1. 1.2.0 Cooking and Farming Update
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  3. Hi Steam Community,
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  5. The Cooking and Farming update is here and brings with it a New Cooking System, Plant Composting, Fertilizer, New Furniture and a bunch of Quality of Life/UI Improvements and bug fixes.
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  9. New Cooking System
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  11. Meals can be cooked using the new Stove. Food cooked on the stove lasts significantly longer and combines the effects of different food into a single item.
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  14. Composting System
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  16. You can now compost plants, seeds and unused vegetables into Fertilizer using the new Composter. Fertilizer can be used to accelerate the growth of crops and saplings. It can also be used to grow new plants relevant to the biome you’re in when used on the ground.
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  19. New Furniture
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  21. 3 new furniture sets have been added. There are new Wooden Drawers/Cabinets for each wood type and new Sofas for each fabric color.
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  24. QOL/UI Improvements
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  26. There are a bunch of improvements to UI and QOL. The default max item stack size has been increased to 50 for most items and to 150 for plants. The crafting recipe guide has seen some much needed improvements with crafting recipe grouping for variant recipes and the addition of recipes for items produced using Useables.
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  28. Saplings now require a certain amount of space to grow with the amount of space required depending on the tree type. No more planting a sapling only to have it grow into another tree.
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  31. Notable Bug Fixes
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  33. The summon spell has been improved with summoned monsters immediately attacking the creature the player was looking at when cast. Summoned AI will now consistently attack bosses as well.
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  35. The ambient sound system has also seen some work with fixes to occlusion on some ambient sounds. The world should sound much more alive. There is also now more aggressive occlusion on flowing water sounds. You shouldn't hear nearby rivers when underground and in an enclosed structure.
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  38. What Comes Next?
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  40. In regards to the next gameplay content update. I am going to keep what I am working on a secret for a little while as I want it to be a surprise. I’m pretty excited to work on it. There is much more to come for the game so stay tuned.
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  42. As always thank you so much for the support and I hope you all enjoy the game :)
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  45. Patch Notes
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  47. Useables
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  49. Stove
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  51. Composter
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  53. Increased minimum item cook times on kiln and smelteries
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  55. Food
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  57. Vegetable Soup
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  59. Hearty Stew
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  61. Mushroom Chowder
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  63. Effects from food cooked using the stove lasts for 30 minutes and food cooked using the campfire now lasts 10 minutes
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  65. Items
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  67. Wooden Bowl
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  69. Fertilizer
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  71. Furniture and Decorations
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  73. Oak, Eucalyptus, Fig and Pine Cabinet
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  75. Oak, Eucalyptus, Fig and Pine Drawers
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  77. Red, Green, Blue, Orange, Yellow, Pink, Purple, White, Black Sofas
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  79. Basket
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  81. AI
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  83. Centipedes will now attack passive animals
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  85. Polar Bears will now attack Beetles
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  87. Hippos will now attack Centipedes
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  89. Emus, Boars, Crocodiles and Rams will now sometimes attack monsters like they do with the player
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  91. World
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  93. Updated structures with new furniture and useables. Will only apply to new worlds.
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  95. Achievements
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  97. Master Chef: Cook a meal using a Stove
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  99. Green Thumb: Use Fertilizer on a Crop
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  101. UI
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  103. When an item can interact with a useable the hammer icon will now appear on the crosshair. e.g hitting an anvil with a hammer to repair an item
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  105. Similar crafting recipes are now grouped together in the crafting guide. e.g wood type variants of the same item are shown together
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  107. When clicking on a crafting recipe ingredient to view the recipe for that ingredient an animation will now play highlighting the recipe
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  109. Items produced using Useables are now shown in the crafting recipe guide. e.g items you can produce in a kiln
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  111. Crosshair text indicating how much metal is in a smeltery and how much more metal is required to cast and item now uses the metal name instead of the ore name to better explain that most metal items can be melted down not just ore. e.g 500 more Copper Ore Required to Cast Sword Blade now reads 500 more Copper Required to Cast Sword Blade.
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  113. Improved sign editing UI to better indicate that multiple lines of text can be added to a sign
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  115. Misc
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  117. Saplings now require a certain amount of space to grow and cannot be planted too close to other saplings. The amount of space required depends on the tree type
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  119. Various improvements to physics simulation stability
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  121. Increased the minimum sunny weather time between two weather events from 20 minutes to 30 minutes
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  123. Adjusted concrete recipes to follow the same rules as fabric and stained glass
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  125. Cooked Toadstools are now darker in color
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  127. Food cooking on a Campfire now emits smoke
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  129. Items cooking in a Kiln now emit smoke
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  131. Added cook complete sounds to Campfire and Kiln
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  133. Added sounds and particles to placing vegetation and planting seeds
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  135. Added better occlusion to flowing water sounds. You should no longer hear rivers on the surface when you are underground or in a structure
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  137. Improved eating animation and sound
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  139. Increased default max item stack to 50
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  141. Increased max item stack for plants to 150
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  143. Picking up useables and props in creative mode no longer will add the item to your inventory
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  145. Improved the Summon Spell. Summoned AI will now attack the AI that the player was looking at when they cast the spell instead of needing to see the ai themselves.
  146.  
  147. Fixes
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  149. Fixed input not being flushed when steam overlay is opened
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  151. Fixed occlusion on some ambient sounds being overly aggressive
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  153. Fixed river reeds creative mode item mesh
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  155. Fixed player summoned AI not pathfinding to bosses correctly
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  157. Fixed tooltips that overlap the right edge of the screen having an incorrect position for 2 frames
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