- Update v4.1.0.1:
- AI director and enemy spawns
- Minimal, Average, and Substantial Difficulties:
- Reduced spawn rate of Extremis enemies to match pre-Patch 4.0 levels
- Ruthless Difficulty:
- Significantly reduced spawn rate of Extremis enemies
- Weapons (only in Operations mode)
- Auto Bolt Rifle -> Damage increased by 20%
- Bolt Rifle -> Damage increased by 10%
- Heavy Bolt Rifle -> Damage increased by 15%
- Stalker Bolt Rifle -> Damage increased by 10%
- Marksman Bolt Carbine -> Damage increased by 10%
- Instigator Bolt Carbine -> Damage increased by 10%
- Bolt Sniper Rifle -> Damage increased by 12.5%
- Bolt Carbine -> Damage increased by 15%
- Occulus Bolt Carbine -> Damage increased by 15%
- Heavy Bolter -> Damage increased by 5%
- Difficulty
- Ruthless: Player’s Armour is increased by 10%
- Additional note: Despite the last patch notes listing a decrease in Armour in Substantial difficulty, this change was mistakenly left out of our last update, hence why you won’t see it being reverted as part of this week’s patch.
- Lethal: “Tight Formation†system is removed
- AI
- Bots deal 30% more damage to bosses.
- Zoanthrope: Shield swap cooldown with another paired Zoanthrope is increased by 10%.
- General Fixes & Tech
- Fixed a bug that caused roll distance to be shorter than before.
- Fixed bug with unlocking Lethal difficulty rewards decals.
- Crash fixes and general stability improvements.
- Update v4.0.0.1:
- NEW CONTENT
- New Operation - Termination.
- This new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.
- Added Lethal difficulty for Operations
- Major highlights of it:
- Ammo Crates have limited refills per player.
- Majoris enemies can become enraged and will be more deadly and harder to kill.
- Armour restores from finishers only if you stay close to your battle-brothers.
- Overcoming such a challenge will grant you new cosmetics…
- Added photo mode in Operations (works only in solo). Also, characters can now follow the camera with their eyes.
- GAMEPLAY AND BALANCING TWEAKS
- Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.
- Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.
- Basic Auspex Scan: bonus damage on bosses is reduced by 30%.
- Melta Charge: damage to bosses is reduced by 70%.
- ​Enemy Spawn Director PvE:
- Tweaked idle spawns.
- Enemy variety within waves is now less random while enemy variety between waves is bigger.
- Extremis enemies can now spawn with additional enemies.
- Difficulty:
- Ruthless: Ammo crates have limited refills per player.
- Ruthless: Player's armour reduced by 15%.
- Note from the devs:
- "With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.
- Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change."
- PVP
- Increased delay between announcer messages in PvP.
- The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
- Fixed Power Fist in PvP dealing too much damage with short charged attacks.
- AI
- Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
- Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.
- CUSTOMISATION
- More options for colours customisation for Chaos:
- Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
- Decal colours: Sotek Green, Khorne Red.
- Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
- Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
- Decals: Added new Chaos faction decals for the right shoulder.
- LEVELS
- Vox Liberatis - Daemonhost: Disabled respawn until the last altar in the final arena.
- GENERAL FIXES
- Fixed a bug where the Assault perk "Ascension" could kill its owner.
- Fixed a bug where the Sniper perk "Targeted Shot" wasn’t always working in some cases.
- Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
- Fixed an issue with the Tactical team perk "Close Targeting" not triggering properly.
- Fixed an issue with the Tactical perk "Radiating Impact" not triggering properly.
- Fixed an issue with the Sniper perk "Guardian Protocol" cooldown not working properly.
- Fixed an issue where sound was lost after switching the speaker configuration.
- Fixed several issues in Trials.
- Fixed several issues that were causing loss of saves.
- The Thunder Hammer perk "Patience Rewarded" description is now accurate with its actual effect (added "When your Health is below 30%†part).
- Lots of minor UI fixes and improvements.
- Lots of minor animation fixes and improvements.
- Localisation fixes.
- TECH
- Crash fixes and general stability improvements.
- Fixed several connectivity issues causing disconnects for players.
- Slightly improved performance.
- Fixed issues controllers not working with Steam Input enabled.
- RENDER IMPROVEMENTS
- General improvements and fixes.
- Update v3.1.0.1:
- Fixed several crashes
- Fixed heavy stutters on some CPUs
- Fixed launch issue on Linux and Steam Deck
- Fixed issue with dynamic resolution and ultrawide screens
- Fixed issue with upscalers using wrong resolution parameters
- Update v3.0.0.1:
- New features
- The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
- Ultrawide support for PC
- Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
- Added What's New & Message of the Day
- Added option to reset custom colour presets
- Gameplay and balancing tweaks
- The marking tool has been updated:
- - Improved responsiveness and comfort of Social Wheel control with a mouse
- - Disabled unnecessary objects that do not require highlighting and worked poorly with it
- - Several minor bug fixes
- Power Fist: Damage for fully charged attacks has been greatly increased
- Heavy Plasma:
- - Base ammo increased by 5. Blast damage radious increased.
- - Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.
- - Base damage slightly increased by 10%.
- Med Stims restore contested health in addition to actual healing
- Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
- Campaign
- Difficulty:
- Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
- Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
- Bots:
- Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
- Bots will now help focus-firing zoanthropes when the player attacks them.
- Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
- Bots are now allowed to help with Gargoyle objectives
- Fixed a variety of bugs related to bots getting stuck
- Fixed a bug where bots can run out of ammo on weapons without a magazine
- Operations Mode
- Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
- - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
- - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
- - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
- - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
- - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
- Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
- Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
- Assault Class: Base groundpound damage increased by 30%
- Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
- PVP
- Improved player spawn system. It should make spawn killing more difficult
- Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
- AI
- Reduced ability to stunlock enemies with ranged attacks across all AI characters
- Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
- Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
- Zoanthrope:
- - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
- - Psychic scream damage reduced from 11 to 8
- - Psychic scream effective range reduced from 50 to 40m
- - Psychic scream cast range is reduced by 10m
- Termagant:
- - Fleshborer spray attack damage reduced from 1 to 0.5
- - Flashborer spray attack damage reduced from 0.3 to 0.1
- Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
- Rubric Marine With Warpflamer:
- - Icon of flame damage reduced from 9 to 6
- - Flamer burst damage reduced from 6 to 4 per shoot
- - Flamer shooting damage reduced from 6 to 4 per projectile
- -Health reduced by 10%
- Rubric Marine with Boltgun:
- - Spray attack damage reduced from 1.5 to 1
- - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
- - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
- Tzaangor With Shield: HP greatly reduced
- Carnifex:
- - Rage phase updated, carnifex becomes faster and more aggressive
- - Taunt frequency reduced
- - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
- Hive Tyrant:
- - Health slightly increased.
- - Resistance to explosives and melta weapons increased by 20%.
- Customization
- Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
- Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
- Vanguard Relic Right Greave part now requires 29 victories instead of 36
- Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately
- Maps
- Fixed several issues that were preventing players from progressing within some levels
- Fixed a lot of minor collision issues
- Tweaked dust storm density and duration in Ballistic Engine operation
- Tweaked Heldrake fire timings on the bridge in Reliquary operation
- Trials can be now accessed via Hypnomat in Armoury
- General fixes
- Fixed a bug where changing loadout mid operation would restore your health
- Improved Jump Pack Ability responsiveness
- Fixed several issues in Trials
- Fixed a bug where in some rare cases controls would stop working after performing a finisher
- Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
- Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
- Fixed Announcer spam in Eternal War mode
- Fixed multiple ways of duplicating ammo in Operations mode
- Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
- Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
- Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
- Fixed several issues that were causing loss of saves
- Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
- Lots of minor UI fixes and improvements
- Lots of minor animation fixes and improvements
- Localization fixes
- Update v2.1.0.1:
- Patch Notes
- Crashes and bug fixes
- Fixed some rare possible crashes when starting the game
- Fixed a rare possible crash that occured during the first cutscene
- Fixed several other rare crashes
- Fixed several rare bugs that were causing soft locks in the story mode
- PC Only
- Optimized CPU behavior on high end CPUs
- On top of that first quick fix, we're preparing a bigger patch for later in September. This patch will bring, among other things:
- Ultrawide support
- Private PvE lobbies
- Sparring Arena in the Battle Barge