1. Changelog v2.2.16.125988
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  3. New Content
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  5. Added Aluminium crafting options for Aluminium Ore recipes for gates
  6. Fixed issue where mount minimum/maximum temperature values weren't being set correctly
  7. Enabled logging for mounts/tames that fall out of world
  8. Disabled ticking on all ASkeltalItem root skeletal mesh components when not rendered. Now, mesh components will only tick when rendered, or when a montage is playing
  9. Adding pickup water tank audio to portable tank as well as jerrycan water
  10. Fixed being unable to drink from Water Jerry Can
  11. Fixed Crop Glasshouse Modifiers not recognising Reinforced glass for greenhouses
  12. Adding new audio for picking up jerrycan water. Audio, event and data table setup
  13. Fixed portable water barrrel emptying on pickup
  14. Added ability to fill containers and water storage from many water containers
  15. Fixed Water Jerry Can being unable to water mounts
  16. Fixed crafting time on portable water storage and water jerry can
  17. Added popup that warns user of increased loading times when enabling RTX via the settings menu
  18. Fixed issue where beacon name wasn't showing on tooltip. Increased portable beacon name max character length
  19. Portable Beacons can now be named. Portable Beacons now have hover tooltips on map screen that show name, owner, and distance. Portable Beacon icons on compass can now be configured to fade out at certain distances on a per-beacon basis
  20. Replaced workshop horse icons to the correct ones
  21. Added the two missing hair colours for the white and black horses, so all three horse colour have appropriate, distinct hair colour. Icons will still need to be updated
  22. Added new Tempered Glass Icons
  23. Fixed material UV issues with the Tempered glass building
  24. Add mount and pet temperature affects. Most mounts have talents to mitigate temperature, while all pets have base talents that mitigate temperature
  25. Arctic/Desert/Volcanic feed have cold and heat resistance for mounts. Base animal feed has a small amount of cold and heat resistance
  26. Fixed multiple material mismatch issues with the Tempered glass building tier, all through Data table entries
  27. Setting crude ammo to 100% break chance
  28. Adding slight bleed chance to crude ammo
  29. Adding and unlocking Reinforced Glass Talents / Items / Icons and removing water to craft reinforced modifier on glassworking bench
  30. Adding ability to add modifiers to players, mounts, objects when they are within certain biomes
  31. Unlocking Railing Gates for all Trim Sets
  32. Adding Water Jerry Can T3
  33. Adding Portable Water Tank T4
  34. Adding Water Can (t3) and water barrel (t4)
  35. Soups and Stews now give a small amount of water when consumed
  36. Added descriptions for anti-parasitics explaining they affect dystentry
  37. Increase Survival Kit cost by adding rope, organic resin and charcoal. This better reflects the tech and prep level of the kit
  38. Increase decay time of pies, pastry and rolls
  39. Update Glass durability row to have its own row (no gameplay change)
  40. Initial setup of Tempered Glass reskin blueprints
  41. Mount icons now only appear on compass when within 50m of mount (instead of all the time). You can now hover over mount icons on the map to display the Mount/Tame's name
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  44. FIxed
  45. [expand type=details expanded=false]
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  47. Switched BP_DeployableBase's VisibilityBasedAnimTickOption to OnlyTickPoseWhenRendered to ensure no ticks happen when not rendered (pose was still being ticked even when montages weren't playing)
  48. Correcting the jerrycan water outpost to SFX bus. Reduction in volume of footstep carry water sounds
  49. Returned savory pies and rolls decay rate, updated decayable name to sweet pie and only increased spoil time of sweet pies
  50. Making player movement with water jerry can more subtle until I can figure out how to get the fill amount to work
  51. Fixed cases of items being deployed with out of date stats
  52. Volume adjustment to portable water tanks
  53. We now immediately force a terrain anchor re-evaluation whenever a Mount/Tame starts falling
  54. Thumper now switches to updating AnimBP every frame when active (fixes bug introduced with recent animbp optimisation pass)
  55. Updated deployable actor AnimBPs to disable re-initialisation of StateMachine nodes when going from not rendered -> rendered
  56. Adding audio for carrying jerrycan water or portable tank. Footstep carry audio and drop audio. To be adjusted based on if the container is empty or full
  57. Also made deployable main SK meshes not tick when non-rendered
  58. Fixed Vegetarian buff not applying to Smashed Avocado
  59. Added icon to indicate when needler is performing it's relocation move
  60. Made the signle shot deploy audio for trail beacon even more subtle to account for people putting multiple down in small area
  61. Fix Swamp Water escalation
  62. Add additional escalation to Sulfur Water
  63. Fixed bug where buffalo couldn't walk from stone stairs up to connected stone floor. Mount head blocker components now affect cloth physics (leather curtain doors)
  64. Fixed DNT typo
  65. Change in lighting to the wood rag torch to be inline with other early light sources
  66. Fixed Glassworking Bench indicating a water connection is required for crafting Reinforced Glass (as this is now a seperate recipe)
  67. Fixed issue where internal minimum temperature for mounts was above defined minimum comfortable temperature
  68. Fixed BP_BiomeOverride not correctly applying biome modifiers to mounts when entering
  69. Plough Cart no longer creates empty dirt mounds when you run out of seeds to sow
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  72. Future
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  74. Added KNI_Hornet_Throwing knife
  75. Adding in new nul sector assets to use for mission as spawnable items, all prefixed as Bunker in item template
  76. Added White Out VFX Assets
  77. Fixed issue where animals weren't spawning above level 50 even if their spawn area had a higher level specified
  78. Added Vertex Animated Flags asset pack to project
  79. Cliff Placement in Outpost 9, on Red Quad
  80. Outpost_012 - cliff placement, new moss material variants for LC macros and cliffs
  81. Merge Ashlands temperature curve (must have been squished in merge)
  82. Fixing Modifier State Compile Error
  83. Cliff Pass and Landscape Painting Pass, Outpost 11
  84. Fixed Ice Mammoth Chandelier wrong deployable setup
  85. Fixed compile error inside UMG_Beacon_Customisation
  86. Adjustment to scyther pickaxe
  87. Added warning line subtitles for Ashlands mission
  88. Adding second version of Needler Albedo and carcass to use in Nul Sec
  89. routing scyther events correctly and also rebuilding banks to help fix bankshiz
  90. Added larger modifier background icon frame and a cyan version
  91. Added tainted sulfur water icon
  92. 'Dry_Atmosphere' modifier is now 'Extreamly Arid' and no longer has a spoil timer increase
  93. Adding new biome modifier enum type so biome modifers are displayed differently to bring attention to them
  94. Adding initial setup for New Promtheus Missions
  95. Adding in Null Sector props to use for the bunker, various broken items and decorative props to use in the room / mission
  96. Adding new dialogue for Ashlands Story Mission
  97. Remove small herbivores from Ashlands and Ice Sheet, lowered spawn density of creatures in these areas
  98. Made deploying trail beacons even more subtle to match the removal of the beeping
  99. Reimported Apex Meshes and Fixed Mat Pyramid Hip Roof Pieces Beam
  100. Removing secondary layer from deploying trail beacon
  101. Removing beeping from the trail beacons
  102. Added dirty variant of the scyther tank trophy and added it to the blueprint
  103. Updated the scyther trap animations to have the arms extended out further
  104. Adding in branch base swing and idles for tree movement implementation, extra anims to follow
  105. Cliff Placement in Outpost 9, on Red Quad
  106. Cliff Pass and Landscape Painting Pass, Outpost 11
  107. Outpost_012 - cliff and macro placement
  108. Adding scyther spear audio whoosh and impact flesh event etc
  109. Adding appropriate audio for scyther pickaxe and spear etc
  110. Fix Stretched Texture Pyramid Hip Roof Pieces Beam
  111. Added smaller basalt columns around the arena based on feedback, Rock Golem Arena
  112. Fixed slugs trying to use goap montage and freezing when spawned in water
  113. Adding separate event for lava flyer nest egg with different eq / spacial settings
  114. Cliff Pass and Landscape Sculpting Pass, Outpost 11
  115. More fine tunes and tweaks to distances and reverb and spacialisers / volumes of all 3 sizes of the hammerhead slug. Improved hammer Small death audio
  116. Fixed up Alpha issues in terrain 19 spawn map
  117. Adding Meshes for Scyther Pick, Scyther Aquarium, Scyther Trophy, Scyther Bolts & Arros, Scyther Spear
  118. Adding Talents for Sycther Aquarium
  119. Adding Scyther Bolt item setup
  120. Adjustments to hammerhead slug. Added unique hammerhead slug death taunt audio and notify adjustments
  121. Moved Basalt Columns based on feedback and changed biome to cave, Rock Golem Arena
  122. Updated sandwom saddles with improved skinning and combines both UV sets so the textures are displayed properly
  123. Fixed missed decay change
  124. Fix a couple of modifier typos
  125. Updated ITM_Shield_IceMammoth
  126. Updated Croc Skin Saddle skeletal meshs with improved skinning
  127. Added DEP_Swamp_Ape_Attractor
  128. Deep Freeze will no longer produce ice in the Ashlands
  129. Increasing ashlands biome modifier water concumptio to 500%
  130. Adding Dry Atmopshere Modifier which increases water consumption and spoil rate
  131. The Ashlands now provides the Dry Atmosphere Modifier
  132. Cliff Pass and Landscape Painting Pass, Outpost 11
  133. Adding slime PM to poison spot to play correct footstep audio
  134. Adding spit sound to hammerhead slug ballistic. Adding hammerslug taunt medium death asset etc
  135. Outpost_012 - macro and cliff pass
  136. Updated swamp and lava lakes to have higher chance of dysentary and increased water and food usage, when drank unfiltered
  137. Small additional tweak to gas cooker sizzle audio
  138. Lots of updates and tweaks to the hammerhead slug audio. Adding unique slam montages and audio for each size variant of the hammerhead. Was previously using slug montages. various other changes to accomodate for different size versions
  139. Adding correct spit ballistics to the hammerhead slugs and also adding medium and small attack montages to the medium and small BT blueprints so they paly appropriate audio for both
  140. Reduced the overall fur length on the mammoth trophy slightly
  141. Switched off the physics on the mamoth trophy Gfur and replaced it with groomed splines
  142. Added all materials and textures for all assets for the Tempered Glass Tier of buildables. Also removed test assets that are no longer needed for the Sandworm Building Tier
  143. adjusted flicker for fire source lights
  144. Added Lava Flyer autonomous spawners to some of the new Ashlands areas
  145. Cliff Pass and Landscape Painting Pass, Outpost 11
  146. Cliff Placement in Outpost 9, on Red Quad
  147. Adding hammer slug projectile item data so it uses the correct hammer slug projectile audio
  148. Outpost_012 - water body placement and landscape sculpting
  149. Updated Ape_Boss_Hide asset with new design
  150. Adding hammer head death taunt audio events and notifys and unique ballistic travel and impact eventsfor more control etc
  151. Fixed bug where dirt mounds would lose their 'wet' material when you moved too far away
  152. changed poison box collider to full encapsulate the mesh. added proper bestiary table to hammerhead slug
  153. Blocking OEI from working in the Nullsector Biomes
  154. Outpost_012 - final adjustments to height/weightmap imports, map setup
  155. Adjustments to rock golem blocker spacializer and other small adjustments
  156. Rock Golem wall destroy BP
  157. Adding rock Golem destroy blocker event and blueprint imp. adjustments to roll velocity volume etc
  158. Updated iron bucket physical material
  159. updated deplayable setup data table with scyther trophy
  160. Changed incorrect row in spin attack for hammerhead slug
  161. Added destructible meshs for the Scyther trophies
  162. Added several ranged attacks, slug now more prefers ranged as it gets smaller. Spin attack shoots projectiles in all directions and then leaves a pool on the ground
  163. Added scyther boss trophies to the project
  164. Adding missing anim notifys and BP logic for golem attack roll
  165. Adding rock golem BP logic to account for velocity of roll. Removing continuous audio playing when cre is rolling
  166. Cliff Placement in Outpost 9, on Red Quad
  167. Cliff Pass and Landscape Painting Pass, Outpost 11
  168. Outpost_012 - landscape adjustments, weightmaps, first pass placing lakes
  169. Updated trophy deploy audio for the standing Ice Mammoth
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  171.