1. Update v1.0.0.19
  2. no changelog was posted.
  3.  
  4. Update v1.0.0.18:
  5. Synergies
  6. Players can now shoot, throw grenades, and throw barrels through the Dome Shield synergy.
  7. Dome Shield Synergy will now work if your shield goes to 0 from Darkseer, or any other ability that brings your shield down to 0 without actually damaging you. It will not activate if you have Temp Shield still up
  8.  
  9. Fixes
  10. Fixed an issue where the Epic Beginnings reward item was not applying on some missions.
  11. Fixed an issue where the timer on Sector 20 of Killing Time did not show the timer.
  12. Fixed an issue where dashing while holding forward would stump the player’s height.
  13. Fixed an issue where the Meteor Shard item would not activate its effect if Flux was applied to the enemy.
  14. Fixed an issue where Plasma Bloom perk incorrectly applied Flux indefinitely if an enemy died from it.
  15. Fixed an issue where Smart Rockets can incur the Handyman synergy cost if your grenade is on cooldown.
  16. Fixed an issue where the Switchblade bot would sometimes teleport instead of dash.
  17. Fixed an issue where the Boomerang super item was not applying its effect to the Nova Burst.
  18. Fixed an issue the in world character nameplate and health bar would be visible in 1st person while spectating a player.
  19. Fixed an issue where the upgrade reminder prompt was not showing. This prompt can be disabled in the Settings menu.
  20. Fixed inconsistencies with the name of the Deadeye bot.
  21. Fixed an issue where deadzone for the right thumbstick would not properly clamp after surpassing 50.
  22. Fixed an issue where aim acceleration was never being applied.
  23.  
  24. Update v1.0.0.14:
  25. Fixes
  26. - Fixed an issue where the timer in Killing Time would sometimes not show for joining clients.
  27. - Fixed an issue in Killing Time where the timer would reset if a player unstealthed after the encounter already started.
  28. - Fixed an issue where the Mind Thrall would still spawn their ghost if killed by a melee proc.
  29. - Fixed an issue where Companion Bots would not stealth when the player was put into stealth by Ghost Blade.
  30. - Fixed an issue where the synergy activation announcement and synergy list view would display incorrect percentage values for the synergy descriptions.
  31. - Fixed an issue where sometimes multiple items would be highlighted on the related synergies tooltip.
  32. - Fixed an issue where the mission details tooltip would sometimes be offscreen.
  33. - Fixed an animation and SFX desync that would occur with HUD announcements.
  34. - Fixed an issue where the outro animation time after picking a super item was slightly longer than intended.
  35.  
  36. Update v1.0.0.11:
  37. Missions
  38. The 2 additional Tech Mastery upgrades are now shown as mission rewards for completing Keep it Together.
  39. Added a notification to the Tech Mastery fabricator when the 2 additional Tech Mastery Upgrades are unlocked.
  40.  
  41. Stat Viewer
  42. Categorized synergies and perks by their type.
  43. Reordered the synergies in databank to fit the order of augments and perks.
  44.  
  45. Items
  46. Added a star next to epic quality Items in loot orbs to help distinguish them more from regular quality items.
  47.  
  48. Gamepad
  49. Added better gamepad support for the end of match screen.
  50. Added Playstation controller detection.
  51.  
  52. General Gameplay
  53. Added color correction accessibility settings.
  54. Weapon cosmetics in the customization screen are now sorted by what’s been unlocked first, then rarity.
  55.  
  56. Fixes
  57. Fixed an issue where Components were being shared between co-op players instead of being individual drops.
  58. Fixed an issue where the exit doors would immediately open instead of waiting for the player to finish selecting from their loot orb.
  59. Fixed an issue where the fabricator would sometimes open to the Upgrade screen instead of the shop for joining players in co-op.
  60. Fixed an issue where grenades would stop working when using burst weapons.
  61. Fixed an issue where players could get the ping wheel stuck on, causing a soft lock.
  62. Fixed an issue where a bot could potentially spawn in a wall in Keep it Together, sector 26.
  63. Fixed an issue where stats would not be saved when saving/loading a checkpoint, and would display incorrectly in the end of run screen.
  64. Fixed an issue where the Total Run Time in the stats viewer would not correctly display times greater than 24 hours.
  65. Fixed an issue where enemies in the Stat Viewer would not load if you were a joining client in co-op.
  66. Fixed an issue where the Hornet bot was never visible in the Bestiary.
  67. Fixed an issue where Seeking Turret, Admiral, and Siphon homing attacks were not showing their explosion FX.
  68. Fixed an issue where Companion bots would sometimes not get stealthed.
  69. Fixed an issue where the final boss dialogue was not being correctly interrupted if you selected an ending while it was still playing.
  70. Fixed an issue where you could inspect your weapon while aiming down sights.
  71. Fixed an issue where the Dome Shield synergy would not work for joining clients in co-op.
  72. Fixed an issue where loot orbs were not showing on the minimap.
  73. Fixed an issue where the Plasma Cycler was getting dropped at lower rarities.
  74. Fixed an issue where grenade cooldown animation would play when exiting certain screens (fabricator, customization screen, stat viewer)
  75. Fixed an issue where upgrade text would overflow in the equipment tooltip.
  76. Fixed an issue where the gamepad swap weapon prompt was not being shown on the HUD.
  77.  
  78. Update v1.0.0.10:
  79. Updates
  80. - Crossfire is no longer required for the "Hardcore to the Max" and "Death Incarnate" achievements
  81. - The mission select menu is now navigable with the D-Pad for Gamepad.
  82.  
  83. Fixes
  84. - Fixed an issue where the comparison tooltip would not show in the fabricator.
  85. - Fixed an issue where the Siphon boss’s multi-laser attack was sometimes perpendicular instead of pointed at the ground.
  86. - Fixed an issue where the Admiral mini boss would not spawn in the middle of the room in Nightmare Spearhead.
  87. - Fixed an issue where players could get softlocked if a party member disconnected while a leech is attached to them.
  88. - Fixed an issue where Companion bots couldn’t hit certain bots.
  89. - Fixed an issue where Companion bots would randomly die.
  90. - Fixed the Deadeye hit react not working
  91. - Fixed an issue where the minigun would sometimes not spin up.
  92. - Fixed an issue where CTAs would not clear from the Threats tab in the Stats viewer.
  93. - Fixed an issue where the EULA could not be accepted when attempting to log in through the multiplayer menu.
  94. - Fixed an issue where if the player started the game with a gamepad, the first time difficulty select would show the wrong description.
  95.  
  96. Update v1.0.0.9:
  97. Missions
  98. Reduced bot counts in Get Out of My Head on Adventure, Normal, and Hard.
  99. Moved the Super Item Reroll reward to Keep it Together.
  100. Updated mission icons for Gauntlet and Uniform Chaos II.
  101.  
  102. General Gameplay
  103. Added an upgrade ready notification upon returning to the starting ship. This can be disabled in the settings.
  104. When viewing the upgrade station, the tab for the first available upgrade will automatically be selected
  105. Added a sound when players bounce on the couch (critical issue).
  106. Updated the hover state in the fabricator to be a little more obvious.
  107. Added glows to the data logs.
  108. Added gamepad scrolling in the Sig-Mail menu.
  109. Updated default gamepad sensitivity and aiming values.
  110. Gamepad deadzone settings are now displayed as a percentage. Updated default to 20%.
  111.  
  112. Fixes
  113. Fixed a softlock in Spearhead caused from the Aegis bot spawning behind terrain
  114. Another fix to address the leech causing players to get into a bad state.
  115. Fixed an issue where the in-world equipment tooltip would show a default test sniper if the player was in front of the drop when it spawned.
  116. Fixed an issue for gamepad input where tooltips in the fabricator would overlap with its neighbor.
  117. Fixed an issue where the Stats tracker was not properly tracking successful runs.
  118. Fixed an issue where the “Return to Ship” prompt option would show as “Abandon Run” in one of the possible endings.
  119. Fixed an issue where items in a saferoom would despawn if one player left the room before other players.
  120. Fixed an issue where super items were not displaying their upgrade level (and therefore not displaying the right description) in the Datalog menu
  121. Fixed an issue where elemental proc kills would not trigger the Ghost Blade perk, the Locked and Loaded perk, and Switch Hitter synergy.
  122. Fixed an issue where Psionic Slam would not properly work with grenades.
  123. Fixed an issue where consuming a damaged barrel with Barrel Chested would still cause an explosion.
  124. Fixed an issue where perks and augments were not being populated in the end-of-run screen if your run ended after you loaded a checkpoint.
  125. Fixed an issue where swapping weapons while stealthed would cause a player’s 3P weapon to unstealth.
  126. Fixed an issue where the tornados in the final boss fight would sometimes not despawn after defeating the boss.
  127. Fixed an issue where homing turret missile rotation would not be set correctly for joining clients in co-op.
  128. Fixed an issue where the Turret bot was using the wrong stagger animation.
  129. Fixed an issue where hit reacts on bots were not working properly.
  130. Fixed an issue where the equip sound would not play when equipping an item using a gamepad.
  131. Fixed an issue where a Plasma Ball would stick around indefinitely after an encounter was over.
  132. Fixed an issue where Super Items would always show a breadcrumb as if they had an available upgrade after they were all maxed out.
  133. Fixed an issue where voice input/output device settings were sometimes not applied correctly.
  134.  
  135. Update v1.0.0.8:
  136. Synergies
  137. - Added Alien Hand to Deadman's Frenzy Recipe
  138. - Added SFX to the Barrel Chested Synergy
  139.  
  140. Super Items
  141. - Blood Vial will now remove all stacks if the player dies.
  142.  
  143. Weapons
  144. - Pulse Shotgun: Damage raised from 15 damage per pellet to 17 damage per pellet. Damage falloff raised from 50% to 65%
  145. - Energy SMG: Damage falloff raised from 50% to 65%
  146.  
  147. Voice Chat
  148. - Added a voice chat activity to the HUD
  149.  
  150. Settings
  151. - Added gamepad deadzone settings
  152. - Gamepad aim acceleration setting increments by 0.05 (instead of the previous 0.25)
  153. - Lowered aim acceleration setting's floor to 0.05 from 0.25
  154. - Lowered default music volume to 60%
  155.  
  156. Localization
  157. - Improved Chinese localization for some of Dr. Victor's lines
  158.  
  159. Fixes
  160. - Fixed an issue where joining co-op players could not send messages through text chat
  161. - Fixed an issue where players could not pick up items after removing a leech
  162. - Fixed some geometry where equipment could fall through and become un-interactable
  163. - Fixed an issue where the HUD notification for newly found data logs was not playing
  164. - Fixed "Kills" text in end of game sequence not being localized
  165. - Fixed an issue where the quit game dialog's "run progress will be lost" warning would not show during a run, and would show improperly while on the starting ship
  166.  
  167. Update v1.0.0.7:
  168. General Gameplay
  169. - Pinging an item for teammates now shows its element and level.
  170. - Voice Chat settings have their own settings tab page.
  171. - Updated the fabricator reroll from Y/Triangle to R3 on gamepad. This is to resolve an issue where opening the fabricator on gamepad would automatically use the reroll reward.
  172. - First time difficulty select is now d-pad navigable.
  173.  
  174. Fixes
  175. - Fixed a potential crash on startup.
  176. - Fixed a potential softlock where the Carrier Turrets could potentially go through terrain and not be killable.
  177. - Fixed an issue where players could get stuck in a state where they could not shoot or interact after pulling off a leech.
  178. - Fixed a potential softlock in the Redline mission where bots could get under some stairs and not be killable.
  179. - Fixed background audio and audio language settings not being auto-applied when you launched the game.
  180. - Fixed an issue where the weapons could go through the fabricator and not be accessible.
  181. - Fixed an issue where Dr. Jason was incorrectly on one of Lt. Jace's logs.
  182. - Fixed an issue where co-op peer to peer disclaimer would overlap with friends list.
  183. - Fixed an issue where the Nova Badge was clipping out of bounds on social player display.
  184. - Fixed a few spots where players could sneak out of the ship.
  185.  
  186. Update v1.0.0.6:
  187. Fixed an issue where audio language would sometimes not set properly on launch.
  188. Fixed a potential soft lock caused by the Specter.
  189. Fixed an issue where fabricator would show incorrect tooltips.
  190. Fixed an issue where the Synergy tooltip would go outside screen space.
  191. Fixed an issue where some doors would not load in and pop in when the player got up to it.
  192. Fixed a soft lock that would occur if a player died and did not respawn after the final boss. There is now an additional respawn point at the end decision room.
  193. Fixed an issue where the stat viewer was visible in the ending ship.