1. Update v2.0.0:
  2. NEW CONTENT
  3. Levels
  4. Another Classic OMD map makes a return – with a Deathtrap reimagining
  5. Brunch Square
  6.  
  7. Traps
  8. Seed Spitter
  9. An Organic Wall Trap that has 5 heads that each independently target enemies and fire a three-round burst of projectiles.
  10.  
  11. Solar Prism
  12. A floor trap that fires a beam attack at up to 3 enemies to deal continuous damage. This trap does additional damage as a percentage of the target’s current health.
  13.  
  14. Heroes
  15. Wren and Harlow have an updated default style.
  16. Their original skins are still available in the Wardrobe.
  17.  
  18. Gameplay Adjustments
  19. General
  20. Increased how often repeatable boss missions can show up in mission select.
  21.  
  22. Other
  23. Temporarily disabling Life Finds a Way to fix a performance issue when players have a significant amount of organic traps.
  24.  
  25. Bug Fixes
  26. Fixed an issue with Kalos's thread Nature’s Fury. Special abilities now also properly receive cooldown reduction on killing blows. Killing blows from any hero ability now properly count instead of just Primary attack kills.
  27. Fixed Fractured Steps having the incorrect amount of starting coin.
  28. Fixed button size on modal widgets
  29. Fixed Exit button scale and placement on several menus
  30. Fixed incorrect instances of trap visibility when purchasing traps
  31. Fixed Spellbook duplicating unlocked entries
  32. Fixed trap upgrades not respecting unlocked traps when displaying locked traps
  33. Fix for gamepad cursor scroll action interfering with binding
  34. Fixed a Grenadier statue unlock issue
  35. Fixing light flicker during War Mage draft
  36. Fixing the objects and displays for the status effects in the codex
  37. Fixing trap grid issues on Drydocks
  38. Fixing trap grid on Fractured Steps
  39. Boom Barrels no longer affect friendlies, barricades or the Rift Crystal
  40.  
  41. Update v1.1.6:
  42. New Content
  43. Narrative Updates
  44. New dialogue plays the first time Missions 1, 2, and each Boss level is played.
  45. Players on existing profiles will need to create a new profile to experience the new dialogue.
  46.  
  47. New cinematic added when defeating last Boss.
  48. Players who have already defeated the last Boss can view the new ‘Final Cinematic’ as a video at Maximilian in the HUB.
  49.  
  50. Codex
  51. The Codex contains information relating to the Enemies, Status Effects, and Pickups of OMDD. It also includes a section on the History of OMD, to recap the story of the previous games and set the current state of the OMD world.
  52. The Codex can be accessed at any of the stations in the newly opened Library section of the Order Fortress (HUB).
  53.  
  54. Enemy Figurines
  55. Enemy Figurines can be acquired by completing new Milestones or finding them hidden within levels.
  56. Specifics for unlocking each Figurine can be seen within the Enemies’ page of the Codex.
  57. Once collected, Figurines will be displayed within the Library of the Order Fortress.
  58.  
  59. Emotes
  60. Emotes can be accessed by opening the Communication Wheel and navigating to the new Emotes page or by holding the ‘Y’ key on Keyboard.
  61. While emoting, players can move the camera around the character. Performing any action or taking damage will stop the Emote.
  62.  
  63. New Map
  64. Fractured Steps
  65. Another Classic OMD map makes a return – with the Deathtrap reimagining
  66.  
  67. Skins
  68. Gabriella: Magic Mirror
  69. Unlock after completing the milestone found in the wardrobe.
  70.  
  71. Maximilian: Magic Mirror
  72. Unlock after completing the milestone found in the wardrobe.
  73.  
  74. Gameplay Adjustments
  75.  
  76. Heroes
  77. All Heroes now have Movement Abilities
  78. Dev Notes: We’ve been hearing the feedback on how enjoyable it is to move around with Gabby and Max. They are spreading the joy and have taught the new War Mages their signature traits. Gabby and Max have received new traits to compensate them.
  79. Double Jump: Maximilian, Vaan, Sophie, and Harlow
  80. Blink: Gabriella, Wren, Kalos, Mac
  81.  
  82. Maximilian
  83. New Trait - “Strong Chin”: +1000 starting health.
  84. Stun Bolt cooldown decreased from 20s to 15s.
  85.  
  86. Gabriella
  87. New Trait - “Sentinel Budget”: +5000 starting coin.
  88.  
  89. Harlow
  90. Henry’s base refire rate in both big and small forms lowered from 3 seconds to 2 seconds.
  91. Henry’s AOE radius during Treat Time increased by 50%.
  92. Pretty Lights cooldown reduced from 20s to 10s.
  93. Windblast cooldown reduced from 25s to 15s.
  94. Boom Barrel now does 10% of a target's maximum health as damage in addition to its base damage.
  95.  
  96. Mac
  97. Gravity Blast has 1 additional base charge.
  98.  
  99. Wren
  100. Proximity Orbs can be placed faster.
  101. Proximity Orb activation range increased by 50%.
  102. Proximity Orb projectile speed is doubled.
  103. Trap Blast projectile speed increased by 50% to increase effective range.
  104.  
  105. Vaan
  106. Rift Orb cooldown decreased from 60s to 50s.
  107.  
  108. Kalos
  109. Berry Bush cooldown decreased from 30s to 20s.
  110.  
  111. Sophie
  112. Knife Throw cooldown decreased from 10s to 8s.
  113. Knife Throw during a combo increased from 8 knives to 12 knives.
  114. Shadow Form cooldown decreased from 45s to 40s.
  115.  
  116. Traps
  117. Orc Eater
  118. Cooldown decreased from 20 to 16.
  119. Mini Orc Eater damage increased from 200 to 300.
  120. Mini Orc Eater cost is now half the default cost.
  121.  
  122. Threads
  123. Anti-Air now prioritizes Fliers instead of only targeting them. The double damage bonus will only affect Fliers. No longer mutually exclusive to Big Game Hunter.
  124. Big Game Hunter now prioritizes large enemies instead of only targeting them. The double damage bonus will only affect large enemies. No longer mutually exclusive to Anti-Air.
  125. Heavy Hookset now prioritizes Heavy Orcs instead of only targeting Heavy Orcs.
  126.  
  127. General
  128. Bosses now play a cutscene when killed and level immediately ends when the Boss is killed.
  129. Removed a spawner on Patio Library that allowed Kobold Mounds to spawn directly behind the rift.
  130. On Courtyards the first door was adjusted to be one spawner in order to improve performance.
  131.  
  132. Other
  133. Controller
  134. Increase size of Controller Cursor
  135. Controller Stickiness option added to Settings menu.
  136. Added action buttons on most UI screens. Buttons can still be accessed using the Cursor.
  137.  
  138. Bug Fixes
  139. Fixed an issue that allowed Unstable Rifts, Water Orbs, and Kobold Mounds to be launched by the Rift Burst ability.
  140. Rift Barricade damage buff no longer stacks multiple times on a single trap. This was unintentional.
  141. Fixed an issue with the Mini Orc Eater not being correctly buffed by the Go All In Thread.
  142. Fixed an issue with the Organic Elixir not affecting the Orc Eater trap.
  143. Fixed an issue on Resort where hunter enemies with no target just run to the Rift and wait.
  144. Fixed an issue with Trap Surge locations appearing on the repeatable boss maps for Back Alley and Museum.
  145. Various other minor bug fixes.