1. 1.2.1 Full Update Notes
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  3. NEW - Endless Missions! Players looking for a never-ending set of challenges can now play procedurally remixed levels ad infinitum. The new Endless Missions portal opens up midway through the game and provides an increasingly difficult parade of new missions to conquer. How far can you get?
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  5. NEW - Endless Leaderboards. Compete with your fellow Survivors to see who can beat the toughest planets the multiverse has to offer.
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  7. NEW - Brand new unlockable dyes and perk point challenges related to Endless Missions.
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  9. NEW - Mission History! The Chameleon has built a cute little robot in the hub that lets you check the results of previous mission. Beat a mission on World 2 to unlock it.
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  11. NEW - Lunar New Year! Welcome the Year of the Snake in style with lantern decorations around the game along with two new limited-time unlockable dyes.
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  13. NEW - You can now exchange collectibles for gold within a new menu on the skill tree! This is meant to support endgame play and is unlocked the first time you roll credits.
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  15. FIXED - Many performance improvements related to player projectiles
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  17. FIXED - Many performance improvements related to the Army class
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  19. FIXED - It is no longer possible for a host's auto attack setting to cause clients to attack when they're standing still
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  21. FIXED - Cleaned up some ground objects that could cause players to get stuck
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  23. FIXED - Removed/simplified multiple particle systems that were proving problematic for some graphics cards
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  25. BALANCE - Pieces of gold drop half as frequently in missions but are worth twice as much. This reduces the visual clutter and physics overhead without changing the amount of gold you collect over the course of a mission.
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  27. BALANCE - Many skills in the skill tree have much, much higher level caps to support endgame play.
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  29. BALANCE - Stinger's Drone perk can no longer hack bosses.
  30. BALANCE - Bolt Burst projectiles travel further.
  31. BALANCE - Turret firing rate maxes out at a bit lower than before
  32. BALANCE - Tuning fork damage maxes out at a bit lower than before
  33. BALANCE - Cluster rocket perk spawns fewer extra rockets at Level 1
  34. BALANCE - Increase homing missile damage
  35. BALANCE - Echo Strike perk on Sword does more damage
  36. BALANCE - Shotgun does less damage
  37. BALANCE - Flame thrower does more damage
  38. BALANCE - Last resort perk on Shotgun does less damage
  39. BALANCE - Bolt fire has extra projectiles
  40. BALANCE - Assassin does more crit damage
  41. BALANCE - Assassin shurikens do more damage
  42. BALANCE - Enchanter magic damage maxes out to a bit lower than before
  43. BALANCE - Pistol does more damage
  44. BALANCE - Spear does more damage
  45. BALANCE - Shield does more damage
  46. BALANCE - Axes damage maxes out to a bit lower than before
  47. BALANCE - Sword does more damage
  48. BALANCE - Powercord does more damage
  49. BALANCE - Shipping does more damage
  50. BALANCE - Slight increase to Rocket launcher reload speed
  51. BALANCE - Shotgun arc perk maxes out to slightly less than before
  52. BALANCE - Stun ability has a lower cooldown
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