- Update v1.1.0.17:
- FIXED
- Fixed an issue where the Easter Swamps Region was not marked as liberated on the map after completion.
- Fixed an issue where the Mountain Region was incorrectly shown as liberated after liberating the Iwasaki Region.
- For the purpose of completeness, these changes for the consoles:
- CHANGED
- ALL CONSOLES
- Improved game stability for fast travel.
- Improved stability during season transitions.
- Optimized Virtual Texture Pool usage to enhance stability.
- Made adjustments across various areas of the game world to further improve stability.
- Update v1.1.0.16:
- FIXED
- Fixed no input registering on the gamepad after the season change window if a dialogue is kept open past 1 AM.
- Fixed no input registering in dialogues when “no tool†warning appears.
- For higher visibility these are the console changes:
- CHANGED
- Updated the session code generation flow.
- FIXED
- Fixed instances in which cross-play was still possible with the cross-play option being turned off.
- Fixed an issue that caused a mismatch of save times, resulting in the game not properly saving progress (wrong spawns, inventory loss, quest progress).
- Update v1.1.0.13:
- FIXED
- Fixed “Get my bearings†achievement/trophy not unlocking properly.
- To do credit to the changes made to the console version at this point, here is an overview of the updates there:
- CHANGED
- Removed the option to load a save game from within a game session (both single player and multiplayer modes).
- Further optimizations and stability improvements, including potential crashes on loading saves.
- Increased shadow detail and overall brightness.
- FIXED
- Fixed issues with the left stick sensitivity in the menu navigation (settings, map, inventory, dynasty & legend tab).
- Fixed an issue with the gamma slider not working correctly.
- Fixed various possible issues with new save games (wrong spawns, inventory loss, quest progress).
- Update v1.1.0.12:
- ADDED
- Added setting for inverting Y axis on controllers
- FIXED
- Fixed some network stability issues, including villages replicating slowly for clients
- Fixed tutorials being displayed in character editor causing loss of focus
- Fixed some dialogue lines not being translated
- Update v1.1.0.8:
- Added
- Enable Chinese Traditional language version.
- Implemented cutscene subtitles.
- Added hold icons support to the controls menu.
- Changed
- Hid the in-game announcement.
- Updated the Japanese translation of one intro cutscene line.
- Fixed
- Fixed continuous building not working on gamepad.
- Fixed the misplaced focus when opening the audio and game settings.
- Fixed that closing the Ul on B doesn't work if the quick slot is selected (controller).
- Gamepad control for RT has been fixed.
- Bound rotate building to LT/RT for controller.
- Update v1.1.0.7:
- ADDED
- Implemented wealth and enemy presence Raid Risk modifiers to the game settings.
- Added a hold button prompt asset for dropping items and quick slots.
- Localization to equipment context menu.
- CHANGED
- Replaced real-time outlook sequence with a cutscene for better performance.
- Improved Trash Pile loot and POI setup.
- Increase the visibility range of the guard marker.
- Increased blacksmith hammer durability.
- Japanese and Korean translations have been corrected.
- FIXED
- Fixed the region details not showing the unlock conditions for the region under certain circumstances (if another region had been unlocked).
- Fixed raid risk tooltip not appearing in some tabs after raids are enabled again.
- Fixed adding items to Special Projects taking one of each “any tool†tiers.
- Fixed fetch quests removing items from quick slots.
- Fixed crafting cost does not allow a Zero value in the UI.
- Fixed neutral villages not blocking construction of simple structures.
- Fixed the social overlay not appearing on Epic Games.
- Fixed some UI text overflow issues.
- Fixed the inari shrine quest marker not being visible for clients at all times.
- Fixed the bow T1 duplication for NPCs.
- Fixed the region being incorrectly calculated if the player was at the edge of the region texture.
- Fixed performance drops when holding items that have dropping durability.
- Fixed the shrine in the main game not showing the quest marker for clients.
- Fixed headwear on the client unhiding hair when swapping the headwear.
- Fixed that Respawn is not killing a player who has more than 100 HP.
- Fixed that renaming a structure pop-up remains opened after a player's death.
- Fixed NPCs levitating slightly when idle.
- Fixed traders roaming instead of choosing POIs.
- Fixed “Create server†button not working.
- Fixed that the ‘number of season’ days on the map UI resets to default settings after restarting the game.
- Fixed special project appearing in the Job tab list even if it is not within the bell tower radius.
- Fixed wolf perception not working.
- Fixed that loot spawners have items on creation.
- Fixed the hair color reverting to black after unequipping hats.
- Fixed loss of input on custom game settings when hosting a multiplayer game through the main menu in some screen resolutions.
- Fixed Toshichi's and Kojiro’s hands becoming invisible after becoming the player's husband.
- Fixed hats visible in FPP.
- Fixed "Hold to skip" on Special Project cutscenes not working for clients.
- Fixed hair color missing after unequipping hats.
- Fixed available needs not be calculated on the client side.
- Fixed “(hold)†missing in emote menu button hint.
- Fixed the needs panel overshadowing selectable options in the job management.
- Move “Foliage distance†under foliage quality option to better group them thematically in video settings.
- Fixed misaligned guard towers.
- Fixed the Bounty Hunter Beast Problem quest cannot be completed after restarting the game.
- Fixed the Village tab showing the wrong age.
- Fixed that raid starts without notification after changing season via sleep.