- Update v2.2a:
- New Content
- Five new belts, balanced across all ranks.
- Two powerful new Freeman champions.
- More types of Ventationes added.
- New suffixes and unique growth paths for NPC gladiators.
- Bug Fixes
- System
- Fixed crashes caused by AI triggers and enemy detection.
- Resolved rare gladiator information error preventing save file loading.
- Fixed import/export of character appearance data.
- Resolved an issue where triggering evasion during "flow slash" could cause the character to get stuck.
- Fixed issue where Leif in the training arena couldn’t progress after losing to Asbjorn.
- Corrected the cancel tournament button availability on the scheduled start day.
- Fixed issues with captured beasts in tournaments.
- Addressed various trigger-related issues, improving functionality.
- Fixed skill description inaccuracies in the shortcut bar.
- Equipment
- Resolved display issue with Ylwa's helmet.
- Fixed Asbjorn's armor duration for transformation.
- Corrected display for Xuefei's weapon, Cangfeng.
- Skills
- Fixed monk's "Chi Shield" absorption rate.
- Corrected shapeshifter’s "grab attack" knockback distance.
- Adjusted attack speed bonus for berserker’s passive effect.
- Fixed the third attack of the dual wield "Whirlwind" skill and updated description.
- Balancing
- General
- NPC gladiators now select fighting styles suited to their weapons.
- Balanced rewards for Ventationes and adjusted Rare/Epic item market prices.
- Revised tournament appeal calculation based on reputation.
- Character
- Adjusted Orc Master’s size to Large (immune to some controls) and reduced health by 100 points.
- Equipment
- Rebalanced armor weight and defense for Asbjorn, Ylwa, and Leif.
- Adjusted defense and weight for all armor.
- Reduced hit penalty for dual weapons from 15 to 10.
- Reduced damage and increased stamina cost for all two-handed weapons.
- Animations
- Increased animation speed of Chi Shield by 20%.
- Increased animation speed of Cohesion by 20%.
- Increased Shapeshifter’s transformation speed by 10%.
- Skills
- Monk: Increased cooldown of landing attack from 20 to 30 seconds; raised stamina cost; reduced weapon damage.
- Unarmed: Increased stamina cost of Hug Smash; adjusted stun duration.
- One-Handed: Increased Gale Combo damage; extended cooldown.
- Two-Handed: Reduced Lethal strike’s critical bonus.
- Polearms: Increased cooldown and stamina cost for Cutdown.
- Dual Weapons: Increased damage for Feign attack and Serial jabs.
- Duelist: Increased damage of Precision Strike.
- Rogue: Adjusted evasion time; reduced unselectable duration.
- Shapeshifter: Updated Bear form size/controls and Wolf form attack; adjusted Shred damage.
- Improvements
- Overall
- Added automatic profile file backup to prevent archive corruption.
- Enhanced final boss of the Grand Game for a more challenging encounter.
- UI
- Improved Role library’s point-adding interface.
- Scenes
- Enhanced Blackthorn Arena environment with deadly steel thorns.
- Adjusted starting positions in the Battle of the Desolate Fort.
- Added boundary air walls to multiple outdoor scenes to indicate movement range.
- Nov 11 Hotfix:
- - Fixed a bug where the player character training ground would not automatically attack
- Nov 11:
- Bug fixes:
- Fixed the issue where the Steam achievement "Auspicious beginning" could not be unlocked correctly.
- Fixed the issue where climbing the sewer stairs sometimes did not end correctly in side mission.
- Fixed the bug where the mission failed to end correctly after the task of capturing the fleeing gladiator failed.
- Fixed the issue where the position of the character was incorrect for grappling skills such as the tackle.
- Fixed the issue where gladiators had a low chance of being injured.
- Fixed the issue where the monk would display empty-handed skills even if they had not been learned.
- Improvements:
- The toggle status of whether to display hidden Genre is now saved.
- Gladiators now no longer run around in the Side mission scene and will attack the enemy before the squad attacks.
- The camera angle during executions has been optimised.
- Balancing:
- Dodge can now dodge some AOE attacks coming from the front
- NPC gladiators now gain 5% and 10% Tenacity and Volition on Veteran and Champion difficulty respectively.
- NPC champions will gain more experience per turn to prevent them from being left behind.
- Cooldown reduction and Stamina damage reduction can no longer exceed 80%.
- Nov 10:
- Bug fixes:
- - *Fix a bug where the gladiator captured during an side mission may cause the save file to fail to load when training Genre.
- - The strength attribute prompt has been changed from +2 weight per point to +1 weight per point, to match the actual effect.
- - Completely optimised the tracking logic for ranged weapons
- Improvements:
- - *Health and Morale penalty buffs are now always displayed (previously only appeared after entering a combat scene).
- Nov 9:
- Bug fixes:
- - *Fixed a bug where an side mission to the sewers would cause the player to get stuck.
- - *Fixed a bug where charge skills could cause the character to become immobile in certain situations.
- - Fixed the bug where you could still participate in other Arena matches even if you had a pending event (but you can still send gladiators to participate).
- - Fixed the bug where the model of the character would not be deleted when selling a gladiator to a wandering merchant.
- - Fixed the problem where hiding/showing clothes did not work properly when editing a character.
- - Fixed the bug where Berserker's damage bonus would decrease if he used Unleash Wrath continuously.
- - Characters can now correctly dodge after casting a spell.
- Improvements:
- - Archers will no longer pursue in melee combat.
- - Some AI trigger hints have been improved.
- Balancing:
- - The upgrade speed of the Life Skills profession level has been rebalanced and is now generally slower.
- - The AI will now automatically cast spells more frequently.
- -----------------------------------------Additional update----------------------------------------------
- - *Fixed a bug that could prevent characters from attacking.
- - Fixed the issue where removing a gladiator's equipment and then executing them would result in the removed equipment being gained again.
- - Common freeman gladiators no longer have accessories
- - Freeman champions sold by players will now receive a new set of equipment appropriate for their rank
- - NPC gladiators recover more health each day
- - Players cannot drag and drop the task item to the prize column for hosting a competition now.
- -----------------------------------------Additional update----------------------------------------------
- - Fixed the issue where the game ending did not pop up after winning The Grand Game
- - Fixed the issue where hosting a competition would result in being unable to participate in the competition
- - Fixed incorrect calculation of the Professional skill
- Update v2.1a:
- New content:
- Added some new innate traits that can be randomly obtained
- Added a champion of the freeman, “Xuefeiâ€. This mysterious swordsman from the East will appear in the Arena of the Freelands and have the opportunity to fight for you.
- Bug fixes:
- System:
- *Fixed a bug where a small number of players were unable to start the game due to video decoding issues
- *Fixed a bug where the game could not be played normally when a player encountered a side mission challenge during a tournament.
- - Gladiators who are currently undergoing surgery, training Genre, or being tortured in the dark room can no longer be sold.
- - Fixed the bug that allowed gladiators who were away/dispatched from the arena to be sold.
- - Fixed the bug that caused the damage of the injuring Palm to be overpowered.
- Performance:
- - Fixed the bug that the bat would get stuck in the terrain.
- - Fixed the bug that occasionally caused the arrow of the bow to get stuck in the hand and not disappear.
- - Fixed the bug that after hosting a feast, the gladiators would not return to their posts.
- - Fixed an issue where skill tips that did not meet the attribute requirements were incorrectly displayed.
- Other:
- - Fixed an issue where some acquired traits were classified as innate traits.
- - Removed attribute requirements for some weapon skills.
- - Fixed the bug where the damage of the Empty-handed and the Monk's Qi Gathering was too high.
- - Fixed the issue where the health potion also restores morale.
- Balancing:
- Overall:
- * The character load limit system has been redesigned: characters now have three load limits: light, medium, and heavy.
- When lightly loaded, the character will receive a certain amount of bonus to dodge, attack speed, movement speed, and stamina saving.
- When heavily loaded, the character will receive a certain amount of penalty to dodge, attack speed, movement speed, and stamina saving.
- When medium loaded, there will be no bonus or penalty.
- - Characters can now dodge charging skills.
- - The initial random attributes of the characters in the Role library are now consistent with the initial random attribute range of the market characters.
- Weapons and armor:
- - Bows and crossbows now reload immediately after firing
- - Bows, crossbows and quivers have had their damage increased by 1.5
- - Polearms have had their damage reduced by 1
- - Adjusted the stamina cost of some two-handed and polearm weapons, and increased them overall
- - Slightly increased the armor resistance of the Freeman
- - Slightly increased the attributes and levels of some of the weaker champions
- Animations:
- - Power strike : The animation speed has been reduced by 20
- - Lunge : The animation speed has been increased by 30
- - Bow and Crossbow: The animation speed of the attack and reload has been increased by 20
- Skills:
- - Injuring Palm: Remove the damage of time effect. Its damage type changed from sustained to soul damage.
- - Martial arts master: Resistance penetration has been reduced from a maximum of 75% to 50%, but it will increase the basic damage of the maximum 6% physical strength vaule.
- - Quick Heal: The life recovery speed has been reduced from 4/6/8 to 2/3/4
- - Power Strike: The cooldown has been increased from 12 seconds to 15 seconds, and the Stamina consumption has been increased from 1.5 times the weapon value to 2 times
- Improvements:
- Features:
- * When creating a custom character in role library, players can now select initial traits under certain rules.
- - When selling and buying gladiators, you can now also view the gladiator's equipment.
- - When viewing a character, you can now view his equipment.
- - The automatic save before reading the dispatch task is now not repeated when the task is executed again.
- UI:
- - The UI for selecting the initial gladiator at the start of the game has been improved.
- - When viewing a character in the purchase interface, hovering the mouse over the genre will display an introduction to the genre's characteristics.
- - Players will now be given more obvious prompts when they obtain items.
- - Buffs now display the duration on the icon.
- - The UI of the match and mission settlement screen has been optimized. Excess loot now no longer extends beyond the UI frame, but is displayed using a slider.
- Scenarios:
- * In the sewer scene of some missions, the character can now fall into the water and climb back up the ladder.
- - Improved lighting effects in multiple scenes
- Nov 7:
- Bug fixes:
- - Fixed a bug that could cause the game to get stuck during the healing of injuries.
- - Fixed a bug that caused the morale of characters to be calculated incorrectly after a battle.
- - Fixed a bug that caused the remaining points of the character's avatar to be displayed incorrectly during battle scenes.
- - Fixed a bug that caused the damage of the Injuring Palm to be too high.
- -----------------------------------------additional update------------------------------------------
- - Fixed a bug where the game would not function properly if the player encountered a Freeman/side quest challenge while hosting a competition.
- - Fixed a bug where gladiators could be sold while away.
- - Gladiators can no longer be sold while in surgery, training Genre, or being tortured in the chamber room.
- Nov 7:
- Bug fixes:
- - Fixed a bug that allowed players to capture Lin and Leif after failing the related side mission.
- - Fixed a display error of weapon requirements on the skill prompt panel.
- - Fixed a bug where the game would freeze when a seriously injured gladiator died in the Surgery room due to his injuries.
- - Fixed a bug where gladiators in a relationship could not be separated and the story did not end after the death of one of them.
- - You can now challenge an NPC gladiator up to three times before the Spring Games, and the fourth time only after the Champion of the following Arena appears.
- - Missed challenges in Asbjorn can now be triggered normally.
- --------------------------------------------------
- - Fixed a bug where the Freeman champion could not fight normally in the second round if he was fighting alone.
- - Fixed a rare bug where the Northerner Side mission could not be completed.
- - Fixed a bug in the Northerner side mission where Lev continued to attack the player after being resurrected.
- - Fixed a bug where hosting a Venationes sometimes caused the save file can not be loaded correctly.
- ----------------------------------------------------------------------------------------------------------------
- Improvements:
- - Champions without a related storyline quest can now be sold, and they will return to the Freelancer's team.
- - Characters lying in the Surgery room will now recover health.
- Nov 5:
- Bug fixes:
- - Fixed a bug where the second match of the Grand Venationes would not start.
- - Fixed a bug where the Ronin storyline would not start if Rin joined the player too early.
- - Fixed a bug where the match would not start if you rejected Asbjorn and challenged him again a few days later.
- - Fixed a bug where Ylva would be unable to fight if you attacked the Northerner camp and defeated her.
- - Fixed the bug where there was no reward for the Orc Master's Ultimate Champion Challenge.
- - Fixed the bug where the bow repeatedly got stuck in the loading animation.
- - Fixed an error in the post-war statistics panel where the level display was left behind.
- - Fixed an display error of the set bonus
- - additional fixes ----------
- - Fixed a bug where the Freeman champion could not fight normally in the second round when fighting alone.
- - Fixed a rare bug where the Northern man Side mission could not be completed.
- - Fixed a bug in the Northern man side mission where Leif continued to attack the player after resurrecting.
- - Fixed a bug where hosting a Venationes sometimes caused the save file can not be loaded correctly .
- Improvements:
- - Now dodge will take effect during the back-swing of the casting action.
- Balancing:
- - Gladiator experience gained from killing enemies is halved. (Same as Original Blackthorn Arena)
- - Player's gladiator no longer regains health and stamina when level up. (Same as Original Blackthorn Arena)
- - High-level NPC gladiators now wear accessories, making them even stronger.
- - On Hard difficulty (Veteran and above), NPC attribute bonuses are applied before the Spring Game.
- - NPC gladiators' weapon proficiency now increases slightly over time.
- - "Kick Down" no longer work on multiple opponents and have an increased cooldown of 12 seconds.
- Update v1.01e:
- Bug fixes:
- - Fixed a bug where a player could get stuck on the Loading screen if their Gladiator are dead during the match.
- - Fixed a bug where the Summer/Spring Game would display a loss if the Ultimate Challenge was declined.
- - Fixed a bug where the arena crowd would always demand an execution.
- - Fixed a bug related to attributes/exp of a character after being randomly selected from the Role Library.
- - Fixed some localized descriptions.
- - Fixed some equipment operations that lacked prompts.
- - Fixed the issue where executing an enemy gladiator would grant extra experience.
- - Fixed the issue where the player's gladiator's weapon would not be collected after death.
- - Fixed the issue where the player's gladiator's equipment may be duplicated if they die during an side quest.
- - Fixed the issue where the player's avatar was displayed incorrectly.
- P.S: If you encounter a game stuck on the “Getting Game Ready†screen during the loading screen, Please try to verify the integrity of the game to solve it. We apologize for the inconvenience caused.
- Improvements:
- - The corresponding tutorial will now pop up the first time the player plays the game
- - The default AI of characters will now automatically cast the “Rescue†skill
- - The number of champions will now be displayed in addition to the number of gladiators.
- - The probability of encountering advanced gladiators with suffixes among NPC gladiators has been reduced on all difficulties.
- - The attribute penalties for low health and morale when gladiators go into battle have been reduced.
- - Penalties will only be incurred when the health and morale of gladiators are below 50.
- Nov 3:
- Bugs Fixed:
- - Fixed a bug where a new game could not be started because the video could not be decoded.
- - Fixed a bug that caused a black screen freeze after entering certain types of dispatch missions.
- - Fixed a bug where challenges did not start properly and were archived abnormally after accepting a challenge from Asbjorn the Northerner.
- - Fixed a bug where sometimes it was possible to drag and drop a wandering merchant's product and directly obtain the item.
- - Fixed a bug where sometimes you cannot disengage from the battle during a dispatch mission.
- - Fixed a bug where challenging the second champion of a gladiator arena would not obtain legendary equipment.
- - Fixed a bug where broken Blackthorn Armor could not be reforged.
- - Fixed a bug where Master Valen and Master Sylmar from the Temple of Izziel would appear before the Spring Game.