1. Here's the full change list:
  2.  
  3. Enabled Set Policy dialog for ranged weapons as well as their ammo
  4.  
  5. Under-construction buildings only become impassable when at least one resource item has been spent on building them, so it's less exploitable (e.g. to build walls of under-construction barns)
  6.  
  7. Made crops die of frost more slowly and people get warmer faster when near to fires. Show frost bar when highlighting crops, if they have been affected.
  8.  
  9. If a building has enemies inside it you can't scavenge items from it
  10.  
  11. Some small tweaks to when a few people's and communities' names are discovered in Story Mode
  12.  
  13. Campfires created by NPCs disappear after not being used for a week, so the map doesn't fill up with them
  14.  
  15. Added a checkbox in the debug menu F8/Graphics Debug/Show HUD to disable the minimap and healthbar HUD (e.g. for taking screenshots). Does nothing if sidebar layout is enabled.
  16.  
  17. Added adjustable deadzone for triggers on gamepads
  18.  
  19. Fix for AI building graves on top of farm zones with no current crops
  20.  
  21. Fix for AI treating areas as enclosed if they have under-construction fences around them
  22.  
  23. Fix for bunny and deer animation freezing if you target them in the PiP when they run away from you
  24.  
  25. Fix for Charlie Gant staying rooted to his spot in the prison if you kill all the Survivalists and he surrenders to you and joins you
  26.  
  27. Fix for infected icon not being shown on foods in action menu when feeding someone unconscious
  28.  
  29. Fix for NPCs attacking you if you carry a friend to them and they say 'Hey, drop him/her right now!' and you drop them while they are saying that
  30.  
  31. Fix for NPCs attacking you if they bump into your vehicle when it's moving too slowly to actually cause them damage
  32.  
  33. Fix for roads and rivers sometimes looping over themselves in terrain generation
  34.  
  35. Fix for people sometimes being able to pick up bodies through walls
  36.  
  37. Fix for exploit where you can hide from enemies in roads leading out of play area in Story Mode, by driving vehicles over the rocks into them
  38.  
  39. Fix for being able to break some Story Mode quests by molotoving the stranger at the start
  40.  
  41. Fix for exploit where you can encumber NPCs by giving them items for free
  42.  
  43. Fix for error message telling you you can't sell a backpack to an NPC because you'll be encumbered even if in the same trade you were selling them the heavy items that encumbered you
  44.  
  45. Fix for AI settlements sometimes having crops on roads
  46.  
  47. Possible mod crash fix
  48.  
  49. Updated Brazilian Portuguese, German, Japanese and Lithuanian translations
  50.