1. Update v1.04.X:
  2. - Fixed potential crash linked to AI
  3. - Fixed potential memory leak
  4.  
  5. Update v1.04.B:
  6. - Fixed visual bug in character creator (skin issue)
  7.  
  8. Update v1.04.A:
  9. - Fixed horse and vehicle exploit
  10. - Fixed new crafting duplication methods
  11. - Fixed zeeks attacking base walls
  12. - Scrap Cars no longer respawning in areas they shouldn’t be
  13. - Tweaked structure health visual overlay to appear at 50% instead of 75% and range at which it is visible
  14. - Weapon Break ON/OFF functioning as it should be
  15. - Vehicle Muffler noise attenuation has been fixed
  16. - Sharpening Stones and duct tape now have their own animation sound
  17. - Resourceful building UI correctly reflects needing “1” of unique items instead of “0”
  18. - Rain collector-to-bottle ratio math recalibrated
  19. - Rain collectors now spoil in all slots instead of leaving the last one fresh
  20. - Standardized auto-sort icons between inventory, vicinity and containers
  21. - Prevented overlap of storage container renaming field preventing auto-sorting
  22. - Adjusted Ctrl-LClick holding function when transitioning items between container, vicinity and inventory
  23. - Check added for Doc not appearing after acquiring his Blood Bag quest for hosted multiplayer and dedicated server play
  24. - Small performance change to in game shadows
  25.  
  26. Update v1.04:
  27. Changes/Quality of Life
  28.  
  29. - Broom can now be repaired
  30. - Skill magazines now stack to a total of 5
  31. - Adjusted various quest reward ammo values
  32. - Added stacking of items in the improvised fridge
  33. - Added upgrades to the player-crafted quarter walls
  34. - Removed grenade launcher ammo reward from the Apple Pie quest
  35. - Changed crossbow bolt reward to fire arrows for one of Mara’s quests
  36. - Completing search for Marty quest now rewards you with a funnel and hose
  37. - Horde Mode Wave Survival scenario zeeks will no longer spawn as crawlers
  38. - Removed horse use under water (Player and Horse will take damage from drowning)
  39. - Removed USE function of alarm clocks to prevent not acquiring the “Bell Ringer” challenge
  40. - Removed ability to add multiples of the same mod in vehicles. They never stacked functions anyways
  41. - Increased render distances of play-built structures in order to mitigate being killed in your buildings in PvP
  42. - Horde Mode Wave Survival scenario zeek pathing fixed to not get stuck outside the map boundary
  43. - Added mushroom icon to HUD when your graphics turn cartoony from eating mushrooms
  44. - Changed cooking station canned food icons to reflect opened cans instead of sealed
  45. - Increased quest reward sniper scope item durability from 50% to 100% quality
  46. - Players now take damage when crashing into walls/objects on horseback
  47. - Improved various black colored clothing from appearing tinted brown
  48. - Adjusted brightness of Camo clothing to not be as dark
  49. - Adjusted house generator fuel rates to last longer
  50. - Increased trowel spawn chance and locations
  51. - Reduced jack usage height by 50%
  52.  
  53. Fixes
  54.  
  55. Performance:
  56. - Fixed AI Event settings for private servers
  57. - Fixed various cheating and exploiting issues
  58. - Horde Mode Extraction Scenario Airdrops fixed
  59. - Fixed gun store and liquor store loot respawners
  60. - Nightmare achievements fixed (not retroactive)
  61. - Fixed admin panel issue of spawning incorrect items
  62. - Swamp Scenario time no longer changes as intended
  63. - Fixed reported crafted structures/benches from not decaying
  64. - Fixed an issue with calculation of days and not saving correctly
  65. - Fixed mead crafting from crashing the game and stealing materials
  66. - Using the /unstuck command doesn’t allow player to move about on the water floor
  67. - Fixed controller from not scrolling through Graphics settings
  68. - Fixed inability to scroll down in GRAPHICS settings using controller
  69. - Fixed an issue on controller when selecting CANCEL in exit menu from losing functionality
  70. - Pressing PAUSE and SHARE buttons together on the controller (Start and Select for us old timers) no longer locks your controls and now brings up the overlay dashboard you have active
  71.  
  72. Audio & Visual:
  73. - Fixed reported map issues
  74. - Bread now has eating animation
  75. - Fixed various typographical errors
  76. - Fixed log storage replication issue
  77. - Fixed weapons mesh replication issue
  78. - Fixed various character preview issues
  79. - Fixed highlighting issues on reported items
  80. - Fixed clothing not having toggleable hoods
  81. - Fixed UI scaling of textboxes in reported areas
  82. - Fixed Survival Guide UI scaling on Steam Deck
  83. - Fixed day/night cycle issue when exiting bunkers
  84. - Fixed bald characters being shown in loading menu
  85. - Fixed character creator showing grey-rendering hair
  86. - Dark complexion characters no longer appearing white
  87. - Armor and and vests no longer clip into thicker clothing
  88. - Crafted spears no longer poke through the roof of vehicles
  89. - Fixed hand placement on .22 rifle when in crouched position
  90. - Fixed low-res rendering of character models in loading menu
  91. - Fixed visual bug when selling vehicle armor and tires to traders
  92. - Fixed one zeek walking around with a police hat stuck to his feet
  93. - Fixed NVGs from not working in bunkers unless a flashlight is in use
  94. - Fixed UI issue when opening map and inventory while mounted on a horse
  95. - Using the PLACE function no longer displays clothing in unrendered formats
  96. - Stone Campfire and Log Storage no longer receive snow decal when built indoors
  97. - Fixed Flamethrower not displaying the correct value when refilling and putting it away
  98. - Fixed vehicle additional storage preventing access to inventory rows when changing UI scaling
  99. - Fixed Resourceful UI not displaying correct number of required items due to half-integer values
  100. - Guns inside weapons rack no longer seen from the first floor of buildings when built on additional floors
  101.  
  102. Animals, Bandits/Zeeks & NPC/Companions:
  103. - Fixed an issue where players were getting stuck in a holding weapon animation when dismounting horse
  104. - Horses despawning on entering bunkers, leaving render distances, or player dying fixed
  105. - Fixed Doc not showing up on servers or hosted multiplayer sessions after rescuing him
  106. - Zombies no longer visible on second floor when player is on first floor of buildings
  107. - Fixed issue where player would lose all items when mounting/dismounting horse
  108. - Players no longer get stuck when reloading weapon while mounted on a horse
  109. - Dog companion won't follow you into bunkers when placed in the dog house
  110. - Zeeks don’t turn invisible when moving between levels of buildings
  111. - Fixed players from using dog and horse find commands on servers
  112. - Horses no longer disappear when getting booted out of a server
  113. - NPCs no longer stay aggro’d to dead enemies/animals
  114. - Fixed zeek bite animation from happening when it dies
  115. - Fixed getting stuck in zeek bag when it disappears
  116. - Fixed traders from rolling an empty inventory
  117. - Fixed Dan’s escort mission issues
  118.  
  119. Inventory & Crafting:
  120. - Emptying a stackable item will no longer delete the entire stack
  121. - Fixed sweetcorn planting issue
  122. - Fixed crop plot issue of adding additional seeds and not getting full yield
  123. - Fixed multiple canteen issues
  124. - Items no longer delete themselves when trying to pick them up in vicinity without a backpack on
  125. - Fixed orange crates respawning loot
  126. - Hacking device fixed to not work on player doors
  127. - Fixed multiple weapon/item deletion issues
  128. - Fixed items deleting in fireplaces when leaving render distance and returning
  129. - Fixed multiple issues with the improvised fridge
  130. - Consuming 10% of a food item in vicinity no longer duplicates the item
  131. - Fixed watchtowers from not taking damage
  132. - Fixed items disappearing when dying and having the Deep Pockets skill
  133. - Fixed an issue allowing players to bypass the hammer requirement for building structures
  134. - Fixed composter and farming plots from not taking full dirty water bottles
  135. - Fixed water barrel to accept dirty water
  136. - Fixed barbed wire wall upgrade ouchie boxes to cause damage appropriately
  137.  
  138. Vehicles
  139. - Fixed APC refueling issue in multiplayer sessions
  140. - Fixed refueling a vehicle causing the first item in pockets to either be deleted or moved to your backpack
  141. - Fixed CTRL+LClick causing vehicle mods to disappear
  142. - Removed outdated fuel can items to prevent spawning in quests resulting in vehicle fueling issues
  143.  
  144. Quests & Skills
  145. - Fixed quest rewards to give you appropriate numbers of unstackable items (i.e. 3 boxes of nails)
  146. - Fixed Famine and Drought skills reducing food/hydration values
  147. - Fixed the Resilient skill reverting to 100 health when sleeping
  148.  
  149. Update v1.03.B:
  150. - Fixed issue causing your vehicle to teleport to last known parked location when exiting on Huddson Bridge
  151. - Removed Skeleton Hoodie and Pants from Trader inventory
  152. - Removed balaclava from bandit loot
  153. - Fixed Amateur Boxer grapple becoming frozen when having an item in hand
  154. - Increased the render distance of vehicles spawning in to combat fast drivers from crashing into them
  155. - Changes to landscape material to gain some more performance
  156.  
  157. Update v1.03.A:
  158. - NPCs acting erratically
  159. - Backpacks and Items Disappeared (should be able to get stuff recovered today with the hotfix)
  160. - Farm Plot Issue in mini-quest
  161. - Scrap cars not spawning/respawning
  162. - HAZMAT hood not showing on character model and rendering them bald
  163.  
  164. Update v1.03:
  165. New Additions
  166.  
  167. - New Full Fireman outfit pieces… “collect the whole set!”
  168.  
  169.  
  170. Changes/ QOL
  171.  
  172. - Rebuilt the whole game to become soft reference to help improve memory load
  173. - Changes to AI perception for performance improvements
  174. - Asset optimization and retexturing
  175. - Added vehicle inactivity recycling (no more abandoned vehicles after 2 weeks)
  176. - Increased backpack spawn rates for higher tier backpacks
  177. - Increased overall backpack spawn rates on servers
  178. - Rebalancing of stacking values for various items (ex: ammo now goes to 200)
  179. - Can now repair vehicle parts even when vehicle is at 100% condition
  180. - Repair kits should now repair vehicle status and vehicle parts regardless of armor modifications
  181. - Repositioned storage container loot placement to prevent looting through walls
  182. - Power Substation parts no longer degrade
  183. - Removed Sharpening Stone from Trader Loot which caused unusable Sharpening Stones
  184. - Adjusted color values of camo clothing and items
  185. - Added more loot to The Island
  186. - Reduced magazine drop rate on Bandit enemies
  187. - Increased/decreased loot chances respectively for each setting for servers/owners
  188. - Added “Official Server ban only” to our internal tracker so people are not removed from private server play
  189. - Changed “Infection Treatment” text to read “It’s Not a Cure” title for unlocked skills in Chemist profession
  190. - Adjusted sound attenuation on Power Substation when it is active
  191. - Adjusted sound attenuation of footsteps on concrete
  192. - Caesar now gives you a Pressure Valve when sending you on the quest for fuel
  193. - Pressure valves no longer stack
  194. - Improvements to snow covered props during snow
  195. - Added Doc Keycard spawn chance in main lab
  196.  
  197. Bug Fixes
  198.  
  199. - Fixed multiple duplication methods
  200. - Added blocking volumes so players can no longer build outside the actual bunker itself
  201. - Amateur Boxer Profession now correctly does their custom takedown
  202. - Fixed furniture respawning edge case issues
  203. - Adding attachments no longer destroys ammunition in weapons
  204. - Putting weapons away in storages, dropping them, or logging out no longer deletes ammunition
  205. - Adjusted AWM and Barrett bullet pathing to target
  206. - Campfires will now stay lit during inclement weather inside train cars
  207. - Added missing Car Salesmen Passive to Profession Selection UI
  208. - Fixed looting PCs not properly accounting for having been looted for Skill requirement unlock
  209. - Fixed bunker loot spawning zero items
  210. - Fixed bunkers instantly respawning loot in some cases
  211. - Server loot settings adhere to the setting selected
  212. - Server building health values now reflect appropriately
  213. - Skeletons no longer stop your vehicle when running over them or hitting them
  214. - Fixed airdrops not coming in during Extraction Horde Mode scenario
  215. - Fixed waves not completing correctly during the Extraction Horde Mode scenario
  216. - Fixed not being able to use your horse when showing offline on Steam
  217. - Fixed horse despawning during connection loss to servers
  218. - Fixed Improvised Shovel and standard Shovel from not digging graves
  219. - Fixed death crates not dropping or deleting themselves (ensure your settings for ON DEATH are correct)
  220. - Fixed quest turn-in issue for stacked items/multiple items not being recognized
  221. - Fixed Sue’s generator quest from deleting added materials when saving and exiting in single player
  222. - Fixed pressure valve deleting itself in single player
  223. - Fixed fuel pumps refilling when saving exploit in single player
  224. - Fixed fuel pumps deleting all fuel when starting a new game, saving, and loading back in
  225. - Fixed reported challenges from not registering in single player
  226. - Fixed LMG not unloading ammunition correctly/stacking issue
  227. - Fixed Hacking Devices not working on player crafted doors & storage containers
  228. - Fixed doors relocking themselves…again
  229. - Fixed Doc not showing up at the camp during server and hosted multiplayer sessions
  230. - Fixed various tutorial issues
  231. - Fixed various text issues/typos
  232. - Fixed various map and terrain issues