- Update 5.0:
- Equipment & UI:
- added the 5th Combat art slot and Weapon slot
- added the 3rd and 4th relic sets
- fixed various visual issues where changing the relic sets would not update the hud or armor displays correctly
- added the 4th, 5th and 6th Potion slots
- 2 potion slots will now be unlocked every at level 1, level 2 and level 5 each
- due to the new total number of potion slots using potions with the controller now requires cycling through the slots by pressing dpad left twice, pressing dpad left once will consume a potion of the highlighted slot
- fixed a bug where empty but unlocked potion slots were being classified as disabled
- active equipment slots now change to the "hovered" state correctly, as navigating with the controller could be confusing when an active slot would not change visually when focussed
- expanded the inventory grid by 2 rows to a total of 180 cells
- a button for Smithing has been added to the inventory screen, but it will be disabled until Patch 6 as it is not yet functional
- Mounts, Statistics (active bonus stats), Smithing and Scrapping buttons are now present as icons in the bottom of the inventory screen
- the Statistics button now opens ONE singular, but scrollable list, which remains open until the button is pressed again, or until the inventory is closed
- due to screen space limitations, buffs are no longer present in the inventory screen and potions are no longer present in the combat arts screen
- fixed a bug where buffs could not be assigned with the controller in ultrawide screen resolutions
- fixed a bug where closing the combat art screens window while a combo was opened would result in a crash
- the game is now paused while any menu screen is open
- fixed various issues where elements that were supposed to be scrollable were not
- fixed an issue where Quest descriptions of quest steps following the initial starting text would be cut off
- added new rml modifiers ``forced-nav´´ to improve UI navigation with controllers
- added a new rml modifier ``@media (theme: handheld)´´ that affects the UI when the game is being played on a handheld device
- overhauled the UI to be more readable when the game is being played on a handheld device
- fixed a crash where certain screen resolutions would cause scrollable elements to run into an infinite loop (namely the stash chest on the steamdeck)
- Controller Quick Casting:
- adding quick casting combat arts and hot-switching weapons to specific slots to controllers
- Combat Arts:
- Hold down RT/ R2
- Then press the following buttons to trigger the combat art in the respective slot
- (LB/ L1 )
- (X/ ☠) (Y/ △ )
- (A/ ✕ ) (B/ O )
- the selected combat art will be executed and upon releasing RT/ R2 the selection will revert back to the combat art that was active before the quick cast
- the previous methods of using and selecting combat arts are still functional
- Weapons:
- Hold down LT/ L2
- Then press the following buttons to select the weapon in the respective slot
- (RB/ R1)
- (X/ ☠) (Y/ △ )
- (A/ ✕ ) (B/ O )
- switches to the selected weapon and executes an attack, the weapon will now be permanently selected
- the previous methods of using and selecting weapons are still functional
- Other changes:
- fixed NVIDIA 50XX series GPUs not being detected correctly, resulting in the integrated graphics card being used
- fixed a memory leak with the video decoder, resulting in rapid accumulation of memory while a video was playing
- fixed a bug where skipping the intro videos could disable movement
- fixed a bug where the minimap would rapidly switch between locations on game start
- fixed a bug where black bars for cutscenes would not be displayed correctly
- fixed a bug where a second fade in would be played after leaving/entering dungeons
- fixed a bug where additional damage floating texts would overlap with the regular damage numbers with the help of @Marko
- fixed a Loca ID for the Sound directions with the help of @atraxy
- fixed an issue where the sound volume after fade-in would be wrong
- fixed a some cases where loca formatting for numbers would lead to confusingly displayed numbers
- added support to rebind controlls to the arrow keys
- added a init.txt file to the scripts folder, that allows overwriting the Language via ``sys.setLanguage("nameOfYourLanguageFolder")´´
- (make sure to remove the -- before the system command aswell)
- this script effects text, speech and video files, allowing GoG users to set their preferred language outside of the installer
- added various quests to free play which were previously not available in the gamemode
- Update 4.0:
- Gameplay
- fixed the shadow warrior dual wield run animation
- fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted
- fixed an issue where leveling a combat art beyond 200 would reset its level
- fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it
- fixed multiple issues with ranged projectiles
- fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons
- fixed an issue where jump animations would fast forward to the finish when movement input is given
- fixed an issue where the current target was lost when it moved from longRange into shortRange
- fixed a crash when in character menus while the dragon mage morph duration runs out
- UI
- fixed a controller navigation bug in the savegame selection screen
- fixed some controller navigation issues in the character creation menu
- fixed an issue that prevented "Load Previous Savegame" from working correctly
- fixed issues with Combat Regeneration Time Sliders
- fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open
- fixed an issue with wrong savegame thumbnails being displayed sometimes
- improved visibility/ readability of the minimap
- improved visibility of active weapon / combat art / buffs
- slightly improved visibility of the selected inventory item
- fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster
- fixed issues with the last enemy display
- ADDED:
- integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons
- performance & memory
- fixed black & disappearing textures (especially ground textures)
- added various instance limits to remove memory leaks
- fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time
- improved performance of entities when the game is paused to fix stutters when un-pausing
- fixed some issues with texture cleanup
- fixed rmlui deltatime issue
- fixed performance issues related to how ai equipment data was stored
- fixed performance issues with reloading Spell data
- fixed some issues where sound sources wouldn't unload
- fixed an issue with particle memory usage
- improved performance of reading static object data
- improved performance of savegame loading
- improved performance of quest loading
- fixed some issues with GrannyFx animation buffer updates
- misc
- fixed issues with the dummy texture appearing accidentally
- fixed an issue with mesh draw calls
- fixed issues with the GrannyPreProcessor