- Update v1.3.1:
- Added Nvidia DLSS upscaling technology to all the titles.
- Fixed the most occurring crashes.
- Corrected quick-save naming issue (no spaces in save summary).
- Temporary Reverted changes to sun coordinates and fixed rotation. [Clear Sky]
- Update v1.3:
- What’s New
- QoL Feature: Added quick slots for Shadow of Chornobyl (SoC) and Clear Sky (CS), functioning the same as in Call of Prypiat (CoP).
- Open the settings menu
- Proceed to “Game†tab
- Use “Enable quick slots†checkbox to toggle the quick slots
- Fixed mouse simulation gyroscope support for better experience on Steam Deck
- Added auto-switching between gamepad and keyboard input on consoles
- Bug Fixes
- Fonts: Major overhaul to make fonts more familiar to veteran stalkers and increased font size for better readability on Steam Deck.
- Fixed incorrect animations for bolts and knife.
- Fixed sky blurriness issue.
- Updated application icons.
- Adjusted artifact spawn chances.
- Fixed FSR sharpness slider being always active.
- Corrected overlapped textures on energy drinks.
- Fixed hand animations for SEVA suit.
- Resolved issue where stash information was given twice from different corpses, duplicating contents.
- Standardized Control_inertion_factor across all weapons.
- Fixed achievements not triggering without deleting progress_data.ltx.
- Eliminated "NPC doesn't have enough money" error when selling many items to NPCs with infinite money.
- Applied multiple console-related fixes.
- Addressed most frequent crashes.
- Enabled binding for side mouse buttons.
- Fixed optic sights for 16:9 aspect ratio.
- Corrected key binds for PDA [SoC].
- Fixed several HUD visual issues [SoC].
- Restored input functionality after using quick slot attachment with disabled quick slots [SoC].
- Fixed HUD overlaps for health and armor bars [SoC].
- Added missing Wild Territory section to minimap [SoC].
- Ensured unique suit effects function correctly [SoC].
- Enabled ESC key to close inventory context menu [SoC].
- Fixed "START" button on controller closing dialogues [CS].
- Resolved stash info purchase and save/load issues [CS].
- Corrected Exoskeleton upgrade descriptions [CS].
- Fixed Mipmap bias option altering antialiasing when changed via controller [CS].
- Removed persistent stash markers after looting when info was gained twice [CS].
- Fixed UI issues in menus [CoP].
- Prevented picking up quest items multiple times [CoP].
- Corrected localization inconsistencies [CoP].
- Fixed "Intermittent psy-emissions" quest issue where quest controller didn’t spawn if the player had already looted the artifact [CoP].
- Adjusted ammo and fire mode text alignment [CoP].
- Fixed Rookie Village stalkers permanently hiding in ambush after "Protect the Rookie Camp" quest [SoC].
- Enabled custom names for manual saves [SoC/CS/CoP].
- Prevented dropping trader inventory items using the Drop key (G by default) [CS].
- Various stability improvements and minor fixes.
- Community Contributions
- Special thanks to our community for their incredible support in enhancing S.T.A.L.K.E.R.: Legends of the Zone Enhanced Edition Trilogy. Their contributions are acknowledged in the updated credits. Below are the community-provided fixes:
- C++ Code Fixes
- [SoC/CS] Fixed hunger damage not applying during bleeding due to incorrect check.
- [SoC/CS/CoP] Corrected particle effects for electric and fire poltergeists appearing at world zero coordinates.
- [CS] Fixed incorrect header color in PDA messages and subtitles during fade-out.
- [SoC/CS] Corrected loading screen using CoP font settings and loading bar behavior.
- [CS/CoP] Fixed reversed solar coordinates causing sun movement from west to east.
- [SoC/CS/CoP] Adjusted rank-to-accuracy formula to prevent NPCs near rank 89 from having pinpoint accuracy.
- [SoC/CS] Removed rank-to-accuracy cap at 100, ensuring proper scaling for novice ranks.
- [SoC/CS/CoP] Fixed "out of money" error for NPCs with infinite funds during bulk sales.
- [SoC/CS/CoP] Corrected item placement on incorrect Y coordinates due to AI-grid tying.
- SoC Scripts/Configs Fixes
- Fixed doubled PSI emission audio, visual effector, and hit intensity on save/reload.
- Corrected task icons in dialogue and message history due to incorrect ID checks.
- Fixed item spawn chances in boxes and corpses, ensuring proper fractional values.
- Enabled bloodsuckers to occupy Cordon mill after retrieving military documents.
- Allowed pseudogiants to occupy Prypiat stadium.
- Removed bloodsucker respawner causing unintended spawns on Cordon.
- Prevented Duty & Freedom squads from returning to Radar crossroads when player leaves.
- Fixed Skull squad and Nimble returning to initial locations after player departure.
- Ensured "Freedom vs Duty" challenge unlocks correctly based on faction relationships.
- Added psy dog to Marked One’s mutant kill statistics.
- Unlocked weapon hiding tutorial encyclopedia entry after display.
- Updated Martha’s max fire distance value.
- Fixed GP37 grenade launcher animation on holstering.
- Corrected NPC voiceovers for gasmask visuals.
- Removed Sidorovich’s door unlock sound before first quest.
- Adjusted randomized money amounts for NPCs based on rank.
- Ensured traders like Skinflint have appropriate money amounts.
- Fixed conditions for four stashes.
- Corrected Guardian of Freedom armor third-person model.
- Fixed monolithian spawning in X19.
- Adjusted trade lists for correct item availability and pricing.
- Added generic voiceover for Kruglov in Wild Territory.
- Removed Max’s extra Walker pistol.
- Assigned correct ammo for monolithians attacking Barrier.
- Fixed task icons in PDA.
- Corrected ammo spawns for Big Ben NPCs.
- Fixed faction relationship changes in tasks.
- Enabled VOG-25 grenade drops from corpses.
- Added VOG-25 spawns for NPCs with specific weapons.
- CS Scripts/Configs Fixes
- Fixed stash state assignments on save/load, preventing duplicate or inaccessible stashes.
- Added "Put to slot" and "Put to backpack" context menu options for artifact detectors.
- Ensured "Decent Start" and "Gun Baron" achievements count Veles/Vintar correctly.
- Prevented guides from leading to the player’s current camp.
- Fixed Strelok’s health bar behavior during CNPP sequence.
- Preserved Strelok shot cooldown on save/load.
- Assigned correct dialogue for Major Khaletsky’s Agent.
- Enabled giving unique/upgraded weapons to specific NPCs after quest completion.
- Added stash purchase dialogue for Mister and Semyon Semyonovich.
- Fixed item spawn chance fractions in boxes and corpses.
- Ensured Flea Market guide services availability at night.
- Corrected subtitle icons and names for various NPCs.
- Fixed Hospital monolithian sniper icon.
- Assigned correct ammo for NPCs’ primary/secondary weapons.
- Added dedicated mercenary voice acting.
- Fixed upgrade icons and descriptions for multiple weapons and armors.
- Corrected Exoskeleton armor upgrade descriptions.
- Fixed Sidorovich’s faction display in messages.
- Adjusted Sakharov’s greetings for quest consistency.
- Fixed Yar’s dialogue progression after PDA quest.
- Ensured correct ammo spawns for upgraded/quest weapons.
- Added RP-74 ammo spawns on NPC death.
- Enabled technicians to upgrade pre-upgraded weapons and armors.
- CoP Scripts/Configs Fixes
- Added medicaments to Mirone’s inventory.
- Included context menu options for artifact detectors.
- Corrected NPC voiceovers for gasmask visuals.
- Prevented multiple pickups of Snag’s containers.
- Fixed auto-removal of script-placed dead bodies.
- Corrected Grouse’s looting animations at Krug antenna complex.
- Fixed widescreen sidebar display in menus.
- Corrected weapon and armor condition bar stretching.