- Update v1.26212:
- 💡Lighting Improvements
- New lighting settings options: Option to configure light range and the distance where the shadow begins.
- ðŸ–¼ï¸ Content & Visuals
- Studio Pet Artwork: Added brand-new paintings featuring the winners of our internal studio pet photo contest to the tablet catalog.
- Comer Wood Panels: Expanded wall customization with new Comer wood paneling options.
- Heart DLC Tables: Configured tablecloth customization options across Heart DLC tables (excluding two specific models due to mesh limitations).
- Topiary & Color Corrections: Adjusted color balance for topiary plants and fixed mint material light emissions.
- Floor & Desk Lamps: Fine-tuned standing emission intensity across floor and table lamps for a more balanced glow.
- âŒ¨ï¸ Accessibility & Controls
- Hold to Dig Toggle: Added an option in Accessibility Settings to disable "hold to dig" for shovels.
- Hold to Cut Tree Toggle: Added an option to disable "hold to cut" for axes and chainsaws.
- Vacuum Cleaning Toggle: Extended the "hold to clean" toggle setting to cover the cockroach vacuum cleaner.
- WASD Window Cleaning: You can now move and operate the window cleaning squeegee using WASD keys on your keyboard.
- Road Traffic Toggle: Added an option in Accessibility Settings to disable road traffic.
- Control Prompts: Added missing translations for "press to" prompts across supported languages.
- 🎮 Gameplay & QoL Improvements
- Custom Radio Music Returns: Fixed the audio loading logic so you can once again load your own audio files into in-game radios to soundtrack your renovation sessions!
- Office Loading Screen QoL: Added a feedback notification when saving a new custom loading screen. If a custom image ever fails to load, the game now automatically falls back to the default office picture instead of breaking.
- Achievement Check: Added an automatic retro-check for the "5 Flipper stars" achievement when cooking in the universal cooker.
- Item Card Indicators: Fixed special-purpose icons on item cards (identifying Smart, Editable, Writing, Tableware, etc.).
- GarageBox Quodo: Fixed a bug preventing variant switching between filled and empty box configurations.
- 🔧 Bug Fixes & Map Optimization
- Lawn Mowing Quest Tracking: Resolved quest progress bugs across several garden jobs:
- Lawn and Order
- An Unwanted Garden Party
- No Pinschers allowed
- A Garden On My Mind
- Ginny’s Garden
- Garden Drama
- Half-Finished Renovation
- Architect Tool Tiling Fix: Fixed a bug where placing tiles in custom architect-built houses deleted floor sections or created weird wall-wrinkling visual glitches.
- Fish House Property: Fixed a visual glitch that incorrectly triggered the underwater camera effect while standing inside the house.
- Job Crash Fix: Resolved an unexpected hardware crash on the Terrace House job map.
- Update v20260723:
- 🎨 Visuals & Lighting
- Gamma & Lift Controls: Added Gamma and Lift options directly to the Visuals Settings menu.
- Lightbulb Glow Calibration: Adjusted lightbulb visuals so they illuminate brighter during the day and less blindingly at night. Added a distinct bulb halo without burning out wall colors.
- Material & Reflection Tweaks: Fixed missing glass shade emission on the Lucerna chandelier and wall lamp, corrected normal map orientation on Teav tiles, and updated tarnished roof/concrete weathering visuals on AloneHome.
- Custom Light Emission: Added an Item Modifier option to adjust standard neon light intensity. Changing light intensity now dynamically updates material emission levels.
- Emission Fixes: Fixed light emission intensity on TVs and replaceable lightbulbs.
- Shadow Calibration: Decreased default shadow settings from 1.0 to 0.8 for smoother performance and cleaner contrast.
- Light Fixtures Fix: Corrected lighting properties for Milia reflector and CeilingLamp01.
- 🔧 Bug Fixes & Gameplay Polish
- Family Residence: Removed an unintended wall-placement block in specific sections of the house.
- "A Moment of Rest": Increased the total project job budget.
- "13th floor": Stuck trash fixed
- Material Fixes: Resolved missing material issues on the Molly object.
- Object Duplication: Fixed game hard-locks caused by copying chandeliers with mountable lightbulbs. Unreplaced bulbs can no longer trigger duplication glitches.
- Copying Lights: Fixed crashes previously triggered by copying customized light sources.
- UI & Loading: Improved object highlight cutting/clipping across multiple items and fixed the loading screen visual issue on AloneHome.
- âš™ï¸ Performance & Workshop Stability
- Memory & FPS: Deployed further system-level memory optimizations and squashed unexpected FPS drops.
- Workshop Settings Confirmation: Updated the Workshop options popup so it only prompts upon exiting settings if changes were made (requires restart to confirm, clicking back reverts changes).
- UI Scaling: Fixed UI window scaling and gamepad navigation within GeneralSettingsView.
- Custom Content Optimization: Streamlined loading routines for custom assets and fixed duplicate display bugs in CategorisedView.
- Corrupted Mesh Protection: Custom content with damaged or corrupted meshes is now automatically skipped during loading to prevent crashes.
- Modded File Resolution: Players can now adjust the resolution of loaded Custom Content files within a flexible 1–12 MB range.
- Update v20260706:
- 🎮 Quality of Life & Features
- Freeplay House Rebuying: You can now purchase and flip the same house as many times as you want in Freeplay mode from the get-go, without needing to complete all jobs and houses first. (Classic mode behavior remains unchanged).
- Steam Workshop Expansion: Increased the maximum file size cap for uploading Workshop items from 3MB to 10MB to better support high-detail creations.
- Day/Night Controller: Added an extra refresh pass for night lighting and lamp intensity to ensure proper illumination when the dynamic Day/Night mode is disabled.
- Heart items: Resolved missing markers used for identifying the room where an item is placed, as well as appraiser preference tags.
- 🔧 Bug Fixes & Mission Polish
- "A bathroom rush": Fixed a problematic bathroom door that couldn't be closed by the player.
- Entresol Quest Fix: Resolved an issue tracking completion progress for the floor tiling quest in areas featuring an entresol/mezzanine floor.
- Menu Lighting: Adjusted and balanced the lamp intensity within the main menu scene.
- Fixed errors occurring during the placement of tiles and panels.
- Fixed issues related to cockroaches.
- Lima pouf: The shop preview no longer displays the previously selected item.
- 🎨 Visuals & Shaders
- Water Walls: Replaced the legacy textures on Water Wall 1 and Water Wall 2 with a proper, dynamic water shader.
- Night Sky: Added a subtle, realistic rotation effect to the stars.
- âš™ï¸ Stability & Technical
- Memory Optimizations: Implemented further memory management improvements to prevent unexpected game crashes.
- Code Fix: Resolved a null reference exception crash occurring within the custom rendering pass.
- ðŸ› ï¸ Hotfix #10.5
- Fixes & Tweaks:
- - Fixed issues with pool rendering and grass clipping through the floors of house extensions.
- - Entresol: Disabled the frame collider if the side is touching a wall - no longer blocks actions like wall painting.
- - Fixed a bug on the makeHome map where magic orbs did not change the in-game time.
- DayNight & Visuals:
- - DayNightController: Improved day exposure intensity.
- - Visuals: Changed the minimum value of the Brightness slider from 0 to -1.
- (If you find the game too bright, you can now turn the brightness down even further)
- Steam Workshop:
- - Steam Workshop should now be functional on Mac.
- - Improved item transparency.
- - Added a notification informing players when the game detects items that exceed the Workshop size limit.
- - The "Toggle Mods" option in the Main Menu can now be checked/enabled even if you don't have any items in your directory.
- Optimization:
- - Further memory optimizations and FPS drops.