dead
- Fixed wooden crate position popping on break
- Fixed boat engine missing audio for impact/slide
- Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
- Fix cannibals often looking away at other cannibals when taunting a bound player
- Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
- Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
- Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
- Fix for some holes in Cave C collision meshes
- Removed a few trees in rocks above Cave B entrance
- Hotfix 6:
- Reduced volume of bat audio
- Fix for locked inputs after quitting to main menu in golf cart
- Re-enabled AddCharacter, AddPrefab and Goto commands
- Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps
- Hotfix 5:
- Fixed a visual issue that would cause screen artifacts near the landed helicopter.
- Hotfix 4:
- Fixed some new achievements not triggering correctly
- Fixed some additional issues with head trophies visuals not matching for late joining clients
- Fixed a bug with dismantling apex elements when it should be prevented
- Fixed a bug that could cause some radios to duplicate
- Fixed some objects getting snow while indoors
- Hotfix 3:
- Fixed issue with rope interaction breaking after using a short rope.
- Fixed bug with binding for new actions not working after update.
- Added some additional credits
- Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain
- Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece
- Hotfix 2:
- Fixed an issue where some GPU’s could get stuck on loading a new or saved game.
- Hotfix 1:
- Fixed issue where you could get into a broken state pick up a log while entering water with specific timing
- Fixed Artifact UI counts not being show in inventory
- Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction
- Fixed oysters in the ocean spoiling before being picked up
- Added failsafe to potentially prevent freeze during loading screen
- Fix for ammo boxes duplicating on shelves
- Fix for Timmy t-pose for client if they loaded in to game during boss fight
- Fixed radio effect staying on if push to talk was held