- Update v1.04.X:
- - Fixed potential crash linked to AI
- - Fixed potential memory leak
- Update v1.04.B:
- - Fixed visual bug in character creator (skin issue)
- Update v1.04.A:
- - Fixed horse and vehicle exploit
- - Fixed new crafting duplication methods
- - Fixed zeeks attacking base walls
- - Scrap Cars no longer respawning in areas they shouldn’t be
- - Tweaked structure health visual overlay to appear at 50% instead of 75% and range at which it is visible
- - Weapon Break ON/OFF functioning as it should be
- - Vehicle Muffler noise attenuation has been fixed
- - Sharpening Stones and duct tape now have their own animation sound
- - Resourceful building UI correctly reflects needing “1†of unique items instead of “0â€
- - Rain collector-to-bottle ratio math recalibrated
- - Rain collectors now spoil in all slots instead of leaving the last one fresh
- - Standardized auto-sort icons between inventory, vicinity and containers
- - Prevented overlap of storage container renaming field preventing auto-sorting
- - Adjusted Ctrl-LClick holding function when transitioning items between container, vicinity and inventory
- - Check added for Doc not appearing after acquiring his Blood Bag quest for hosted multiplayer and dedicated server play
- - Small performance change to in game shadows
- Update v1.04:
- Changes/Quality of Life
- - Broom can now be repaired
- - Skill magazines now stack to a total of 5
- - Adjusted various quest reward ammo values
- - Added stacking of items in the improvised fridge
- - Added upgrades to the player-crafted quarter walls
- - Removed grenade launcher ammo reward from the Apple Pie quest
- - Changed crossbow bolt reward to fire arrows for one of Mara’s quests
- - Completing search for Marty quest now rewards you with a funnel and hose
- - Horde Mode Wave Survival scenario zeeks will no longer spawn as crawlers
- - Removed horse use under water (Player and Horse will take damage from drowning)
- - Removed USE function of alarm clocks to prevent not acquiring the “Bell Ringer†challenge
- - Removed ability to add multiples of the same mod in vehicles. They never stacked functions anyways
- - Increased render distances of play-built structures in order to mitigate being killed in your buildings in PvP
- - Horde Mode Wave Survival scenario zeek pathing fixed to not get stuck outside the map boundary
- - Added mushroom icon to HUD when your graphics turn cartoony from eating mushrooms
- - Changed cooking station canned food icons to reflect opened cans instead of sealed
- - Increased quest reward sniper scope item durability from 50% to 100% quality
- - Players now take damage when crashing into walls/objects on horseback
- - Improved various black colored clothing from appearing tinted brown
- - Adjusted brightness of Camo clothing to not be as dark
- - Adjusted house generator fuel rates to last longer
- - Increased trowel spawn chance and locations
- - Reduced jack usage height by 50%
- Fixes
- Performance:
- - Fixed AI Event settings for private servers
- - Fixed various cheating and exploiting issues
- - Horde Mode Extraction Scenario Airdrops fixed
- - Fixed gun store and liquor store loot respawners
- - Nightmare achievements fixed (not retroactive)
- - Fixed admin panel issue of spawning incorrect items
- - Swamp Scenario time no longer changes as intended
- - Fixed reported crafted structures/benches from not decaying
- - Fixed an issue with calculation of days and not saving correctly
- - Fixed mead crafting from crashing the game and stealing materials
- - Using the /unstuck command doesn’t allow player to move about on the water floor
- - Fixed controller from not scrolling through Graphics settings
- - Fixed inability to scroll down in GRAPHICS settings using controller
- - Fixed an issue on controller when selecting CANCEL in exit menu from losing functionality
- - Pressing PAUSE and SHARE buttons together on the controller (Start and Select for us old timers) no longer locks your controls and now brings up the overlay dashboard you have active
- Audio & Visual:
- - Fixed reported map issues
- - Bread now has eating animation
- - Fixed various typographical errors
- - Fixed log storage replication issue
- - Fixed weapons mesh replication issue
- - Fixed various character preview issues
- - Fixed highlighting issues on reported items
- - Fixed clothing not having toggleable hoods
- - Fixed UI scaling of textboxes in reported areas
- - Fixed Survival Guide UI scaling on Steam Deck
- - Fixed day/night cycle issue when exiting bunkers
- - Fixed bald characters being shown in loading menu
- - Fixed character creator showing grey-rendering hair
- - Dark complexion characters no longer appearing white
- - Armor and and vests no longer clip into thicker clothing
- - Crafted spears no longer poke through the roof of vehicles
- - Fixed hand placement on .22 rifle when in crouched position
- - Fixed low-res rendering of character models in loading menu
- - Fixed visual bug when selling vehicle armor and tires to traders
- - Fixed one zeek walking around with a police hat stuck to his feet
- - Fixed NVGs from not working in bunkers unless a flashlight is in use
- - Fixed UI issue when opening map and inventory while mounted on a horse
- - Using the PLACE function no longer displays clothing in unrendered formats
- - Stone Campfire and Log Storage no longer receive snow decal when built indoors
- - Fixed Flamethrower not displaying the correct value when refilling and putting it away
- - Fixed vehicle additional storage preventing access to inventory rows when changing UI scaling
- - Fixed Resourceful UI not displaying correct number of required items due to half-integer values
- - Guns inside weapons rack no longer seen from the first floor of buildings when built on additional floors
- Animals, Bandits/Zeeks & NPC/Companions:
- - Fixed an issue where players were getting stuck in a holding weapon animation when dismounting horse
- - Horses despawning on entering bunkers, leaving render distances, or player dying fixed
- - Fixed Doc not showing up on servers or hosted multiplayer sessions after rescuing him
- - Zombies no longer visible on second floor when player is on first floor of buildings
- - Fixed issue where player would lose all items when mounting/dismounting horse
- - Players no longer get stuck when reloading weapon while mounted on a horse
- - Dog companion won't follow you into bunkers when placed in the dog house
- - Zeeks don’t turn invisible when moving between levels of buildings
- - Fixed players from using dog and horse find commands on servers
- - Horses no longer disappear when getting booted out of a server
- - NPCs no longer stay aggro’d to dead enemies/animals
- - Fixed zeek bite animation from happening when it dies
- - Fixed getting stuck in zeek bag when it disappears
- - Fixed traders from rolling an empty inventory
- - Fixed Dan’s escort mission issues
- Inventory & Crafting:
- - Emptying a stackable item will no longer delete the entire stack
- - Fixed sweetcorn planting issue
- - Fixed crop plot issue of adding additional seeds and not getting full yield
- - Fixed multiple canteen issues
- - Items no longer delete themselves when trying to pick them up in vicinity without a backpack on
- - Fixed orange crates respawning loot
- - Hacking device fixed to not work on player doors
- - Fixed multiple weapon/item deletion issues
- - Fixed items deleting in fireplaces when leaving render distance and returning
- - Fixed multiple issues with the improvised fridge
- - Consuming 10% of a food item in vicinity no longer duplicates the item
- - Fixed watchtowers from not taking damage
- - Fixed items disappearing when dying and having the Deep Pockets skill
- - Fixed an issue allowing players to bypass the hammer requirement for building structures
- - Fixed composter and farming plots from not taking full dirty water bottles
- - Fixed water barrel to accept dirty water
- - Fixed barbed wire wall upgrade ouchie boxes to cause damage appropriately
- Vehicles
- - Fixed APC refueling issue in multiplayer sessions
- - Fixed refueling a vehicle causing the first item in pockets to either be deleted or moved to your backpack
- - Fixed CTRL+LClick causing vehicle mods to disappear
- - Removed outdated fuel can items to prevent spawning in quests resulting in vehicle fueling issues
- Quests & Skills
- - Fixed quest rewards to give you appropriate numbers of unstackable items (i.e. 3 boxes of nails)
- - Fixed Famine and Drought skills reducing food/hydration values
- - Fixed the Resilient skill reverting to 100 health when sleeping
- Update v1.03.B:
- - Fixed issue causing your vehicle to teleport to last known parked location when exiting on Huddson Bridge
- - Removed Skeleton Hoodie and Pants from Trader inventory
- - Removed balaclava from bandit loot
- - Fixed Amateur Boxer grapple becoming frozen when having an item in hand
- - Increased the render distance of vehicles spawning in to combat fast drivers from crashing into them
- - Changes to landscape material to gain some more performance
- Update v1.03.A:
- - NPCs acting erratically
- - Backpacks and Items Disappeared (should be able to get stuff recovered today with the hotfix)
- - Farm Plot Issue in mini-quest
- - Scrap cars not spawning/respawning
- - HAZMAT hood not showing on character model and rendering them bald
- Update v1.03:
- New Additions
- - New Full Fireman outfit pieces… “collect the whole set!â€
- Changes/ QOL
- - Rebuilt the whole game to become soft reference to help improve memory load
- - Changes to AI perception for performance improvements
- - Asset optimization and retexturing
- - Added vehicle inactivity recycling (no more abandoned vehicles after 2 weeks)
- - Increased backpack spawn rates for higher tier backpacks
- - Increased overall backpack spawn rates on servers
- - Rebalancing of stacking values for various items (ex: ammo now goes to 200)
- - Can now repair vehicle parts even when vehicle is at 100% condition
- - Repair kits should now repair vehicle status and vehicle parts regardless of armor modifications
- - Repositioned storage container loot placement to prevent looting through walls
- - Power Substation parts no longer degrade
- - Removed Sharpening Stone from Trader Loot which caused unusable Sharpening Stones
- - Adjusted color values of camo clothing and items
- - Added more loot to The Island
- - Reduced magazine drop rate on Bandit enemies
- - Increased/decreased loot chances respectively for each setting for servers/owners
- - Added “Official Server ban only†to our internal tracker so people are not removed from private server play
- - Changed “Infection Treatment†text to read “It’s Not a Cure†title for unlocked skills in Chemist profession
- - Adjusted sound attenuation on Power Substation when it is active
- - Adjusted sound attenuation of footsteps on concrete
- - Caesar now gives you a Pressure Valve when sending you on the quest for fuel
- - Pressure valves no longer stack
- - Improvements to snow covered props during snow
- - Added Doc Keycard spawn chance in main lab
- Bug Fixes
- - Fixed multiple duplication methods
- - Added blocking volumes so players can no longer build outside the actual bunker itself
- - Amateur Boxer Profession now correctly does their custom takedown
- - Fixed furniture respawning edge case issues
- - Adding attachments no longer destroys ammunition in weapons
- - Putting weapons away in storages, dropping them, or logging out no longer deletes ammunition
- - Adjusted AWM and Barrett bullet pathing to target
- - Campfires will now stay lit during inclement weather inside train cars
- - Added missing Car Salesmen Passive to Profession Selection UI
- - Fixed looting PCs not properly accounting for having been looted for Skill requirement unlock
- - Fixed bunker loot spawning zero items
- - Fixed bunkers instantly respawning loot in some cases
- - Server loot settings adhere to the setting selected
- - Server building health values now reflect appropriately
- - Skeletons no longer stop your vehicle when running over them or hitting them
- - Fixed airdrops not coming in during Extraction Horde Mode scenario
- - Fixed waves not completing correctly during the Extraction Horde Mode scenario
- - Fixed not being able to use your horse when showing offline on Steam
- - Fixed horse despawning during connection loss to servers
- - Fixed Improvised Shovel and standard Shovel from not digging graves
- - Fixed death crates not dropping or deleting themselves (ensure your settings for ON DEATH are correct)
- - Fixed quest turn-in issue for stacked items/multiple items not being recognized
- - Fixed Sue’s generator quest from deleting added materials when saving and exiting in single player
- - Fixed pressure valve deleting itself in single player
- - Fixed fuel pumps refilling when saving exploit in single player
- - Fixed fuel pumps deleting all fuel when starting a new game, saving, and loading back in
- - Fixed reported challenges from not registering in single player
- - Fixed LMG not unloading ammunition correctly/stacking issue
- - Fixed Hacking Devices not working on player crafted doors & storage containers
- - Fixed doors relocking themselves…again
- - Fixed Doc not showing up at the camp during server and hosted multiplayer sessions
- - Fixed various tutorial issues
- - Fixed various text issues/typos
- - Fixed various map and terrain issues