1. Update v1.0.8:
  2. Global
  3. -Various localization fixes, such as improved subtitle timings for all languages
  4. –Improved localized audio for live-action cinematics
  5. –Various audio-related improvements and additional polish
  6. –Improved lip sync in some instances
  7. –Fixed various graphical issues in the environments
  8. –Fixed various minor issues in cinematics
  9. –Minor improvements to image aliasing in Performance mode and Xbox Series S
  10. –Improved lighting
  11. -Fixed lighting bugs in multiple locations
  12. –Various UI-related fixes and additional polish
  13. –Various gameplay fixes and improvements
  14. –Minor gameplay finetuning
  15. –Improved auto-aim for specific circumstances
  16. –Fixed rare player character animation issues
  17. –Fixed various issues in the Case Board
  18. –Fixed various map issues
  19. –Several conversations failing to trigger and thus blocking progress later have been fixed
  20. -Fixed Rose’s dialogue choices, sometimes not being selectable, blocking progress
  21. –Fixed a rare issue with Saga’s lines not playing when going to the Sheriff’s Station, blocking progress
  22. –Resolved a potential problem in the player getting stuck in a Case Board Tutorial
  23. –Fixed exploration rewards for Lighthouse
  24.  
  25. Mission specific
  26.  
  27. INVITATION:
  28. -Fixed a bug where Saga could get stuck in the environment (“Crazy forest”)
  29.  
  30. CASEY:
  31. -Fixed potential issue with players able to get stuck when falling from ladders
  32. -Fixed potential issues with Dark Presence (it remains a threat)
  33. -Fixed a rare crash
  34.  
  35. ZANE’S FILM:
  36. -Fixed a bug where Alan could fall through the environment
  37.  
  38. SCRATCH:
  39. -Fixed a bug where Saga could fall through the world
  40. -Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
  41. -Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
  42. -Fixed an issue where, in rare cases, the Lighthouse key could not be picked up
  43.  
  44. WE SING:
  45. -Fixed a bug where Alan could get stuck in the environment
  46.  
  47. ROOM 665:
  48. -Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologize)
  49.  
  50. MASKS:
  51. -Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked
  52.  
  53. DEERFEST:
  54. -Fixed an issue (much to Rose’s chagrin) with physics-related props that could block the player in and halt progress
  55.  
  56. COME HOME:
  57. -Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules.
  58.  
  59. PC specific
  60. –Fixed a bug that could cause graphics settings to reset when launching the game
  61. –Improvements to PC Window handling logic
  62. –Fixed mouse cursor sometimes not appearing in menus
  63.  
  64. Update v1.0.6:
  65. Bugfixes
  66. Localization fixes
  67. Significantly friendlier error message when third-party software stops the game from starting.