1. Hotfix for Version 1.50
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  3. This hotfix improves the balancing of combat between different unit types and fixes some bugs of the current version.
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  5. - Fixed a bug that prevented the player from tearing down paths in savegames
  6. - Fixed a bug in the training of the AI armies that caused the AI to build neither knights nor siege weapons. Knights are now only built by the AI of the highest difficulty level and siege weapons by the very hard and hard AI
  7. - Fixed a bug that caused buildings to be built near the AI
  8. - Fixed a bug that could cause the unit health display to not appear in the battle menu
  9. - Fixed a bug that caused the unit health display in the battle menu to not rotate towards the player, making it hard to read
  10. - Fixed a bug that could cause the icons of enemy armies to be incorrectly displayed at the bottom of the screen
  11. - Fixed a bug that could cause units to be incorrectly rendered as LOD models in the building menu
  12. - Balancing: Attack values and combat modifiers of the units have been adjusted. The advantages over other unit types are now more pronounced
  13. - Fixed a bug that could lead to incorrect triggering of the inhabitants' sleep animation during the day
  14. - Fixed a bug that could cause the display of knights' hit points in the combat menu to be incorrect
  15. - Fixed a bug that could lead to incorrect position calculation, causing the AI's inhabitants to walk across the map
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