For The Players Update!
Hello Knights!
Before we dive into the details for Update 1.5 - For The Players, we have some exciting news! Ember Knights has joined PixElated Fest, going live at 1:00 pm EST (10:00 am PST) today!
We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Ember Knights joins PixElated Festival this week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.
Ok, now on to the details for Update 1.5 - For The Players! Reminder, this is our last update before Ember Knights 2.0 - Wrath of the Architect!
It's hard to believe that it's already been a year since we launched Ember Knights 1.0! Despite the Stewards working tirelessly to maintain the Nexus, they've also been noticing all the heroic work you've been putting in and they took the time to give you a little gift!
When you fire up 1.5, you'll see a couple Stewards ready to present you with their little token of appreciation!
Complete Patch Notes
Note: items marked with 🔥 are a result of player feedback.
New Content and Features
Save & Quit 🔥
Quit from pretty much anywhere and be able to resume your run at a later date!
Multiplayer Improvements 🔥
Updated a bunch of achievements and challenges in multiplayer games so clients also get credit for unlocking the achievement
Weapons Training - Unlock your first new weapon
Record Keeper - Unlock the Compendium
A Fire Ignited - Restore Ember to the Ember Tree
Orbs Orbs Orbs - Identify your first Relic Orb
Strange Markings - Identify your first Skill Tablet
Master at Arms - Unlock all weapons
Weapon Engineer - Unlock weapon modding
Updated to award clients with Care Package relics
Updated to award clients with Mimic King's Consort for beating the minigame
Updated to award clients with Bob's Containment Field for completing the broken jar sequence
Updated so clients get credit for discovering relic orbs
Updated to still spawn skill tablets if any of the players still need it
Updated the Marvin sequence so it plays any sequences that have not been seen by a client
Updated to allow players to use their last equipped weapon
Updated the player select screen to support choosing your player color from your color presets
Added Rejoin to the multiplayer menu in the Main Menu
Updated Steam invites to support reconnects
Updated the HUD so the player’s is always on the left
Updated the HUD and boss health bars to hide when the player runs behind them
Updated the Options menu and added a settings tab
Revive Improvements 🔥
Automatic revives after 3 combat rooms
Updated the HUD to display the correct revive message
Visual Clarity Improvements 🔥
Updated the player indicator to show a ring and arrow that match the player’s flame color
Added a toggle in the Options menu to turn this on or off
Added a dimmer to the Options menu for adjusting the opacity of the HUD
Mouse Functionality Improvements 🔥
Added mouse functionality to all remaining screens
Selectors (skill, relic, stat)
Relic refinement selector and shop
Dialogue advancing
Ember Shrine
Offering Pit
Cinematic replay
Ember Tree UI Improvements 🔥
We reworked the Ember Tree UI to look more like the Ember Shrine and function like the weapon modding UI. We also added your current upgrades to the Ember Tree tooltip, so you no longer need to open the UI just to see what upgrades you have equipped.
Golden Steward
As a fun little bonus, you can now encounter Goldie throughout a run. Defeat this glittery little loot Steward and he'll be sure to reward you with his stash of gold!
Special Anniversary Steward Gift & New Player Color 🔥
It's been about a year since we released 1.0 and the Stewards have been paying attention to all your hard work over this past year. They've worked really hard on a neat little present for you and it can be found on your first visit back to the Nexus!
Balancing & Minor Adjustments
Before we talk about the balancing changes, we'd like to extend a heartfelt thanks for everyone that tested these changes on the experimental beta branch and provided their thoughts. The feedback was incredibly valuable! â¤ï¸
Skills 🔥
Updated ultimate upgrades to no longer automatically equip after 2 upgrades are equipped
Removed upgrade options from the skill selectors in Scoggfirth
Updated a bunch of individual upgrades:
Blast Bomb Upgrade III - Reduced damage on the 3 bombs by 50%
Knight's Charge Ultimate Upgrade - Requires hitting unique enemies to refresh
Warrior Wisps Upgrade III - Reduced healing by 50%
Hailstone Armor Upgrade III - Invulnerability clears after 4s or when you attack or cast another skill
Ballista Upgrade II - Reduced damage on the 3 arrows by 33%
Ballista Upgrade III - Reduced healing from 2 to 1 with a maximum of 15 HP per Ballista. Added a 5s cooldown
Judgment Upgrade I - Reduced damage on the additional set of lightning bolts by 50%
Seek and Destroy Upgrade II - Reduced healing by 50%
Cloak and Dagger Upgrade I - Reduced damage on the 3 daggers by 33%
Arlan's Lucky Dice Upgrade I - Set a limit of 1 food item and 1 stat gem per room
Arlan's Lucky Dice Upgrade II - Set a limit of 2 Wisps and 1 Ballista. Additional rolls will replace the current Wisp or Ballista
Arlan's Lucky Dice Ultimate Upgrade - Updated to require a perfect cast. Second dice deals 75% damage
Soul Siphon Upgrade II - Reduced damage on additional lasers by 50%
Gravity Well Upgrade I - Reduced the range of the laser. Updated the distance to be controlled by the charge time
Relics
Updated the following relics:
Spell in a Bottle
Removed the ability for the projectiles from this relic to refresh skills
Reduced projectile damage from 25 to 15
Magic Tome
Reduced AOE damage from 25 to 20
Pristine Band
Reduced base health gain from 5 to 3
Reduced max owned from 5 to 4
General
Suppression Obelisk changed from lifetime to hit counter
Added a skill selector or relic refinement to empty secret rooms 🔥
Added number of loops and chain of perfect rooms to the summary screen 🔥
Added a windowed option 🔥
Reduced the volume on the company logos 🔥
Bug Fixes
Last but not least, we fixed a few pesky bugs.
Fixed a bug where killing enemies wasn’t updating the relic orb enemy kill counter on the save slot 🔥
Fixed a bug where enemies could become pulled before finishing their spawn animation 🔥
Fixed a bug with Praxis where he could occasionally teleport out of the room 🔥
Fixed a bug with Shared Fate and Praxis buffed enemies where players would take more damage than they should 🔥
Fixed a bug with Effigeist where his HP would increase after being frozen
Fixed a bug with Hypercharger where his attack indicators could become displaced
Fixed a bug with Hailstone Armor’s Ultimate Upgrade where the ice ring could permanently freeze elite and champion enemies 🔥
Fixed a bug with Judgment’s Ultimate Upgrade where Praxis could take damage when he’s no longer visible in the room 🔥
Fixed a few issues with cursed relics and their cleansed versions where they weren’t being tracked consistently in the Compendium 🔥
Fixed some minor visual issues with the Knight when equipped with the Rift Hammer
Fixed a bug where skipping a selection in a selector could cause the game timer to resume ticking 🔥
Fixed a few multiplayer bugs related to the intro sequences for Praxis
Fixed a multiplayer bug where clients would only take 1 damage from Defense Bot’s projectile attack 🔥
Fixed a multiplayer bug where clients could identify Soul Siphon and Gravity Well again if the host hasn’t unlocked them yet 🔥
Fixed a multiplayer bug where some clients could not see the destroyed the Volt buff
Fixed a bug where the button mapping for skill upgrade details wasn’t appearing (Switch only) 🔥
That's it for now. See everyone at the release of Ember Knights 2.0 - Wrath of the Architect!
Remember to wishlist the DLC to stay up to date with all the latest news!
-Doom Turtle
Join the Community!
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Stay tuned for more news and updates!