1. Update v4.1.0.1:
  2. AI director and enemy spawns
  3. Minimal, Average, and Substantial Difficulties:
  4. Reduced spawn rate of Extremis enemies to match pre-Patch 4.0 levels
  5.  
  6. Ruthless Difficulty:
  7. Significantly reduced spawn rate of Extremis enemies
  8.  
  9. Weapons (only in Operations mode)
  10. Auto Bolt Rifle -> Damage increased by 20%
  11. Bolt Rifle -> Damage increased by 10%
  12. Heavy Bolt Rifle -> Damage increased by 15%
  13. Stalker Bolt Rifle -> Damage increased by 10%
  14. Marksman Bolt Carbine -> Damage increased by 10%
  15. Instigator Bolt Carbine -> Damage increased by 10%
  16. Bolt Sniper Rifle -> Damage increased by 12.5%
  17. Bolt Carbine -> Damage increased by 15%
  18. Occulus Bolt Carbine -> Damage increased by 15%
  19. Heavy Bolter -> Damage increased by 5%
  20.  
  21. Difficulty
  22. Ruthless: Player’s Armour is increased by 10%
  23. Additional note: Despite the last patch notes listing a decrease in Armour in Substantial difficulty, this change was mistakenly left out of our last update, hence why you won’t see it being reverted as part of this week’s patch.
  24. Lethal: “Tight Formation” system is removed
  25.  
  26.  
  27. AI
  28. Bots deal 30% more damage to bosses.
  29. Zoanthrope: Shield swap cooldown with another paired Zoanthrope is increased by 10%.
  30.  
  31. General Fixes & Tech
  32. Fixed a bug that caused roll distance to be shorter than before.
  33. Fixed bug with unlocking Lethal difficulty rewards decals.
  34. Crash fixes and general stability improvements.
  35.  
  36. Update v4.0.0.1:
  37. NEW CONTENT
  38. New Operation - Termination.
  39. This new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.
  40. Added Lethal difficulty for Operations
  41. Major highlights of it:
  42. Ammo Crates have limited refills per player.
  43. Majoris enemies can become enraged and will be more deadly and harder to kill.
  44. Armour restores from finishers only if you stay close to your battle-brothers.
  45. Overcoming such a challenge will grant you new cosmetics…
  46.  
  47. Added photo mode in Operations (works only in solo). Also, characters can now follow the camera with their eyes.
  48.  
  49. GAMEPLAY AND BALANCING TWEAKS
  50. Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.
  51.  
  52. Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.
  53.  
  54. Basic Auspex Scan: bonus damage on bosses is reduced by 30%.
  55.  
  56. Melta Charge: damage to bosses is reduced by 70%.
  57.  
  58. ​Enemy Spawn Director PvE:
  59. Tweaked idle spawns.
  60. Enemy variety within waves is now less random while enemy variety between waves is bigger.
  61. Extremis enemies can now spawn with additional enemies.
  62.  
  63. Difficulty:
  64. Ruthless: Ammo crates have limited refills per player.
  65. Ruthless: Player's armour reduced by 15%.
  66.  
  67. Note from the devs:
  68. "With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.
  69.  
  70. Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change."
  71.  
  72. PVP
  73. Increased delay between announcer messages in PvP.
  74. The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
  75. Fixed Power Fist in PvP dealing too much damage with short charged attacks.
  76.  
  77. AI
  78. Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
  79. Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.
  80.  
  81. CUSTOMISATION
  82. More options for colours customisation for Chaos:
  83. Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
  84.  
  85. Decal colours: Sotek Green, Khorne Red.
  86. Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
  87. Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
  88. Decals: Added new Chaos faction decals for the right shoulder.
  89.  
  90. LEVELS
  91. Vox Liberatis - Daemonhost: Disabled respawn until the last altar in the final arena.
  92.  
  93. GENERAL FIXES
  94. Fixed a bug where the Assault perk "Ascension" could kill its owner.
  95. Fixed a bug where the Sniper perk "Targeted Shot" wasn’t always working in some cases.
  96. Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
  97. Fixed an issue with the Tactical team perk "Close Targeting" not triggering properly.
  98. Fixed an issue with the Tactical perk "Radiating Impact" not triggering properly.
  99. Fixed an issue with the Sniper perk "Guardian Protocol" cooldown not working properly.
  100. Fixed an issue where sound was lost after switching the speaker configuration.
  101. Fixed several issues in Trials.
  102. Fixed several issues that were causing loss of saves.
  103. The Thunder Hammer perk "Patience Rewarded" description is now accurate with its actual effect (added "When your Health is below 30%” part).
  104. Lots of minor UI fixes and improvements.
  105. Lots of minor animation fixes and improvements.
  106. Localisation fixes.
  107.  
  108. TECH
  109. Crash fixes and general stability improvements.
  110. Fixed several connectivity issues causing disconnects for players.
  111. Slightly improved performance.
  112. Fixed issues controllers not working with Steam Input enabled.
  113.  
  114. RENDER IMPROVEMENTS
  115. General improvements and fixes.
  116.  
  117. Update v3.1.0.1:
  118. Fixed several crashes
  119. Fixed heavy stutters on some CPUs
  120. Fixed launch issue on Linux and Steam Deck
  121. Fixed issue with dynamic resolution and ultrawide screens
  122. Fixed issue with upscalers using wrong resolution parameters
  123.  
  124. Update v3.0.0.1:
  125. New features
  126. The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
  127. Ultrawide support for PC
  128. Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
  129. Added What's New & Message of the Day
  130. Added option to reset custom colour presets
  131.  
  132. Gameplay and balancing tweaks
  133. The marking tool has been updated:
  134. - Improved responsiveness and comfort of Social Wheel control with a mouse
  135. - Disabled unnecessary objects that do not require highlighting and worked poorly with it
  136. - Several minor bug fixes
  137.  
  138. Power Fist: Damage for fully charged attacks has been greatly increased
  139.  
  140. Heavy Plasma:
  141. - Base ammo increased by 5. Blast damage radious increased.
  142. - Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.
  143. - Base damage slightly increased by 10%.
  144.  
  145. Med Stims restore contested health in addition to actual healing
  146.  
  147. Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
  148.  
  149. Campaign
  150. Difficulty:
  151. Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  152. Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
  153.  
  154. Bots:
  155. Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  156. Bots will now help focus-firing zoanthropes when the player attacks them.
  157. Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  158. Bots are now allowed to help with Gargoyle objectives
  159. Fixed a variety of bugs related to bots getting stuck
  160. Fixed a bug where bots can run out of ammo on weapons without a magazine
  161.  
  162. Operations Mode
  163. Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
  164. - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
  165. - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
  166. - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
  167. - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
  168. - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  169.  
  170. Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  171. Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  172. Assault Class: Base groundpound damage increased by 30%
  173. Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
  174.  
  175. PVP
  176. Improved player spawn system. It should make spawn killing more difficult
  177. Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
  178.  
  179. AI
  180. Reduced ability to stunlock enemies with ranged attacks across all AI characters
  181. Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  182. Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  183.  
  184. Zoanthrope:
  185. - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
  186. - Psychic scream damage reduced from 11 to 8
  187. - Psychic scream effective range reduced from 50 to 40m
  188. - Psychic scream cast range is reduced by 10m
  189.  
  190. Termagant:
  191. - Fleshborer spray attack damage reduced from 1 to 0.5
  192. - Flashborer spray attack damage reduced from 0.3 to 0.1
  193.  
  194. Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  195.  
  196. Rubric Marine With Warpflamer:
  197. - Icon of flame damage reduced from 9 to 6
  198. - Flamer burst damage reduced from 6 to 4 per shoot
  199. - Flamer shooting damage reduced from 6 to 4 per projectile
  200. -Health reduced by 10%
  201.  
  202. Rubric Marine with Boltgun:
  203. - Spray attack damage reduced from 1.5 to 1
  204. - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
  205. - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
  206.  
  207. Tzaangor With Shield: HP greatly reduced
  208.  
  209. Carnifex:
  210. - Rage phase updated, carnifex becomes faster and more aggressive
  211. - Taunt frequency reduced
  212. - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  213.  
  214. Hive Tyrant:
  215. - Health slightly increased.
  216. - Resistance to explosives and melta weapons increased by 20%.
  217.  
  218. Customization
  219. Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  220. Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  221. Vanguard Relic Right Greave part now requires 29 victories instead of 36
  222. Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately
  223.  
  224. Maps
  225. Fixed several issues that were preventing players from progressing within some levels
  226. Fixed a lot of minor collision issues
  227. Tweaked dust storm density and duration in Ballistic Engine operation
  228. Tweaked Heldrake fire timings on the bridge in Reliquary operation
  229. Trials can be now accessed via Hypnomat in Armoury
  230.  
  231. General fixes
  232. Fixed a bug where changing loadout mid operation would restore your health
  233. Improved Jump Pack Ability responsiveness
  234. Fixed several issues in Trials
  235. Fixed a bug where in some rare cases controls would stop working after performing a finisher
  236. Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
  237. Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
  238. Fixed Announcer spam in Eternal War mode
  239. Fixed multiple ways of duplicating ammo in Operations mode
  240. Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  241. Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
  242. Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  243. Fixed several issues that were causing loss of saves
  244. Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
  245. Lots of minor UI fixes and improvements
  246. Lots of minor animation fixes and improvements
  247. Localization fixes
  248.  
  249. Update v2.1.0.1:
  250. Patch Notes
  251. Crashes and bug fixes
  252. Fixed some rare possible crashes when starting the game
  253. Fixed a rare possible crash that occured during the first cutscene
  254. Fixed several other rare crashes
  255. Fixed several rare bugs that were causing soft locks in the story mode
  256. PC Only
  257. Optimized CPU behavior on high end CPUs
  258. On top of that first quick fix, we're preparing a bigger patch for later in September. This patch will bring, among other things:
  259. Ultrawide support
  260. Private PvE lobbies
  261. Sparring Arena in the Battle Barge