1. Update 5.0:
  2. Equipment & UI:
  3. added the 5th Combat art slot and Weapon slot
  4.  
  5. added the 3rd and 4th relic sets
  6.  
  7. fixed various visual issues where changing the relic sets would not update the hud or armor displays correctly
  8.  
  9. added the 4th, 5th and 6th Potion slots
  10.  
  11. 2 potion slots will now be unlocked every at level 1, level 2 and level 5 each
  12.  
  13. due to the new total number of potion slots using potions with the controller now requires cycling through the slots by pressing dpad left twice, pressing dpad left once will consume a potion of the highlighted slot
  14.  
  15. fixed a bug where empty but unlocked potion slots were being classified as disabled
  16.  
  17. active equipment slots now change to the "hovered" state correctly, as navigating with the controller could be confusing when an active slot would not change visually when focussed
  18.  
  19. expanded the inventory grid by 2 rows to a total of 180 cells
  20.  
  21. a button for Smithing has been added to the inventory screen, but it will be disabled until Patch 6 as it is not yet functional
  22.  
  23. Mounts, Statistics (active bonus stats), Smithing and Scrapping buttons are now present as icons in the bottom of the inventory screen
  24.  
  25. the Statistics button now opens ONE singular, but scrollable list, which remains open until the button is pressed again, or until the inventory is closed
  26.  
  27. due to screen space limitations, buffs are no longer present in the inventory screen and potions are no longer present in the combat arts screen
  28.  
  29. fixed a bug where buffs could not be assigned with the controller in ultrawide screen resolutions
  30.  
  31. fixed a bug where closing the combat art screens window while a combo was opened would result in a crash
  32.  
  33. the game is now paused while any menu screen is open
  34.  
  35. fixed various issues where elements that were supposed to be scrollable were not
  36.  
  37. fixed an issue where Quest descriptions of quest steps following the initial starting text would be cut off
  38.  
  39. added new rml modifiers ``forced-nav´´ to improve UI navigation with controllers
  40.  
  41. added a new rml modifier ``@media (theme: handheld)´´ that affects the UI when the game is being played on a handheld device
  42.  
  43. overhauled the UI to be more readable when the game is being played on a handheld device
  44.  
  45. fixed a crash where certain screen resolutions would cause scrollable elements to run into an infinite loop (namely the stash chest on the steamdeck)
  46.  
  47. Controller Quick Casting:
  48. adding quick casting combat arts and hot-switching weapons to specific slots to controllers
  49.  
  50. Combat Arts:
  51. Hold down RT/ R2
  52.  
  53. Then press the following buttons to trigger the combat art in the respective slot
  54.  
  55. (LB/ L1 )
  56.  
  57. (X/ ☐ ) (Y/ △ )
  58.  
  59. (A/ ✕ ) (B/ O )
  60.  
  61. the selected combat art will be executed and upon releasing RT/ R2 the selection will revert back to the combat art that was active before the quick cast
  62.  
  63. the previous methods of using and selecting combat arts are still functional
  64.  
  65. Weapons:
  66. Hold down LT/ L2
  67.  
  68. Then press the following buttons to select the weapon in the respective slot
  69.  
  70. (RB/ R1)
  71.  
  72. (X/ ☐ ) (Y/ △ )
  73.  
  74. (A/ ✕ ) (B/ O )
  75.  
  76. switches to the selected weapon and executes an attack, the weapon will now be permanently selected
  77.  
  78. the previous methods of using and selecting weapons are still functional
  79.  
  80. Other changes:
  81. fixed NVIDIA 50XX series GPUs not being detected correctly, resulting in the integrated graphics card being used
  82.  
  83. fixed a memory leak with the video decoder, resulting in rapid accumulation of memory while a video was playing
  84.  
  85. fixed a bug where skipping the intro videos could disable movement
  86.  
  87. fixed a bug where the minimap would rapidly switch between locations on game start
  88.  
  89. fixed a bug where black bars for cutscenes would not be displayed correctly
  90.  
  91. fixed a bug where a second fade in would be played after leaving/entering dungeons
  92.  
  93. fixed a bug where additional damage floating texts would overlap with the regular damage numbers with the help of @Marko
  94.  
  95. fixed a Loca ID for the Sound directions with the help of @atraxy
  96.  
  97. fixed an issue where the sound volume after fade-in would be wrong
  98.  
  99. fixed a some cases where loca formatting for numbers would lead to confusingly displayed numbers
  100.  
  101. added support to rebind controlls to the arrow keys
  102.  
  103. added a init.txt file to the scripts folder, that allows overwriting the Language via ``sys.setLanguage("nameOfYourLanguageFolder")´´
  104. (make sure to remove the -- before the system command aswell)
  105.  
  106. this script effects text, speech and video files, allowing GoG users to set their preferred language outside of the installer
  107.  
  108. added various quests to free play which were previously not available in the gamemode
  109.  
  110. Update 4.0:
  111. Gameplay
  112. fixed the shadow warrior dual wield run animation
  113.  
  114. fixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mounted
  115.  
  116. fixed an issue where leveling a combat art beyond 200 would reset its level
  117.  
  118. fixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of it
  119.  
  120. fixed multiple issues with ranged projectiles
  121.  
  122. fixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeons
  123.  
  124. fixed an issue where jump animations would fast forward to the finish when movement input is given
  125.  
  126. fixed an issue where the current target was lost when it moved from longRange into shortRange
  127.  
  128. fixed a crash when in character menus while the dragon mage morph duration runs out
  129.  
  130. UI
  131. fixed a controller navigation bug in the savegame selection screen
  132.  
  133. fixed some controller navigation issues in the character creation menu
  134.  
  135. fixed an issue that prevented "Load Previous Savegame" from working correctly
  136.  
  137. fixed issues with Combat Regeneration Time Sliders
  138.  
  139. fixed an issue where the leave game menu could break the UI if you switch to a different menu while it was open
  140.  
  141. fixed an issue with wrong savegame thumbnails being displayed sometimes
  142.  
  143. improved visibility/ readability of the minimap
  144.  
  145. improved visibility of active weapon / combat art / buffs
  146.  
  147. slightly improved visibility of the selected inventory item
  148.  
  149. fixed an issue with the mouse inventory when interacting with the blacksmith or runemaster
  150.  
  151. fixed issues with the last enemy display
  152.  
  153. ADDED:
  154. integrated 'Marko's Sacred 2 Rune Icons Re-Urm-Kinda-Mastered' mod for improved Rune Icons
  155.  
  156. performance & memory
  157. fixed black & disappearing textures (especially ground textures)
  158.  
  159. added various instance limits to remove memory leaks
  160.  
  161. fixed performance issues with floating text, reduces lag spikes when being hit a lot in a short time
  162.  
  163. improved performance of entities when the game is paused to fix stutters when un-pausing
  164.  
  165. fixed some issues with texture cleanup
  166.  
  167. fixed rmlui deltatime issue
  168.  
  169. fixed performance issues related to how ai equipment data was stored
  170.  
  171. fixed performance issues with reloading Spell data
  172.  
  173. fixed some issues where sound sources wouldn't unload
  174.  
  175. fixed an issue with particle memory usage
  176.  
  177. improved performance of reading static object data
  178.  
  179. improved performance of savegame loading
  180.  
  181. improved performance of quest loading
  182.  
  183. fixed some issues with GrannyFx animation buffer updates
  184.  
  185. misc
  186. fixed issues with the dummy texture appearing accidentally
  187.  
  188. fixed an issue with mesh draw calls
  189.  
  190. fixed issues with the GrannyPreProcessor