1. Update v2.2a:
  2. New Content
  3. Five new belts, balanced across all ranks.
  4. Two powerful new Freeman champions.
  5. More types of Ventationes added.
  6. New suffixes and unique growth paths for NPC gladiators.
  7.  
  8. Bug Fixes
  9. System
  10. Fixed crashes caused by AI triggers and enemy detection.
  11. Resolved rare gladiator information error preventing save file loading.
  12. Fixed import/export of character appearance data.
  13. Resolved an issue where triggering evasion during "flow slash" could cause the character to get stuck.
  14. Fixed issue where Leif in the training arena couldn’t progress after losing to Asbjorn.
  15. Corrected the cancel tournament button availability on the scheduled start day.
  16. Fixed issues with captured beasts in tournaments.
  17. Addressed various trigger-related issues, improving functionality.
  18. Fixed skill description inaccuracies in the shortcut bar.
  19.  
  20. Equipment
  21. Resolved display issue with Ylwa's helmet.
  22. Fixed Asbjorn's armor duration for transformation.
  23. Corrected display for Xuefei's weapon, Cangfeng.
  24.  
  25. Skills
  26. Fixed monk's "Chi Shield" absorption rate.
  27. Corrected shapeshifter’s "grab attack" knockback distance.
  28. Adjusted attack speed bonus for berserker’s passive effect.
  29. Fixed the third attack of the dual wield "Whirlwind" skill and updated description.
  30.  
  31. Balancing
  32. General
  33. NPC gladiators now select fighting styles suited to their weapons.
  34. Balanced rewards for Ventationes and adjusted Rare/Epic item market prices.
  35. Revised tournament appeal calculation based on reputation.
  36.  
  37. Character
  38. Adjusted Orc Master’s size to Large (immune to some controls) and reduced health by 100 points.
  39.  
  40. Equipment
  41. Rebalanced armor weight and defense for Asbjorn, Ylwa, and Leif.
  42. Adjusted defense and weight for all armor.
  43. Reduced hit penalty for dual weapons from 15 to 10.
  44. Reduced damage and increased stamina cost for all two-handed weapons.
  45.  
  46. Animations
  47. Increased animation speed of Chi Shield by 20%.
  48. Increased animation speed of Cohesion by 20%.
  49. Increased Shapeshifter’s transformation speed by 10%.
  50.  
  51. Skills
  52. Monk: Increased cooldown of landing attack from 20 to 30 seconds; raised stamina cost; reduced weapon damage.
  53. Unarmed: Increased stamina cost of Hug Smash; adjusted stun duration.
  54. One-Handed: Increased Gale Combo damage; extended cooldown.
  55. Two-Handed: Reduced Lethal strike’s critical bonus.
  56. Polearms: Increased cooldown and stamina cost for Cutdown.
  57. Dual Weapons: Increased damage for Feign attack and Serial jabs.
  58. Duelist: Increased damage of Precision Strike.
  59. Rogue: Adjusted evasion time; reduced unselectable duration.
  60. Shapeshifter: Updated Bear form size/controls and Wolf form attack; adjusted Shred damage.
  61.  
  62. Improvements
  63. Overall
  64. Added automatic profile file backup to prevent archive corruption.
  65. Enhanced final boss of the Grand Game for a more challenging encounter.
  66.  
  67. UI
  68. Improved Role library’s point-adding interface.
  69.  
  70. Scenes
  71. Enhanced Blackthorn Arena environment with deadly steel thorns.
  72. Adjusted starting positions in the Battle of the Desolate Fort.
  73. Added boundary air walls to multiple outdoor scenes to indicate movement range.
  74.  
  75. Nov 11 Hotfix:
  76. - Fixed a bug where the player character training ground would not automatically attack
  77.  
  78. Nov 11:
  79. Bug fixes:
  80. Fixed the issue where the Steam achievement "Auspicious beginning" could not be unlocked correctly.
  81. Fixed the issue where climbing the sewer stairs sometimes did not end correctly in side mission.
  82. Fixed the bug where the mission failed to end correctly after the task of capturing the fleeing gladiator failed.
  83. Fixed the issue where the position of the character was incorrect for grappling skills such as the tackle.
  84. Fixed the issue where gladiators had a low chance of being injured.
  85. Fixed the issue where the monk would display empty-handed skills even if they had not been learned.
  86.  
  87. Improvements:
  88. The toggle status of whether to display hidden Genre is now saved.
  89. Gladiators now no longer run around in the Side mission scene and will attack the enemy before the squad attacks.
  90. The camera angle during executions has been optimised.
  91.  
  92. Balancing:
  93. Dodge can now dodge some AOE attacks coming from the front
  94. NPC gladiators now gain 5% and 10% Tenacity and Volition on Veteran and Champion difficulty respectively.
  95. NPC champions will gain more experience per turn to prevent them from being left behind.
  96. Cooldown reduction and Stamina damage reduction can no longer exceed 80%.
  97.  
  98. Nov  10:
  99. Bug fixes:
  100. - *Fix a bug where the gladiator captured during an side mission may cause the save file to fail to load when training Genre.
  101. - The strength attribute prompt has been changed from +2 weight per point to +1 weight per point, to match the actual effect.
  102. - Completely optimised the tracking logic for ranged weapons
  103.  
  104. Improvements:
  105. - *Health and Morale penalty buffs are now always displayed (previously only appeared after entering a combat scene).
  106.  
  107. Nov 9:
  108. Bug fixes:
  109. - *Fixed a bug where an side mission to the sewers would cause the player to get stuck.
  110. - *Fixed a bug where charge skills could cause the character to become immobile in certain situations.
  111. - Fixed the bug where you could still participate in other Arena matches even if you had a pending event (but you can still send gladiators to participate).
  112. - Fixed the bug where the model of the character would not be deleted when selling a gladiator to a wandering merchant.
  113. - Fixed the problem where hiding/showing clothes did not work properly when editing a character.
  114. - Fixed the bug where Berserker's damage bonus would decrease if he used Unleash Wrath continuously.
  115. - Characters can now correctly dodge after casting a spell.
  116.  
  117. Improvements:
  118. - Archers will no longer pursue in melee combat.
  119. - Some AI trigger hints have been improved.
  120.  
  121. Balancing:
  122. - The upgrade speed of the Life Skills profession level has been rebalanced and is now generally slower.
  123. - The AI will now automatically cast spells more frequently.
  124.  
  125. -----------------------------------------Additional update----------------------------------------------
  126.  
  127. - *Fixed a bug that could prevent characters from attacking.
  128. - Fixed the issue where removing a gladiator's equipment and then executing them would result in the removed equipment being gained again.
  129. - Common freeman gladiators no longer have accessories
  130. - Freeman champions sold by players will now receive a new set of equipment appropriate for their rank
  131. - NPC gladiators recover more health each day
  132. - Players cannot drag and drop the task item to the prize column for hosting a competition now.
  133. -----------------------------------------Additional update----------------------------------------------
  134. - Fixed the issue where the game ending did not pop up after winning The Grand Game
  135. - Fixed the issue where hosting a competition would result in being unable to participate in the competition
  136. - Fixed incorrect calculation of the Professional skill
  137.  
  138. Update v2.1a:
  139. New content:
  140. Added some new innate traits that can be randomly obtained
  141. Added a champion of the freeman, “Xuefei”. This mysterious swordsman from the East will appear in the Arena of the Freelands and have the opportunity to fight for you.
  142.  
  143. Bug fixes:
  144. System:
  145. *Fixed a bug where a small number of players were unable to start the game due to video decoding issues
  146. *Fixed a bug where the game could not be played normally when a player encountered a side mission challenge during a tournament.
  147. - Gladiators who are currently undergoing surgery, training Genre, or being tortured in the dark room can no longer be sold.
  148. - Fixed the bug that allowed gladiators who were away/dispatched from the arena to be sold.
  149. - Fixed the bug that caused the damage of the injuring Palm to be overpowered.
  150.  
  151. Performance:
  152. - Fixed the bug that the bat would get stuck in the terrain.
  153. - Fixed the bug that occasionally caused the arrow of the bow to get stuck in the hand and not disappear.
  154. - Fixed the bug that after hosting a feast, the gladiators would not return to their posts.
  155. - Fixed an issue where skill tips that did not meet the attribute requirements were incorrectly displayed.
  156.  
  157. Other:
  158. - Fixed an issue where some acquired traits were classified as innate traits.
  159. - Removed attribute requirements for some weapon skills.
  160. - Fixed the bug where the damage of the Empty-handed and the Monk's Qi Gathering was too high.
  161. - Fixed the issue where the health potion also restores morale.
  162.  
  163. Balancing:
  164. Overall:
  165. * The character load limit system has been redesigned: characters now have three load limits: light, medium, and heavy.
  166. When lightly loaded, the character will receive a certain amount of bonus to dodge, attack speed, movement speed, and stamina saving.
  167. When heavily loaded, the character will receive a certain amount of penalty to dodge, attack speed, movement speed, and stamina saving.
  168. When medium loaded, there will be no bonus or penalty.
  169. - Characters can now dodge charging skills.
  170. - The initial random attributes of the characters in the Role library are now consistent with the initial random attribute range of the market characters.
  171.  
  172. Weapons and armor:
  173. - Bows and crossbows now reload immediately after firing
  174. - Bows, crossbows and quivers have had their damage increased by 1.5
  175. - Polearms have had their damage reduced by 1
  176. - Adjusted the stamina cost of some two-handed and polearm weapons, and increased them overall
  177. - Slightly increased the armor resistance of the Freeman
  178. - Slightly increased the attributes and levels of some of the weaker champions
  179.  
  180. Animations:
  181. - Power strike : The animation speed has been reduced by 20
  182. - Lunge : The animation speed has been increased by 30
  183. - Bow and Crossbow: The animation speed of the attack and reload has been increased by 20
  184.  
  185. Skills:
  186. - Injuring Palm: Remove the damage of time effect. Its damage type changed from sustained to soul damage.
  187. - Martial arts master: Resistance penetration has been reduced from a maximum of 75% to 50%, but it will increase the basic damage of the maximum 6% physical strength vaule.
  188. - Quick Heal: The life recovery speed has been reduced from 4/6/8 to 2/3/4
  189. - Power Strike: The cooldown has been increased from 12 seconds to 15 seconds, and the Stamina consumption has been increased from 1.5 times the weapon value to 2 times
  190.  
  191. Improvements:
  192. Features:
  193. * When creating a custom character in role library, players can now select initial traits under certain rules.
  194. - When selling and buying gladiators, you can now also view the gladiator's equipment.
  195. - When viewing a character, you can now view his equipment.
  196. - The automatic save before reading the dispatch task is now not repeated when the task is executed again.
  197.  
  198. UI:
  199. - The UI for selecting the initial gladiator at the start of the game has been improved.
  200. - When viewing a character in the purchase interface, hovering the mouse over the genre will display an introduction to the genre's characteristics.
  201. - Players will now be given more obvious prompts when they obtain items.
  202. - Buffs now display the duration on the icon.
  203. - The UI of the match and mission settlement screen has been optimized. Excess loot now no longer extends beyond the UI frame, but is displayed using a slider.
  204.  
  205. Scenarios:
  206. * In the sewer scene of some missions, the character can now fall into the water and climb back up the ladder.
  207. - Improved lighting effects in multiple scenes
  208.  
  209. Nov 7:
  210. Bug fixes:
  211. - Fixed a bug that could cause the game to get stuck during the healing of injuries.
  212. - Fixed a bug that caused the morale of characters to be calculated incorrectly after a battle.
  213. - Fixed a bug that caused the remaining points of the character's avatar to be displayed incorrectly during battle scenes.
  214. - Fixed a bug that caused the damage of the Injuring Palm to be too high.
  215. -----------------------------------------additional update------------------------------------------
  216. - Fixed a bug where the game would not function properly if the player encountered a Freeman/side quest challenge while hosting a competition.
  217. - Fixed a bug where gladiators could be sold while away.
  218. - Gladiators can no longer be sold while in surgery, training Genre, or being tortured in the chamber room.
  219.  
  220. Nov 7:
  221. Bug fixes:
  222. - Fixed a bug that allowed players to capture Lin and Leif after failing the related side mission.
  223. - Fixed a display error of weapon requirements on the skill prompt panel.
  224. - Fixed a bug where the game would freeze when a seriously injured gladiator died in the Surgery room due to his injuries.
  225. - Fixed a bug where gladiators in a relationship could not be separated and the story did not end after the death of one of them.
  226. - You can now challenge an NPC gladiator up to three times before the Spring Games, and the fourth time only after the Champion of the following Arena appears.
  227. - Missed challenges in Asbjorn can now be triggered normally.
  228.  
  229. --------------------------------------------------
  230. - Fixed a bug where the Freeman champion could not fight normally in the second round if he was fighting alone.
  231. - Fixed a rare bug where the Northerner Side mission could not be completed.
  232. - Fixed a bug in the Northerner side mission where Lev continued to attack the player after being resurrected.
  233. - Fixed a bug where hosting a Venationes sometimes caused the save file can not be loaded correctly.
  234. ----------------------------------------------------------------------------------------------------------------
  235.  
  236. Improvements:
  237. - Champions without a related storyline quest can now be sold, and they will return to the Freelancer's team.
  238. - Characters lying in the Surgery room will now recover health.
  239.  
  240. Nov 5:
  241. Bug fixes:
  242. - Fixed a bug where the second match of the Grand Venationes would not start.
  243. - Fixed a bug where the Ronin storyline would not start if Rin joined the player too early.
  244. - Fixed a bug where the match would not start if you rejected Asbjorn and challenged him again a few days later.
  245. - Fixed a bug where Ylva would be unable to fight if you attacked the Northerner camp and defeated her.
  246. - Fixed the bug where there was no reward for the Orc Master's Ultimate Champion Challenge.
  247. - Fixed the bug where the bow repeatedly got stuck in the loading animation.
  248. - Fixed an error in the post-war statistics panel where the level display was left behind.
  249. - Fixed an display error of the set bonus
  250.  
  251. - additional fixes ----------
  252. - Fixed a bug where the Freeman champion could not fight normally in the second round when fighting alone.
  253. - Fixed a rare bug where the Northern man Side mission could not be completed.
  254. - Fixed a bug in the Northern man side mission where Leif continued to attack the player after resurrecting.
  255. - Fixed a bug where hosting a Venationes sometimes caused the save file can not be loaded correctly .
  256.  
  257. Improvements:
  258. - Now dodge will take effect during the back-swing of the casting action.
  259.  
  260. Balancing:
  261. - Gladiator experience gained from killing enemies is halved. (Same as Original Blackthorn Arena)
  262. - Player's gladiator no longer regains health and stamina when level up. (Same as Original Blackthorn Arena)
  263. - High-level NPC gladiators now wear accessories, making them even stronger.
  264. - On Hard difficulty (Veteran and above), NPC attribute bonuses are applied before the Spring Game.
  265. - NPC gladiators' weapon proficiency now increases slightly over time.
  266. - "Kick Down" no longer work on multiple opponents and have an increased cooldown of 12 seconds.
  267.  
  268. Update v1.01e:
  269. Bug fixes:
  270. - Fixed a bug where a player could get stuck on the Loading screen if their Gladiator are dead during the match.
  271. - Fixed a bug where the Summer/Spring Game would display a loss if the Ultimate Challenge was declined.
  272. - Fixed a bug where the arena crowd would always demand an execution.
  273. - Fixed a bug related to attributes/exp of a character after being randomly selected from the Role Library.
  274. - Fixed some localized descriptions.
  275. - Fixed some equipment operations that lacked prompts.
  276. - Fixed the issue where executing an enemy gladiator would grant extra experience.
  277. - Fixed the issue where the player's gladiator's weapon would not be collected after death.
  278. - Fixed the issue where the player's gladiator's equipment may be duplicated if they die during an side quest.
  279. - Fixed the issue where the player's avatar was displayed incorrectly.
  280.  
  281. P.S: If you encounter a game stuck on the “Getting Game Ready” screen during the loading screen, Please try to verify the integrity of the game to solve it. We apologize for the inconvenience caused.
  282.  
  283. Improvements:
  284. - The corresponding tutorial will now pop up the first time the player plays the game
  285. - The default AI of characters will now automatically cast the “Rescue” skill
  286. - The number of champions will now be displayed in addition to the number of gladiators.
  287. - The probability of encountering advanced gladiators with suffixes among NPC gladiators has been reduced on all difficulties.
  288. - The attribute penalties for low health and morale when gladiators go into battle have been reduced.
  289. - Penalties will only be incurred when the health and morale of gladiators are below 50.
  290.  
  291. Nov 3:
  292. Bugs Fixed:
  293. - Fixed a bug where a new game could not be started because the video could not be decoded.
  294. - Fixed a bug that caused a black screen freeze after entering certain types of dispatch missions.
  295. - Fixed a bug where challenges did not start properly and were archived abnormally after accepting a challenge from Asbjorn the Northerner.
  296. - Fixed a bug where sometimes it was possible to drag and drop a wandering merchant's product and directly obtain the item.
  297. - Fixed a bug where sometimes you cannot disengage from the battle during a dispatch mission.
  298. - Fixed a bug where challenging the second champion of a gladiator arena would not obtain legendary equipment.
  299. - Fixed a bug where broken Blackthorn Armor could not be reforged.
  300. - Fixed a bug where Master Valen and Master Sylmar from the Temple of Izziel would appear before the Spring Game.