1. A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas
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  3. Hey everyone,
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  5. It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.
  6. We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.
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  11. Of course, we wouldn’t want to leave you without something of a holiday gift as well as a bunch of fixes we’ve been busily working on with a lot of help from our awesome community. The former is a quest that is available to any vagrus with enough Handjari reputation to visit Prince Faisal, called ‘The Canvas of Fate’. It’s replete with tragedy, ambition, and a dedication to art – we hope you’ll like it.
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  13. As for the fixes, the list below provides the most important ones, so let’s jump right in.
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  15. Important Note I.
  16. It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that Vagrus is updated to the latest version at all times.
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  18. Important Note II. Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
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  21. Patch 1.1501207T - Codename: Winter Canvas
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  23. New Content
  24. ‘The Canvas of Fate’ quest for the Handjari was added (access at Prince Faisal)
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  26. Event/Story Fixes
  27. ‘Mysteries of the Dead Forest’ quest can now be completed when you have at least 25 Deadwood Samples
  28. Faction presence in Ahar Kadah end states were altered (Ahari, Chimera Legion, and Handjari)
  29. Ahar Kadah now proudly displays the House Ectorius banners in their victory state of the ‘Of Survival and Blood’ quest
  30. Several soft-locks in the Breach of Stygios Lumber Camp were fixed
  31. Mehdar Ahara is no longer accessible to vagri with less than Tier 2 Ahari faction reputation at any given time
  32. Further fixes were applied to the quest ‘Suboptimal Efficiency’ so that players with older saves (specifically with wrong objective states) can also progress the quest
  33. You are no longer able to perform the slave nourishment step in Oil Field Daratan twice in quick succession
  34. Upon reaching Tier 4 reputation with Nemesis factions now turns the opponent faction’s reputation to Tier -5 automatically (as was originally intended)
  35. Upon completing either of the Nemesis questlines, changes occur in Ahari and Chimera Legion faction presence across a number of settlements (retroactive for those who had already completed a Nemesis questline)
  36. Upon completing the quest ‘Prince’s Triumph’, Handjari faction presence rises in several settlements (retroactive for those who had already completed the quest)
  37. From now on, the ‘Blessings of the Sadirar’ quest will now show up in a completed state in the Journal properly for those who have completed it
  38. Some soft-locks in Events were fixed
  39. Some portrait and background artwork issues in Events were fixed
  40. The spreading of Abolitionists in the Bronze Desert now works as intended
  41. Fixed an issue that caused some objectives in the repeatable quest ‘Prince’s Commissions’ to trigger their reward sequences twice
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  43. UI changes
  44. When a Passenger disembarks via an Event choice and thus offers no regular Passenger reward, the UI display is now clearer about this fact
  45. Added all missing enemy and ally Skill texts
  46. In Crew Combat, we fixed some texts that could overlap
  47. The “mixed Beasts” warning (Outpost) window shows up only at the right times now
  48. Non-available Companions should not show up in tests as modifiers
  49. The Odd Jobs window not showing up to display results was fixed
  50. Fixed the appearance of the word “comitatus” on the Task pane in the Journal
  51. The Legionnaire Peltas combat character’s Trench obstacle visual displacement was fixed
  52. Enduring Effect name font size now scales with the available space on the UI
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  54. Bug Fixes
  55. Selling salt to the Handjari at your Outpost now properly gives reputation with the faction
  56. Fixed anomalies caused by the renaming of the Outpost
  57. Fixed the issue of two entities occupying the same position in Companion Combat
  58. Rolling a critical success on hunting and foraging provides extra loot now properly (as originally intended)
  59. Tarkian Tents were fixed and they now provide the advertised bonuses
  60. Odd Jobs now correctly use 2 MPs if the player has enough remaining MPs instead of always using up Vigor
  61. It is no longer possible to enslave 0 enemies in Crew Combat
  62. You cannot enslave more enemies than the number of living characters in Crew Combat
  63. The ‘Archive Rumor’ button has returned in all its former glory
  64. Various minor crash fixes
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  66. Known Issues:
  67. Escort Tasks and related anomalies
  68. Equipment and Goods art assets are sometimes loaded a bit late or even mixed up
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  70. Coming Up Next
  71. Further bug fixes and balancing tweaks for “Sunfire and Moonshadow”
  72. Additional Content for “Sunfire and Moonshadow”
  73. Outpost UI and balance tweaks
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  75. Happy Holidays again and stay vigilant as you conquer the wasteland!
  76. - The Lost Pilgrims Team
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