- Update v1.0.0.19
- no changelog was posted.
- Update v1.0.0.18:
- Synergies
- Players can now shoot, throw grenades, and throw barrels through the Dome Shield synergy.
- Dome Shield Synergy will now work if your shield goes to 0 from Darkseer, or any other ability that brings your shield down to 0 without actually damaging you. It will not activate if you have Temp Shield still up
- Fixes
- Fixed an issue where the Epic Beginnings reward item was not applying on some missions.
- Fixed an issue where the timer on Sector 20 of Killing Time did not show the timer.
- Fixed an issue where dashing while holding forward would stump the player’s height.
- Fixed an issue where the Meteor Shard item would not activate its effect if Flux was applied to the enemy.
- Fixed an issue where Plasma Bloom perk incorrectly applied Flux indefinitely if an enemy died from it.
- Fixed an issue where Smart Rockets can incur the Handyman synergy cost if your grenade is on cooldown.
- Fixed an issue where the Switchblade bot would sometimes teleport instead of dash.
- Fixed an issue where the Boomerang super item was not applying its effect to the Nova Burst.
- Fixed an issue the in world character nameplate and health bar would be visible in 1st person while spectating a player.
- Fixed an issue where the upgrade reminder prompt was not showing. This prompt can be disabled in the Settings menu.
- Fixed inconsistencies with the name of the Deadeye bot.
- Fixed an issue where deadzone for the right thumbstick would not properly clamp after surpassing 50.
- Fixed an issue where aim acceleration was never being applied.
- Update v1.0.0.14:
- Fixes
- - Fixed an issue where the timer in Killing Time would sometimes not show for joining clients.
- - Fixed an issue in Killing Time where the timer would reset if a player unstealthed after the encounter already started.
- - Fixed an issue where the Mind Thrall would still spawn their ghost if killed by a melee proc.
- - Fixed an issue where Companion Bots would not stealth when the player was put into stealth by Ghost Blade.
- - Fixed an issue where the synergy activation announcement and synergy list view would display incorrect percentage values for the synergy descriptions.
- - Fixed an issue where sometimes multiple items would be highlighted on the related synergies tooltip.
- - Fixed an issue where the mission details tooltip would sometimes be offscreen.
- - Fixed an animation and SFX desync that would occur with HUD announcements.
- - Fixed an issue where the outro animation time after picking a super item was slightly longer than intended.
- Update v1.0.0.11:
- Missions
- The 2 additional Tech Mastery upgrades are now shown as mission rewards for completing Keep it Together.
- Added a notification to the Tech Mastery fabricator when the 2 additional Tech Mastery Upgrades are unlocked.
- Stat Viewer
- Categorized synergies and perks by their type.
- Reordered the synergies in databank to fit the order of augments and perks.
- Items
- Added a star next to epic quality Items in loot orbs to help distinguish them more from regular quality items.
- Gamepad
- Added better gamepad support for the end of match screen.
- Added Playstation controller detection.
- General Gameplay
- Added color correction accessibility settings.
- Weapon cosmetics in the customization screen are now sorted by what’s been unlocked first, then rarity.
- Fixes
- Fixed an issue where Components were being shared between co-op players instead of being individual drops.
- Fixed an issue where the exit doors would immediately open instead of waiting for the player to finish selecting from their loot orb.
- Fixed an issue where the fabricator would sometimes open to the Upgrade screen instead of the shop for joining players in co-op.
- Fixed an issue where grenades would stop working when using burst weapons.
- Fixed an issue where players could get the ping wheel stuck on, causing a soft lock.
- Fixed an issue where a bot could potentially spawn in a wall in Keep it Together, sector 26.
- Fixed an issue where stats would not be saved when saving/loading a checkpoint, and would display incorrectly in the end of run screen.
- Fixed an issue where the Total Run Time in the stats viewer would not correctly display times greater than 24 hours.
- Fixed an issue where enemies in the Stat Viewer would not load if you were a joining client in co-op.
- Fixed an issue where the Hornet bot was never visible in the Bestiary.
- Fixed an issue where Seeking Turret, Admiral, and Siphon homing attacks were not showing their explosion FX.
- Fixed an issue where Companion bots would sometimes not get stealthed.
- Fixed an issue where the final boss dialogue was not being correctly interrupted if you selected an ending while it was still playing.
- Fixed an issue where you could inspect your weapon while aiming down sights.
- Fixed an issue where the Dome Shield synergy would not work for joining clients in co-op.
- Fixed an issue where loot orbs were not showing on the minimap.
- Fixed an issue where the Plasma Cycler was getting dropped at lower rarities.
- Fixed an issue where grenade cooldown animation would play when exiting certain screens (fabricator, customization screen, stat viewer)
- Fixed an issue where upgrade text would overflow in the equipment tooltip.
- Fixed an issue where the gamepad swap weapon prompt was not being shown on the HUD.
- Update v1.0.0.10:
- Updates
- - Crossfire is no longer required for the "Hardcore to the Max" and "Death Incarnate" achievements
- - The mission select menu is now navigable with the D-Pad for Gamepad.
- Fixes
- - Fixed an issue where the comparison tooltip would not show in the fabricator.
- - Fixed an issue where the Siphon boss’s multi-laser attack was sometimes perpendicular instead of pointed at the ground.
- - Fixed an issue where the Admiral mini boss would not spawn in the middle of the room in Nightmare Spearhead.
- - Fixed an issue where players could get softlocked if a party member disconnected while a leech is attached to them.
- - Fixed an issue where Companion bots couldn’t hit certain bots.
- - Fixed an issue where Companion bots would randomly die.
- - Fixed the Deadeye hit react not working
- - Fixed an issue where the minigun would sometimes not spin up.
- - Fixed an issue where CTAs would not clear from the Threats tab in the Stats viewer.
- - Fixed an issue where the EULA could not be accepted when attempting to log in through the multiplayer menu.
- - Fixed an issue where if the player started the game with a gamepad, the first time difficulty select would show the wrong description.
- Update v1.0.0.9:
- Missions
- Reduced bot counts in Get Out of My Head on Adventure, Normal, and Hard.
- Moved the Super Item Reroll reward to Keep it Together.
- Updated mission icons for Gauntlet and Uniform Chaos II.
- General Gameplay
- Added an upgrade ready notification upon returning to the starting ship. This can be disabled in the settings.
- When viewing the upgrade station, the tab for the first available upgrade will automatically be selected
- Added a sound when players bounce on the couch (critical issue).
- Updated the hover state in the fabricator to be a little more obvious.
- Added glows to the data logs.
- Added gamepad scrolling in the Sig-Mail menu.
- Updated default gamepad sensitivity and aiming values.
- Gamepad deadzone settings are now displayed as a percentage. Updated default to 20%.
- Fixes
- Fixed a softlock in Spearhead caused from the Aegis bot spawning behind terrain
- Another fix to address the leech causing players to get into a bad state.
- Fixed an issue where the in-world equipment tooltip would show a default test sniper if the player was in front of the drop when it spawned.
- Fixed an issue for gamepad input where tooltips in the fabricator would overlap with its neighbor.
- Fixed an issue where the Stats tracker was not properly tracking successful runs.
- Fixed an issue where the “Return to Ship†prompt option would show as “Abandon Run†in one of the possible endings.
- Fixed an issue where items in a saferoom would despawn if one player left the room before other players.
- Fixed an issue where super items were not displaying their upgrade level (and therefore not displaying the right description) in the Datalog menu
- Fixed an issue where elemental proc kills would not trigger the Ghost Blade perk, the Locked and Loaded perk, and Switch Hitter synergy.
- Fixed an issue where Psionic Slam would not properly work with grenades.
- Fixed an issue where consuming a damaged barrel with Barrel Chested would still cause an explosion.
- Fixed an issue where perks and augments were not being populated in the end-of-run screen if your run ended after you loaded a checkpoint.
- Fixed an issue where swapping weapons while stealthed would cause a player’s 3P weapon to unstealth.
- Fixed an issue where the tornados in the final boss fight would sometimes not despawn after defeating the boss.
- Fixed an issue where homing turret missile rotation would not be set correctly for joining clients in co-op.
- Fixed an issue where the Turret bot was using the wrong stagger animation.
- Fixed an issue where hit reacts on bots were not working properly.
- Fixed an issue where the equip sound would not play when equipping an item using a gamepad.
- Fixed an issue where a Plasma Ball would stick around indefinitely after an encounter was over.
- Fixed an issue where Super Items would always show a breadcrumb as if they had an available upgrade after they were all maxed out.
- Fixed an issue where voice input/output device settings were sometimes not applied correctly.
- Update v1.0.0.8:
- Synergies
- - Added Alien Hand to Deadman's Frenzy Recipe
- - Added SFX to the Barrel Chested Synergy
- Super Items
- - Blood Vial will now remove all stacks if the player dies.
- Weapons
- - Pulse Shotgun: Damage raised from 15 damage per pellet to 17 damage per pellet. Damage falloff raised from 50% to 65%
- - Energy SMG: Damage falloff raised from 50% to 65%
- Voice Chat
- - Added a voice chat activity to the HUD
- Settings
- - Added gamepad deadzone settings
- - Gamepad aim acceleration setting increments by 0.05 (instead of the previous 0.25)
- - Lowered aim acceleration setting's floor to 0.05 from 0.25
- - Lowered default music volume to 60%
- Localization
- - Improved Chinese localization for some of Dr. Victor's lines
- Fixes
- - Fixed an issue where joining co-op players could not send messages through text chat
- - Fixed an issue where players could not pick up items after removing a leech
- - Fixed some geometry where equipment could fall through and become un-interactable
- - Fixed an issue where the HUD notification for newly found data logs was not playing
- - Fixed "Kills" text in end of game sequence not being localized
- - Fixed an issue where the quit game dialog's "run progress will be lost" warning would not show during a run, and would show improperly while on the starting ship
- Update v1.0.0.7:
- General Gameplay
- - Pinging an item for teammates now shows its element and level.
- - Voice Chat settings have their own settings tab page.
- - Updated the fabricator reroll from Y/Triangle to R3 on gamepad. This is to resolve an issue where opening the fabricator on gamepad would automatically use the reroll reward.
- - First time difficulty select is now d-pad navigable.
- Fixes
- - Fixed a potential crash on startup.
- - Fixed a potential softlock where the Carrier Turrets could potentially go through terrain and not be killable.
- - Fixed an issue where players could get stuck in a state where they could not shoot or interact after pulling off a leech.
- - Fixed a potential softlock in the Redline mission where bots could get under some stairs and not be killable.
- - Fixed background audio and audio language settings not being auto-applied when you launched the game.
- - Fixed an issue where the weapons could go through the fabricator and not be accessible.
- - Fixed an issue where Dr. Jason was incorrectly on one of Lt. Jace's logs.
- - Fixed an issue where co-op peer to peer disclaimer would overlap with friends list.
- - Fixed an issue where the Nova Badge was clipping out of bounds on social player display.
- - Fixed a few spots where players could sneak out of the ship.
- Update v1.0.0.6:
- Fixed an issue where audio language would sometimes not set properly on launch.
- Fixed a potential soft lock caused by the Specter.
- Fixed an issue where fabricator would show incorrect tooltips.
- Fixed an issue where the Synergy tooltip would go outside screen space.
- Fixed an issue where some doors would not load in and pop in when the player got up to it.
- Fixed a soft lock that would occur if a player died and did not respawn after the final boss. There is now an additional respawn point at the end decision room.
- Fixed an issue where the stat viewer was visible in the ending ship.