- Update v2.1.0.36020:
- We heard your feedback loud and clear about wanting more tower-focused gear, and we’ve been hard at work creating new additions for future updates. During development, one of these pets, a variant of the Genie’s Lamp, accidentally slipped into the live build earlier than intended. While it isn’t ready for release just yet, this hotfix removes the unintended behavior and cleans up a couple of other issues
- Runes
- The quality of runes from Victory Chests in Nightmare Campaign has been reduced by 18%. This adjustment brings the mode back in line with our original design, where Transcendent runes are meant to be the rare high-end drop for Nightmare. The previous quality values were unintentionally high, which allowed Godly runes to appear more often than intended.
- Pets
- • Rifted Genie’s Lamp now properly displays Vitality, Attack, and Ability stats
- • Yellow Ramster can no longer apply its effect to towers
- Towers
- • Holy Bulwark now correctly applies its protection effect to any tower inside its buff circle Note: Towers inside the circle will still take splash damage and damage from a shaken charge,
- Update v20251028:
- With today’s update, we’ve made significant progress toward fixing several
- game-breaking glitches and improving game-play balance. Sand Keepers on Forsaken Temple
- now have a minimum movement speed of 6, allowing them to move much faster and provide a
- more dynamic challenge. Forsaken Temple Rifted Boss Weapons now have a much higher stat
- quality bound of 60, increasing their potential rolls and overall
- Armor, Weapon, and Accessory changes:
- We’ve adjusted gear bonuses to make early-game progression more meaningful and
- late-game loot feel special. Bonus Item Effects on gear of rarities Rare - Transcendent have
- been removed. Early on, these effects were giving players too much power, making the game
- feel too easy with so many stats and effects stacked early. Godly equipment now gets 1 bonus
- instead of 2, Supreme equipment gets 2 bonus instead of 3, and rarities beyond Supreme
- (when added) will roll with 3 item effects. Set bonuses on main-hand and off-hand weapons will
- follow a similar progression, dropping at Godly and higher. Pets are not affected by this change
- at the moment.
- Stat changes:
- The total number of skill points has been decreased to 1385, with the last 10 levels
- granting 40 skill points per level. This aligns the maximum base stat value more closely with
- DD1, lowering the overall early-game power and making progression feel more balanced.
- Boss Changes:
- 1. Demon lord:
- The Demon Lord has been too punishing early in the game due to low health.
- We’ve adjusted him as follows:
- â— Base attack power decreased from 63 to 40
- â— Shock-wave damage decreased from 53 to 50
- 2. Goblin Mech:
- Players were able to cheese the Goblin Mech by standing on its spawn point. To
- fix this:
- â— Added a kill box beneath the boss to prevent players from exploiting the
- spawn point
- 3. Ancient Dragon:
- Manna-bomb now hits the Ancient Dragon.
- 4. Lycan King:
- The Lycan King fight has been reworked to feel challenging and rewarding for the
- first piece of Arcanist gear and some of the best weapons in the game. Changes
- include:
- ◠Fixed the “stuck and killed†exploit, and howling state stuck exploit
- â— Increased damage reduction during Howling state by 500%
- â— Disabled player collision with the boss to prevent throwing him under the
- map
- â— Increased movement speed in lured state from 1.25 to 5 and in fleeing
- state from 1 to 8
- â— Increased damage resistance while fleeing from -75 to -0.95
- â— AoE Howl changes:
- â— Damage is now multiplicative (scalar 2.5)
- â— Attack rate buff increased by 50%
- â— Buff duration increased from 5 s to 17.5 s
- â— Damage reduction from player attacks 50%
- â— Movement speed buff 1000%
- â— Boss stun mechanics now allow the player to deal 50% more damage
- â— Stalking mode adjustments:
- â— Movement speed increased by 50%
- â— Stalking swipe cooldown reduced from 3s to 2s
- â— Single swipe cooldown coefficient decreased from 1 to 0.95
- â— Howling state now applies Poison DoT that disappears in lured state
- â— Bomb timer increased from 15 s to 25 s and updated in U.I
- â— Added Lapis Gemstone pet to Act 4 Survival reward
- 5. Dune Eater:
- The Forsaken Temple map has been reworked for a more rewarding experience:
- â— Added Arcanist Gloves to the end loot chest of Survival and Mixed Mode
- â— Added Topaz Gemstone pet to Survival reward loot table
- â— Players can no longer target Dune Eater while it is under the lake, forcing
- Guardian changes:
- The Guardian has been re-balanced to make Divine Protection more tactical and engaging.
- â— Cool-down on Divine Protection increased to 7 seconds (up from 1)
- â— Divine Protection now consumes 25 ability manna per second (up from 16)
- â— While active, the Guardian now takes 25% of the damage that allies
- inside the circle receive
- â— Shield Slam maximum range increased from 500 to 1000
- â— Shield Slam maximum charge time is now 0.5 seconds
- â— Shield Slam cool-down set to 2 seconds
- â— Shield Slam scalar increased from 1 to 2.5
- â— Shield Slam now applies a 4-second stun
- Warden Changes:
- The Warden has received a series of improvements to make their abilities feel faster and more
- rewarding.
- â— Sprout cool-down reduced from 5 s to 3 s
- â— Sprout damage coefficient increased from 1 to 2.5
- â— Sprout pickup range increased from 300 to 750
- â— Sprout cast time reduced from 3 s to 1.5 s
- â— Pure Sprout now applies a 15% buff to the player when picked up
- â— Wrath Sprout now doubles player speed, increases damage by 35%, and
- adds 15% damage resistance
- â— Shroom Circle max range increased from 1000 to 5000
- â— Shroom Circle cool-down reduced to 7 seconds
- â— Shroom Circle Wrath damage coefficient increased from 1 to 1.5
- â— Coefficient doubled when Wrath Stun is active
- â— Sludge damage coefficient increased to 1
- â— Sludge Slow duration increased to 3.5 seconds
- Summoner Changes:
- â— Pet-boost had its coefficient increased from 1 to 1.5.
- Rouge Changes:
- â— Stealth buff post-multiplicative additive bonus decreased to 0.1 (down
- from 0.2)
- â— Rip State damage coefficient decreased from 1 to 0.75
- Pets:
- A major focus of this update is pets. Many new pets have been added for players to
- collect, and existing pets will be re-balanced in a future update. Highlights include:
- â— Lapis Gemstone: Added to the Act 4 Survival reward upon defeating the
- Lycan King. This buff pet is similar to the Obsidian Gemstone but provides
- a small reduction to enemy damage for a short duration on your next
- attack, making it a strategic addition for tougher fights.
- â— Topaz Gemstone: Added to the Forsaken Temple Survival and Mixed
- Mode end loot chest after defeating the Dune Eater. This pet functions
- similarly to other buff pets, giving nearby allies a temporary boost to
- movement speed and attack rate, helping players navigate the
- challenging fight more effectively.
- Additional updates:
- â— New drops in Lost Metropolis, Alchemical Laboratory, Ancient Mines,
- Ramparts, Throne Room, Royal Guardians, Promenade, Arcane Library,
- Tornado Valley, Tornado Highlands, and The Mill
- â— Golden pets now drop on all maps at wave 100 of Rifted Survival
- â— Rifted and Golden pets have been re-balanced with updated Hero Point
- scalars, Pet Ability Damage, Vitality, and Attack Rates
- â— Notable additions: Gold Griffin, Gold MistaMine, Gold SteamBot, Gold
- Little Wizard, Gold Etherian Ancient, Gold Genie, Gold Lycan Prince,
- Gold mini Demon Lord, and many more
- â— The Golden and Rifted Ramster Can each have a 10%
- chance to drop from Halloween Ramparts.
- â— The Obsidian Gemstone has been improved to apply its Sunder Armor
- effect for 6 seconds (up from 3), with a cool-down of 4 seconds (down
- from 8).
- â— All fairies heal for much more
- Note: Some tool-tips are incorrect for new pets; this will be fixed in the next
- patch
- Tower and Defense Changes:
- We’ve re-balanced many of the early-game defenses and adjusted their ordering to better reflect their intended power levels and the order in which they unlock. These adjustments were made to improve early-game progression and make each character’s defenses feel more natural and rewarding. As a result of these changes, if one of your defenses was moved to a new position, your rifted set will no longer correspond to that same defense. We understand this may cause some frustration, but it’s a necessary step toward creating a more consistent and enjoyable experience across all heroes. Please note that the updated defense order and DU adjustments are not yet reflected in the UI and will be corrected in the next patch.
- â— Empowering Shrine is now Defense 5
- â— Holy Cannon is now Defense 2
- â— Obelisk is now Defense 3
- â— Owl is now Defense 4, costing 4 DU
- â— Holy Bulwark is now 3 DU
- â— Poison Dart Tower is now 3 DU and costs 80 manna
- The Healing Aura has been significantly improved. Healing output increased by a factor of 8, making it a much stronger choice for the Lycan King fight and other challenging encounters.
- ◠Spider Minion Webbed Effect now applies 1.25× damage (down from 2×)
- â— Siren Minion now costs 90 manna and is Defense 4
- â— Dark Mage Minion is now Defense 3, costs 80 manna, and uses 3 DU
- â— Ogre Minion DU cost reduced to 120 DU
- â— Squire Blockade is now 2 DU
- â— Sniper Cannon is now Defense 2, costs 80 manna, and uses 4 DU
- â— Harpoon Tower is now Defense 4
- â— Bowling Ball Tower is now Defense 3, costs 70 manna, and uses 4 DU
- â— Shroomy Pet is now Defense 2, costs 60 manna, and uses 1 DU
- â— Wisp Den is now Defense 3, using 3 DU
- â— Beaming Blossom is now Defense 4, using 4 DU
- â— Sludge Launcher is now Defense 5, costing 100 manna
- â— Overclock Beam Rune coefficient decreased to 0.5, reducing the bonus
- damage from the rune by half