- SpellRogue 1.0.2:
- Changes with 🧙 have been reported by the community. A huge thanks to our amazing community who give feedback and help us make SpellRogue what it is! â¤ï¸
- Overview:
- Spell balance tweaks (especially Earth buffs).
- Enemy balance tweaks.
- Mutator balance tweaks.
- 🧙Randomly morphing Spells with a Rune now replaces that Rune randomly.
- 🧙Reduced 100.000 dice roll achievement to 30.000.
- Changed all Water “hold dice†Spells to release dice AFTER initial rolls.
- Fixed more music issues for "Streamer Mode" to avoid Content ID problems.
- QOL: Daily Challenge shows a score breakdown when hovering leaderboard entries.
- 🧙QOL: Searching in Codex now includes spells that upgrade with those keywords.
- 🧙QOL: Vsync and FPS cap is mutually exclusive options.
- Bug Fixes:
- Bug: Fixed enemy placement reordering issues.
- Bug: Fixed Heart of the Forest missing Codex tooltip.
- 🧙Bug: Fixed Mutator-3-choice drafts not previewing Spells from yellow bonus boons.
- 🧙Bug: Fixed adjacent targeting spells “missing†enemies.
- 🧙Bug: Fixed “Overachiever†achievement awarded for hitting yourself on enemies with Thorns.
- 🧙Bug: Fixed quit & continue not correctly using random seed for Rune drafts and Upgrade modifier (random seed in more instances).
- 🧙Bug: Fixed Custom Modes adding act 4 tiles.
- 🧙Bug: Fixed Barrier not providing Block before damage sources (e.g. Tempest, Cataclysm, Crystal Golem)
- Bug: Fixed Djinn intent UI not showing tooltip for Enrage.
- 🧙Bug: Fixed Codex Search scroll bar not always resetting correctly.
- 🧙Bug: Fixed instance of not being able to replace Runes.
- 🧙Bug: Fixed Daily Challenges not always seeding correctly.
- 🧙Bug: Fixed softlock with Automation Rune and reset turn.
- 🧙Bug: Fixed duplicated Darkstar infinite loop on immortal enemies (Darkstar no longer triggers on duplicate).
- 🧙Bug: Fixed typo in Custom Mode Modifiers.
- 🧙Bug: Fixed Ghost Light enemies sometimes flashing violently.
- 🧙Bug: Fixed duplicated Shift Rune puts all bonus on one Spell.
- 🧙Bug: Fixed preview issue with Frenzy + autocasting Spells at end of turn.
- 🧙Bug: Fixed preview issue when Block removed then gained.
- 🧙Bug: Fixed Crystallize Azur triggering before enemy intents updated.
- 🧙Bug: Fixed Final Gift Mutator giving Undying to enemies on player death.
- 🧙Bug: Fixed Balanced Manapearl description being misleading.
- Bug: Fixed Void Key continue game softlock.
- 🧙Bug: Fixed Relief + Aethercrest description issue.
- 🧙Bug: Fixed Cricible triggering after Malady and similar effects.
- FULL BALANCE CHANGELOG:
- Spell (Air) ABSORB POTENTIAL Sockets: [5-6] -> [=6]
- Spell (Air) ABSORB POTENTIAL Electrified: 1 -> 2
- Spell (Air) ABSORB POTENTIAL+A '[3-6]' -> '[4-6]'
- Spell (Air) ABSORB POTENTIAL+B 'depleted: Adj. -3 countdown' -> 'depleted: Adj. -4 countdown'
- Spell (Air) AETHERCOIL Sockets: [*11*] -> [*10*]
- Spell (Air) AFTERIMAGE Charges: 1 -> 2
- Spell (Air) AFTERIMAGE+A '-4 countdown adj.' -> '-5 countdown adj.'
- Spell (Air) AFTERIMAGE+B '+1 charge' -> '[ ]'
- Spell (Air) WHISPERING GALE Sockets: [1-2][1-2] -> [1-3][1-3]
- Spell (Air) AUMKAR Sockets: [1-3] -> [1-4]
- Spell (Air) AUMKAR Charges: 2 -> 1
- Spell (Air) AUMKAR+A '2 static -3 countdown ALL' -> '2 static -4 countdown ALL'
- Spell (Air) CONJUGATE STATIC Sockets: [*9*] -> [*7*]
- Spell (Air) DARK CLOUD Return Value: 1 -> -1
- Spell (Air) DARK CLOUD Damage: 1 dicex -> 2 dicex
- Spell (Air) DARK CLOUD+A Damage: 2dicex -> 3 dicex
- Spell (Air) DISSONANT VOICE+A '+1 discordant' -> '+2 discordant'
- Spell (Air) FERROMAGNETIZE Conduit: 3 -> 4
- Spell (Air) FLURRY Sockets: [*24*] -> [*20*]
- Spell (Air) FLURRY Damage: 2 -> 3
- Spell (Air) FLURRY+A '[*18*]' -> '[*14*]'
- Spell (Air) FULGUR Has Status Effect: 0 -> 2
- Spell (Air) FULGUR+A '2 static: 2 conduit.' -> '2 static: 3 conduit.'
- Spell (Air) GATHER Charges: 3 -> 2
- Spell (Air) GATHER Static: 2 -> 3
- Spell (Air) OVERCLOCK Static Cd Reduction: -2 -> -3
- Spell (Air) SHIFTING WINDS+A 'shifted: +2 block' -> 'shifted +1 block'
- Spell (Air) SOLID ELECTRICITY Block: 8 -> 6
- Spell (Air) SPIRIT STEP Charges: 2 -> 1
- Spell (Air) TWIN-SHIELD Sockets: [*5*] -> [*4*]
- Spell (Air) TWISTING EDGE Damage increase: 3 -> 2
- Spell (Air) WAILING WINDS Sockets: [*9*] -> [*5*]
- Spell (Air) ZEPHYR’S TOUCH Electrified: 4 -> 5
- Spell (Earth) BLOSSOM Repeat: 2 -> 3
- Spell (Earth) FIXATION Marked: 1 -> 2
- Spell (Earth) FIXATION+A '+2 marked' -> '+5 damage'
- Spell (Earth) FLEETING MIGHT Charges: 2 -> 3
- Spell (Earth) FLOURISH Sockets: [*11*] -> [*10*]
- Spell (Earth) GLEAMING EXTERIOR Blessing: 1 -> 2
- Spell (Earth) GLEAMING EXTERIOR+A '+1 blessing' -> '[4-6]'
- Spell (Earth) GLEAMING MANA Charges: 2 -> 1
- Spell (Earth) GLEAMING MANA+B 'dice6: 1 blessing' -> 'dice6: 2 blessing'
- Spell (Earth) IMPURE OFFERING Sockets: [*4*] -> [*2*]
- Spell (Earth) INFUSE POTENCY Dice: 0 -> 1
- Spell (Earth) OAKEN SELF+B 'depleted: +3 blessing' -> 'depleted: +4 blessing'
- Spell (Earth) POX FLARE Sockets: [=4] -> [4-6]
- Spell (Earth) POX FLARE Deal Damage: 8 -> 2×dicex
- Spell (Earth) PREEMPTIVE STRIKE Charges: 3 -> 2
- Spell (Earth) PRIMAL CRAZE+A '[*6*]' -> '[*4*]'
- Spell (Earth) PROLIFERATE Sockets: [*13*] -> [*11*]
- Spell (Earth) PROLIFERATE+A 'Random dice +2' -> 'Random dice +4'
- Spell (Earth) RELIEF Sockets: [*10*] -> [*9*]
- Spell (Earth) RELIEF Blessing: 5 -> 6
- Spell (Earth) RELIEF+B '+2 blessing' -> '+4 blessing'
- Spell (Earth) SAVAGERY Sockets: [Odd]=[Odd] -> [Odd][Odd]
- Spell (Earth) SEISMIC Damage: 4 -> 6
- Spell (Earth) SOLIDIFY+A '+3 block +1 power' -> '+2 block +1 power'
- Spell (Earth) SOLIDIFY+B '3 blessing 1 fortify' -> '2 blessing 1 fortify'
- Spell (Earth) TRACKING Block: 3 -> 4
- Spell (Earth) TRACKING+A '3 delayed block' -> '4 delayed block'
- Spell (Earth) TWINLEAF Charges: 2 -> 3
- Spell (Fire) BURN SCAR Ignite: 2 -> 1
- Spell (Fire) CHAOS BOLTS Charges: 2 -> 3
- Spell (Fire) FLAME STORM Sockets: [*20*] -> [*18*]
- Spell (Fire) HEATSTROKE Sockets: [1-3] -> [=2]
- Spell (Fire) HEATSTROKE+A '+1 weak' -> '+2 weak'
- Spell (Fire) HEMOPHAGE+A '+6 block' -> '+16 block'
- Spell (Fire) IRONGUARD Charges: 2 -> 3
- Spell (Fire) MAGNIFICENT GLOW Sockets: [*7*] -> [*6*]
- Spell (Fire) PHLOGISTON+A '+2 banefire' -> '+1 banefire'
- Spell (Fire) REFORGE+A '+1 charge' -> '+1 dice'
- Spell (Fire) SUPERHEAT Damage: 5+1 per Weak on target -> 3+1 per Weak on target
- Spell (Water) CHEMICAL REACTION Rarity: Rare -> Uncommon
- Spell (Water) CHILLING TOUCH+B 'dicex weak' -> '+1 weak'
- Spell (Water) COLD SNAP Icy: 2 -> 1
- Spell (Water) COLD SNAP Block: 5 -> 6
- Spell (Water) ENGULF Sockets: [*10*] -> [*9*]
- Spell (Water) FOCUSED TOXIN Poison: 7 -> 8
- Spell (Water) FOCUSED TOXIN+A '+2 poison' -> '+3 poison'
- Spell (Water) INCISION Rupture: 7 -> 8
- Spell (Water) MANA INVERSION+B 'If dice6: 4 fury' -> 'If dice6: 5 fury'
- Spell (Water) POISONOUS BILE Sockets: [*5*] -> [*4*]
- Spell (Water) RISING TORRENT+A '+2 damage /cast' -> '+1 damage /cast'
- Spell (Water) ROIL Sockets: [*7*] -> [*6*]
- Spell (Water) ROIL Charges: 1 -> 2
- Spell (Water) ROIL Fury multiplier: 3 -> 4
- Spell (Water) SEA WARD+B '+1 charge depleted: 1 rain' -> '+1 charge depleted: 2 rain'
- Spell (Water) TOXIC MIST Sockets: [=3][=3] -> [=3][=2]
- Spell (Water) TOXIC MIST Poison: 2 -> 3
- Spell (Water) TOXIC MIST+A '+2 rupture' -> '+3 rupture'
- Spell (Water) TRICKLE Sockets: [*7*] -> [*5*]
- Spell (Water) TWISTED GEYSER Charges: 2 -> 3
- Spell (Water) VILE LITURGY Power: 3 -> 4
- Spell (Water) WATER VORTEX+B '+1 charge' -> '+2 charge'
- Artifact GUIDING EYE Max spells: 7 -> 8
- Artifact LIFEBLOOD VESSEL Heal: 10 -> 12
- Artifact PRISM Cooldown: 10 -> 12
- Artifact IGNIS INSIGNIA Cooldown: 4 -> 6
- Artifact IGNIS INSIGNIA Weak: 1 -> 2
- Mutator DULLING Damage Reduction: -2 -> -3
- Mutator DULLING+ Damage Reduction: -4 -> -6
- Mutator DULLING++ Value: 4 -> 3
- Mutator DULLING++ Damage Reduction: -8 -> -10
- Mutator ECHO SNARE+ Value: 4 -> 3
- Mutator ENDURING ADVERSARIES Value: 2 -> 1
- Mutator FRANTIC Value: 2 -> 1
- Mutator FRANTIC+ Value: 4 -> 2
- Mutator FRANTIC+++ Power: 3 -> 4
- Mutator LAST ACT+ Damage: 20 -> 25
- Mutator AUSTERITY Value: 6 -> 7
- Mutator BURNOUT Value: 3 -> 4
- Mutator BURNOUT+ Value: 5 -> 6
- Mutator BURNOUT++ Value: 7 -> 8
- Mutator CRIPPLING CURIOS++ Value: 5 -> 6
- Mutator SHROUDED FOES Value: 2 -> 1
- Mutator TOLL OF RESPITE+ Value: 4 -> 5
- Mutator OBSTACLE+++ Value: 5 -> 4
- Mutator PENANCE+ Value: 3 -> 4
- Mutator PENANCE++ Value: 4 -> 6
- Mutator PYROMANIAC Immolate: 1 -> 2
- Mutator PYROMANIAC+ Value: 3 -> 2
- Mutator PYROMANIAC+++ Value: 6 -> 5
- Mutator PYROMANIAC++++ Immolate: 2 -> 3
- Mutator THRESHOLD++ Max: 15 -> 16
- Mutator THRESHOLD+++ Max: 13 -> 14
- Mutator THRESHOLD++++ Max: 10 -> 12
- Enemy CORRUPT FRIAR Action 1: '3 Damage. 1 Curse.' -> '1 Curse.'
- Enemy CORRUPT FRIAR Action 2: '4 Fungus Armor. 2 Power.' -> '3 Fungus Armor.'
- Enemy DEVIL SPELLCASTER HP: 60 -> 65
- Enemy IMP WARRIOR Action 1: '5 Damage 2 times.' -> '4 Damage 2 times.'
- Enemy MAGUS HP: 100 -> 90
- Enemy MAGUS Action 3: '8 Damage. 3 Marked.' -> '8 Damage. 2 Marked.'
- Enemy ABYSS WALKER Action 4: '12 Damage.' -> '14 Damage.'
- Enemy CHAOS ANGEL HP: 210 -> 225
- Enemy CHAOS ANGEL Power: 4 -> 5
- Enemy CHAOS ANGEL Action 4: '4 Power. 25 Block.' -> '5 Power. 25 Block.'
- Enemy MAJOR VOID OOZE Action 3: '25 Damage.' -> '22 Damage.'
- Enemy FIERCE VOIDLING Power: 5 -> 4
- Enemy FIERCE VOIDLING Action 2: '5 Damage. 5 Power.' -> '5 Damage. 4 Power.'
- Event THE MIRROR GARDEN Gift 1: 'Receive 2 point Mutator: Duplicate Spell' -> 'Receive 1 point Mutator: Duplicate Spell'
- Event RIFT IN REALITY Gift 1: 'Receive 1 point Mutator: Ritual' -> 'Receive 1 point Mutator: Choose and gain Ritual'
- Event TRAVELER Gift 2: 'Pay 90 Gold: Upgrade random Spell' -> 'Pay 40 Gold: Upgrade random Spell'
- Event VAULT Gift 1: 'Take 15 Damage: Choose and gain Artifact' -> 'Take 12 Damage: Artifact'
- Event VAULT Gift 2: 'Lose Spell: 90 Gold' -> 'Lose Spell: 100 Gold'
- That's all for now!