- v1.6.1.3 Optx6 "Fixes and improvements"
- Hello everyone,
- Here is another essential update for the game, offering fixes and gameplay enhancements. Read below:
- *v1.6.1.3*
- - Fixed bug that caused ships to get deleted from the campaign.
- - Fixed bugs that could cause issues in fleet management window, or refit components to become reset.
- - Shell ballistics adjustments (affects range, accuracy and final penetration power). Secondary gun ranges are increased.
- - Battle AI adjustments to find a better optimal range, based on shell ballistics.
- - Ship acceleration mechanics optimizations, addressing cases where ships could often stall and not accelerate fast enough and also increasing the fps performance as the calculations are less.
- - Major nations will attack smaller nations with more probability if they are their enemies and have adjacent territories.
- - The effective army force will now become reduced gradually if the army budget becomes too large compared to the GDP. This should create a realistic result of the effective armies becoming smaller in extended wars and nations will eventually stop doing endless major offensives that they cannot afford. Army costs have been balanced accordingly.
- - Fix of a minor issue in crew calculations creating a wrong difference of one crew.
- - Fixed shared designs not being available for the AI enemy in custom battles.
- - Other minor fixes.
- Uploaded optimized version including the following:
- - Major nations can now directly order naval invasions against minor nations that are allied with enemy major nations.
- - Fix of some old pathfinding issues in the map, happening often near Kamchatka area.
- - Fixed errors reported related with refit and war reparation designs.
- - Fixed minor inconsistency in tonnage calculations when too many task forces entered the mission zone.
- - Fixed issues reported for formations, improving now how ships catch up with the formation or automatically avoid torpedoes and other obstacles.
- - Fine tuned new ship acceleration mechanics.
- - Fine tuned armor penetration threshold after the latest shell ballistic changes. Armor should be more durable now.
- You have to restart Steam to get this update fast
- Uploaded optimizedx2 version including the following:
- - Further balances on the damage model, following the shell ballistics changes. Overall you should notice the armored ships to be much more durable, while even small ships with adequate protection can survive for longer.
- - Fixed issues causing sometimes zero armies to provinces.
- - Ship acceleration further fine tunings, addressing cases where acceleration could be too low. Players must though not anticipate making ships with 50+ knots speed and zero engine efficiency to accelerate as before.
- - Improved further the click sensitivity when ordering task forces to enter ports.
- - Fixed a minor issue causing ships to be added in mission events while being a little out of the radius.
- - Fixed issue causing recoil to not dissipate when all weapons got disabled.
- - Fixed minor UI issue for submarine movement window.
- - Other minor.
- You have to restart Steam to get this update fast
- Uploaded optimizedx3 version including the following:
- - Fine tunings in ship acceleration and shell ballistics, finalizing the systems to a good balance.
- - Tension slight tone down as per latest feedback.
- - Formation optimizations.
- - Fixed case where a naval invasion could be ordered by human or AI player while another special event invasion was active in the same province.
- - Fixed some tonnage issues reported in mission events.
- - Fixed minor sorting issues in fleet management.
- - Other minor.
- You have to restart Steam to get this update fast
- Uploaded optimizedx4 version including the following:
- - Further optimizations in the damage and armor model of the game. The fixes are major, since they cure old issues which could cause either the accuracy to not be consistent (hits were calculated but they did not register) or some angles of shots were not calculated so partial pens could cause too much damage especially against heavily armored turrets. Another issue could be some shots failed to be materialized, so a shell could not find a solution to be sent against a tower or other part of the ship. The whole system is in its best shape, and it will actually fix conditions where smaller ships had much lower accuracy against bigger ships, since their hits could not be executed and so the shots resulted in misses. That problem could make the AI and player to be at a disadvantage and very big and armored ships to be at an overpowered state, depending on various circumstances.
- - There is now a dissipation effect for hull resistance. As the hull gets larger it requires more hull resistance to be durable. This addresses the case where very large ships, such as the German Super Battleships could become almost immune to shell fire.
- - Fire chance is now more properly modeled, and is also dependent on the damage output. This new mechanic was needed, since now a lot of shells will consistently find the target according to the accuracy and so ships would very easily become overwhelmed by fires.
- - Various small fixes for the mission events, based on player reports.
- - Tension effects reduced for diplomatic actions. This change should help to keep peace for a longer time.
- - Other minor.
- You have to restart Steam to get this update fast
- This update, aims to be the last, unless it is absolutely needed to fix something crucial, before one more major update, which will include new hulls, estimated to arrive in December.
- Uploaded optimizedx5 version including the following:
- - Optimizations on the new damage/armor model of ships, fine tuning how partial penetrations or full penetrations occur, based on the angle of hit. More detailed calculations are added.
- - Ricochet/Blocked floating info is now visible when hitting ships (as it was a long time ago). This indication should help understand when every hit happens and what is the outcome.
- - Minor fix in Colombia borders. Thanks modder "the Baron" (o Barão) for the help. Others issues in borders will be fixed too.
- You have to restart Steam to get this update fast
- Uploaded optimizedx6 version including the following:
- - Transport capacity losses are now having improved mechanics, properly dissipating their effect. Furthermore the transport losses affect less the transport capacity percentage. Raiding of transports should still be a severe blow to the enemy but more manageable.
- - Improved torpedo friendly fire to not trigger when the target is too close. This will address the problem of torpedoes not firing when you encircle an opponent. Torpedo friendly fire should be also overall more effective.
- - Fixed some bugs of the save system which could cause components to reset for ships or some ships to become ineffectively cleaned up from memory.
- - Fixed expenses in finances UI not showing all the info.
- - Fixed rare issue which could cause NAN calculation in GDP and this could affect all things in the game, even showing max integer number as losses in battles.
- - Minor increase in population growth to compensate for the losses of land battles.
- - Battle fps optimizations.
- - Further fine tuning in tension, for a more mild transition to war. Allies should also have a stronger will to enter war and help another ally.
- - More fixes for map borders thanks to the help of modder "the Baron" (o Barão).
- - Other minor improvements.
- You have to restart Steam to get this update fast