- Patch Notes 1.11.7
- Hey slugcats,
- We have a new set of patch notes hot and ready.
- This patch adds Watcher to safari mode, improves pathing, and more… so much more… The patch notes are two pages long.
- Patch Notes
- Safari Mode is now available for the Watcher campaign's regions and creatures (there are no new tokens to collect, the orange tokens in Watcher's campaign will unlock both arena map & safari region)
- now appear throughout the Watcher campaign's regions.
- Visual polish to the , including a big graphical overhaul and rebalancing of the ripple jellies.
- Improved pathing to warp points.
- Better and positioning in rotted rooms.
- Made and more resistant to wind currents.
- Fixed duplicating and having erroneous collision when reloading a room.
- Fixed from being able to be pulled into warp points.
- Fixed a crash if you tried to create a while outside of the screen bounds.
- Fixed corruption erroneously appearing near the respawn room at the start of Watcher's campaign if you revisit it more than once before meeting for the first time.
- Fixed certain music events failing to stop playing after performing a .
- Fixed unplucked karma flowers still staying attached to their stems after being pulled through a .
- Fixed inconsistencies where or may show wrong visuals, or sealed warps may visually reappear after being sealed.
- Fixed inconsistencies in the that could occur if dying on the same cycle that you sealed a .
- Fixed inconsistencies in the where could sometimes show up on the map even though they're unusable.
- Fixed markers not showing up when viewing region maps inside of the hibernation screen and title screen Region menu.
- Fixed some situations where the ends up scrolled to random or undiscovered locations on the map when the map is first opened for viewing.
- Fixed "Vulnerable Jellyfish" Remix config not actually making jellyfish vulnerable to spear throws.
- Fixed "Breath Time Leniency" Remix config only giving leniency to Rivulet and not to any other slugcats.
- Fixed a select few creatures that would crash the game if adult attempted to grab them.
- Fixed a select few noise sources that could crash the game with too when they tried to react to the noise.
- Fixed the volume of the background audio not adjusting properly during the final encounter in .
- Fixed some creatures failing to be sedated by nearby echoes.
- Fixed Overseers and ripple spawns being able to be killed by Thermal Relay's zappers.
- Fixed the extra cycles you get from Pebbles in Hunter's campaign not persisting if you died or visited an echo immediately after getting the extra cycles.
- Fixed slugpups sometimes spawning inside shelters that aren't accessible to the slugcat you're currently playing with.
- Fixed the Dragon Slayer passage being glitchy if you changed the enabled state of More Slugcats and Watcher DLCs mid-playthrough.
- Fixed some progression data persisting after resetting your save file that wasn't meant to persist (like Watcher character profile art, and tutorial flags).
- Fixed the special Watcher title screen illustration reverting to the normal Watcher title screen illustration if you entered and exited from Expedition mode.
- Fixed a softlock that could potentially happen if holding a directional key while Hunter's intro cutscene was loading.
- Fixed not being able to trigger most of the music triggers in the game when playing Inv's campaign.
- Fixed some broken spawns in some of the arena maps in Competitive mode.
- Fixed a few dangerous Watcher creatures which didn't trigger the threat music when hostile.
- Fixed and their packs never wandering a region if the wrong scavenger became the leader of their pack.
- Adjusting some Watcher music triggers to tweak levels of repetition or frequency of playback, and to fix a few that wouldn't trigger at all.
- Made it so you can still return to the hibernation screen after seeing a Watcher dream sequence.
- Added protection against flame jets when sitting inside of pipe entrances or traveling through a pipe.
- Made display every time a sealed warp is visited on a cycle, not just on the first time it is visited.
- Improved the swimming and pipe traversal behavior for Frogs and Rats.
- Made it so multiple frogs can attach at the same time to larger creatures.
- Improved the path following for .
- Improved the collision handling and interaction between creatures and sloped terrain.
- Improved Yellow Lizard pack behavior by having them no longer treat dead lizards in their pack as active members of the pack.
- Some nerfs to and , fixed softlock with inside of shelters.
- Made creatures more actively try to avoid touching shelled Barnacles.
- Added more varied inter-creature relationships for creatures.
- Modified diets.
- Some visual polish to despawning and ripple spider spawning.
- Improved the speed that rooms bake for region modders.
- If you run into any issues please report them here!
- https://bugs.akuparagames.com/rain-world/bugs
- -riv otter