- Here's the full change list:
- Enabled Set Policy dialog for ranged weapons as well as their ammo
- Under-construction buildings only become impassable when at least one resource item has been spent on building them, so it's less exploitable (e.g. to build walls of under-construction barns)
- Made crops die of frost more slowly and people get warmer faster when near to fires. Show frost bar when highlighting crops, if they have been affected.
- If a building has enemies inside it you can't scavenge items from it
- Some small tweaks to when a few people's and communities' names are discovered in Story Mode
- Campfires created by NPCs disappear after not being used for a week, so the map doesn't fill up with them
- Added a checkbox in the debug menu F8/Graphics Debug/Show HUD to disable the minimap and healthbar HUD (e.g. for taking screenshots). Does nothing if sidebar layout is enabled.
- Added adjustable deadzone for triggers on gamepads
- Fix for AI building graves on top of farm zones with no current crops
- Fix for AI treating areas as enclosed if they have under-construction fences around them
- Fix for bunny and deer animation freezing if you target them in the PiP when they run away from you
- Fix for Charlie Gant staying rooted to his spot in the prison if you kill all the Survivalists and he surrenders to you and joins you
- Fix for infected icon not being shown on foods in action menu when feeding someone unconscious
- Fix for NPCs attacking you if you carry a friend to them and they say 'Hey, drop him/her right now!' and you drop them while they are saying that
- Fix for NPCs attacking you if they bump into your vehicle when it's moving too slowly to actually cause them damage
- Fix for roads and rivers sometimes looping over themselves in terrain generation
- Fix for people sometimes being able to pick up bodies through walls
- Fix for exploit where you can hide from enemies in roads leading out of play area in Story Mode, by driving vehicles over the rocks into them
- Fix for being able to break some Story Mode quests by molotoving the stranger at the start
- Fix for exploit where you can encumber NPCs by giving them items for free
- Fix for error message telling you you can't sell a backpack to an NPC because you'll be encumbered even if in the same trade you were selling them the heavy items that encumbered you
- Fix for AI settlements sometimes having crops on roads
- Possible mod crash fix
- Updated Brazilian Portuguese, German, Japanese and Lithuanian translations