- Update v1.5.0.0:
- â—Additional functions:
- ・New player action: "Guard Counter"
-  Enables a counter-attack move upon successfully guarding an enemy attack.
- ・Added a Tutorial mode with its dedicated stage.
- â—Balancing/Improvements (playable characters)
- ・Widened the area Hyper Blows can be triggered from
- ・Widened guard range, making blocking attacks from front diagonal and sides possible
- ・Added invulnerability frames to some player damage animations
- â—Balancing/Improvements (enemies/stages)
- [Brad]
- Changed so that player combos are not interrupted when hit by his hand push.
- [Kenneth]
- Adjusted his grenade throwing rate and added an AOE effect to show point of impact.
- Reduced his backstepping frequency.
- [Brunov]
- Reduced the homing ability of his double chop lunge attack.
- [Al]
- Reduced the amount of armor he has when charging his shoulder tackle dash attack.
- [Assassin]
- Adjusted to make it less likely to result in a mutual hit when intercepting his drop attack.
- [Masato]
- Reduced the time his pre-quickdraw round area of damage has and made it so it cannot only hit player multiple times in a row.
- [Ralph (Motorcycle)]
- Made it easier to hit him by widening his hitbox.
- [Nick (Dragon Vein Contamined version)]
- Added delay to some of his attack animations and reduced hitboxes range for some of his attacks.
- [Ralph (Dragon Vein Contamined version)]
- Reduced the homing capabilities of some attacks and/or their attack hitbox range."
- [Roper]
- Added delay to the build up for his full-swing bat attack.
- Reduced frequency of his unblockable attacks.
- Reduced his armor durability on armored sweeping attacks.
- [Abobo]
- Added length to his build-up motion when throwing blue drums.
- Timing when his grab attack hits the player has been delayed.
- [Joji]
- Activation timing of the armor on his drop kick move has been delayed.
- [Williams]
- Added a visual guide to the trajectory of his zigzag dash attack.
- [Marcus]
- Reduced the armor durability and homing capabilities of some of his attacks.
- Increased the time to launch his big shockwave attack.
- His airborne time before his shockwave slam attack has been increased.
- [Abobo (Four Guardians Battle)]
- Made visual markers for when he throws characters to show sooner.
- [Four Guardians Battle]
- Their overall attack frequency and enemy behavior patterns have been adjusted to reduce difficulty.
- [Overall]
- Reduced frequency with which enemies attempt unblockable attacks when the player is guarding.
- [Molotov Cocktail]
- Damage hitbox has been reduced, and the flame effect range has been adjusted.
- Added a visual guide that displays the fire hitbox.
- Other improvements include minor bug fixes, enemy behavior adjustments, and stage mechanics fine-tuning.