1. Patch #3: Our First Major Quality of Life and Balancing Patch
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  3. While The Gray City has always been divided between the weak and the strong, the balance must be delicately maintained…
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  5. Thanks to your feedback, we’ve decided to implement some major quality of life changes and boss fight balancing as part of our third patch (Build 1.0.12), along with lots of bug fixes!
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  7. Read on to find out more about who has been empowered, and who has been enfeebled.
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  10. We’ve made the following major quality of life changes based on community feedback:
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  12. The Explorer Soul: If equipped, The Explorer will now “ping” when the player enters a room with an undiscovered secret. The Explorer will also start to ping when the player gets close enough to an undiscovered secret, and the frequency will slightly increase once the player moves closer. The ping consists of VFX, SFX, and controller vibration.
  13. The Shunned Library in the Shrine has been updated with a tracker for the amount of Anamnestic Recollections turned in to Ose the Archaeologist, as well as an indicator for how many are left.
  14. Whispering Stones are now tracked under Regions in the Compendium.
  15. The Vizier: A memory of the Vizier will appear even after the Vizier has met her demise, allowing the player to talk to her and complete quests.
  16. Dropped Health shard pickups are now more visible.
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  19. Alongside these quality of life changes, we’ve also made the following balancing changes to combat in Voidwrought:
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  22. General Combat
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  24. Player invulnerability time upon getting hit has been reduced.
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  26. Boss Fights
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  29. The Council
  30. Reduced the chase duration of the third phase.
  31. The third phase will drop a health pickup when defeated.
  32. Lowered the HP for each head/phase.
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  34. The Eternal Engine
  35. Lowered the amount of adds for each wave.
  36. Removed the Copter from the enemy roster.
  37. Boss downtime increased.
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  39. The Skychild
  40. Reduced most cooldowns.
  41. Increased Projectile Speed.
  42. Increased Projectile Targeting Speed.
  43. Room Sweeper and AoE now push the player away.
  44. Slight HP increase.
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  46. The Absolute Indexer
  47. Reduced most cooldowns.
  48. Speed of the Laser Pincer attack and Laser Sweeper attack increased.
  49. Slight HP increase.
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  51. The Astronomer
  52. Reduced most cooldowns.
  53. The possible number of active bounce projectiles increases during the fight, so they will stack over time.
  54. Some changes in the behavior.
  55. Slight HP increase.
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  57. Uut the Screamer
  58. Room Sweeper attacks now greatly push the player back.
  59. When damaging the boss for the first time, a sneaky horde of Wights will appear to the right.
  60. Slight HP increase.
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  62. The Fermented
  63. The Fermented now checks the player’s position and will act accordingly.
  64. Telegraph VFX added to the puke attack.
  65. Attack cooldown after charge added.
  66. Fermented will always charge the first thing it does.
  67. More refined hurt and hitboxes were added to better match the charge and projectile telegraph animations.
  68. Slight HP increase.
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  70. The Font
  71. Tsunami hurtboxes are better defined and deactivate quicker.
  72. Most of the animation wind-ups and wind-downs are quicker.
  73. Phase thresholds adjusted.
  74. Slight HP increase.
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  76. The Pustulant Prince
  77. Reduced most cooldowns.
  78. Increased movement speed.
  79. Increased movement speed of the projectile.
  80. Added AoE on boss stomp.
  81. Slight HP increase.
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  83. The Weeper
  84. Reduced most cooldowns.
  85. Projectile speed increased.
  86. Room Sweeper speed increased.
  87. Instead of the prison spawning around the eye when staggered, it will now trigger an AoE.
  88. Slight HP increase.
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  90. The First
  91. Burning platform damage increased.
  92. Homing projectile damage increased.
  93. HP increased.
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  96. Below, you’ll also find a list of all of the smaller quality of life changes, balancing, and bug fixes we’ve added into our third patch:
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  98. Adjusted drops for most resource nodes across the game.
  99. Certain Ancient Ciphers (Vault Keys) have been removed from rooms in: the Abandoned Expedition - Exchanged for Relic Fragment; the Commons - Exchanged for Divine Remnant; The Court - Exchanged for Divine Remnant; and The Gardens - Exchanged for Ichor Resource node and moved to The Grand Bazaar.
  100. The Gilded Emporium will now buy Ancient Ciphers if all Vaults have been opened and if there is a surplus of Ancient Ciphers in the player’s inventory
  101. Added a cutscene event for The Lost when it hatches.
  102. The Servant will now take The Lost’s place in the Soul Inventory when they swap (instead of leaving a blank slot).
  103. The Star Soul: Decreased projectile lifetime and greatly increased the size of the hurtbox.
  104. Shrine Keeper: The Keeper will now also comment on the Prince if it’s the last boss that’s been defeated by the player.
  105. Time-lost Scholar enemy VFX and SFX improvements.
  106. Mutilant enemy VFX and SFX improvements.
  107. Alchemist enemy VFX and SFX improvements.
  108. The Mutated Gastropod relic has received VFX and SFX improvements, and can now also light up dark areas.
  109. The Serrated Gland relic has received VFX and SFX improvements.
  110. The Warp-Hook relic’s safety distance to walls has been increased slightly.
  111. The Warp-Hook relic has received VFX and SFX improvements.
  112. The Star, Forgotten Warrior, The Attendant, The Living Blade, The Servant, and The Legion souls have received VFX and SFX improvements.
  113. So-Venat now awakens if the player moves close without having to reload or reenter the Shrine.
  114. The Endless Kaleidoscope is now gained from the Grand Artificer instead of Qagat the Burdened
  115. Polished the Wrappings of Namun Relic.
  116. Fixed an issue where some players would get stuck in The Court due to a certain set of Simulacra.
  117. Fixed an issue with the Assassin enemy disappearing through the floor.
  118. Fixed player character appearing stuck for a moment on entering some rooms.
  119. Players can no longer simply slide to reach the Dash Simulacrum entrance.
  120. Fixed blacked out areas in Slither passages.
  121. Players can no longer traverse below salt vats without The Impure Soul equipped.
  122. Fixed an issue where the player disappeared after using slither between certain rooms.
  123. Potential fix for disappearing saves. Due to the very rare occurrence of this bug, it has been hard to diagnose, so if it persists we will keep investigating.
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  126. Thank you once again to all of our players for providing us with so much feedback and reporting the bugs that you’ve found so far!
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  128. If you do encounter any other bugs or would like to give feedback on your experience of Voidwrought so far, we’d love to hear from you either in our Steam Forum or on Discord.
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