1. Update v3.0.1:
  2. Addition/adjustment of functions
  3. Chronicle mode: New route added
  4. ●The "Ares Route" has been added to the Chronicle battle routes.
  5. *The following elements will be added with the addition of new routes:
  6. Special moves, tactics,
  7. uniforms, shoes,
  8. emblems
  9. , stadiums, and bond objects .
  10. Added rarity "BASARA" to all characters
  11. ●We've added a feature that allows you to change the rarity of all characters to BASARA.
  12. Choose the player you want to change to BASARA from the players you own, and
  13. if that player meets the exchange conditions, you can obtain the BASARA spirit.
  14. By changing to BASARA, the original character you owned will be deleted.
  15. *Only players can be turned into BASARAs.
  16. Managers and coaches can be turned into BASARAs while they are still players.
  17. * Players who have been made into BASARA cannot be made into managers or coaches.
  18. *Story characters and avatars that cannot be said goodbye are not included.
  19.  
  20. ●We will distribute one "Basara Seed" that can be exchanged for a BASARA character.
  21. By using a "Basara Seed," you can exchange for a BASARA spirit even if the character you own does not meet the conditions.
  22. *You can receive it by collecting the bonus.
  23.  
  24. Added override moves
  25.  
  26. ● We have added an Override Move feature that allows you to create new , compound Special Moves by combining Special Moves that meet certain conditions .
  27. By performing a Shoot Chain with a specific combination of Special Moves or possessing a specific combination of Special Moves, a Special Move will turn into an Override Move.
  28. *Even if it changes to an override technique, you can still choose the original technique.
  29. Passive inheritance feature added
  30. ●To ease the burden of selecting characters,
  31. we've added a feature that allows you to inherit the passive abilities of any player to another player.
  32. Only one slot can be inherited from one player, and the player from whom the passive ability is inherited will be deleted upon inheritance.
  33. In addition, the player to whom the passive ability is inherited can inherit up to three slots of passive abilities from any player.
  34. *Story characters and avatars that cannot be said goodbye cannot be used as the source of inheritance.
  35. * Passive abilities can only be inherited between the top three or bottom two of the five slots.
  36. *The passive value after inheritance will be adjusted depending on the rarity.
  37.  
  38. Added bulk summoning function
  39.  
  40. ● A function has been added that allows you to summon characters from a selected spirit all at once from the spirit summon menu .
  41.  
  42. Added bulk farewell feature
  43. ●We've added a feature that allows you to say goodbye to all players selected from the player bank at once.
  44.  
  45. Added new acquisition route for "New Possibilities"
  46. ●We've added "New Possibilities" to the shop to make it easier to obtain.
  47. *There is a limit to the number of items that can be purchased, but the number that can be purchased will be restored as the week changes and you will be able to purchase again.
  48. *You will need to connect to the network to restore the number of items available for purchase.
  49. Added the ability to kick idle players during a match
  50. Added the ability to kick idle players during a match.
  51. Players who are deemed to be idle can be sent an idle warning.
  52. Players who receive an idle warning will be kicked if they do not make a specified input for a certain period of time.
  53. *Can only be used when the score is tied or when the team is winning the match.
  54. Added Super Tactics ON/OFF switch setting
  55.  
  56. ● It is now possible to turn Super Tactics on or off in online room matches .
  57. Super Tactics can only be turned off when both players have the setting turned off.
  58. Teams that include characters that have not yet been released are prohibited from playing against each other.
  59. ●It is now impossible to start a match if the team dock contains characters that have not yet been released.
  60. *Unreleased characters will be displayed with a smiley face.
  61.  
  62. Added one-touch equipment removal function
  63. ●For convenience, we have added a function to the equipment screen that allows you to remove equipment with one touch.
  64. Added filters to player bank
  65. ●Build and role filters have been added to the player bank, making it easier to find players.
  66. Added automatic equipment collection function when moving player bank
  67. ●A setting has been added to enable or disable automatic equipment recovery when moving a character to the player bank.
  68. Addition of HERO players
  69. ●New HERO players have been added.
  70. Shinobuhara Next Summer Kisoji Hyouta
  71. Kameo Kodokai Yagyu Suruga
  72. Shisendo Self-Style Masaru Kuumiya
  73. Tomorrow Inamori Ryohei Haizaki
  74. Yuma Nosaka Hiroto Kira
  75. Fubuki Atsuya Suijinya Seiryu
  76. Adding Kizuna Objects
  77. ●New Kizuna objects that can be placed in Kizuna Town have been added.
  78. Add a team to BB Stadium
  79. ●The following teams have been added to BB Stadium:
  80. ・Ina Province Kaminarimon Gate
  81.  
  82. Steam
  83. Only compatible
  84. Adding key configuration
  85. ●Key configuration has been added to the settings menu, allowing you to customize keys.
  86. Added control type B during soccer
  87. ●Added control type B during soccer.
  88. *The operation type up until now has been Operation Type A.
  89. *This can be changed from the settings menu.
  90.  
  91. Balance Adjustments
  92. Match system balance adjustments
  93. ●Adjustments regarding rough build
  94. - Adjustments have been made to make the opposing team's defensive response to long shots quicker.
  95. - When using Long Shot, a recast time has been adjusted so that all Long Shots cannot be used for a certain period of time .
  96. - When a character is blown away by a dash, the character that is blown away will now be invincible for a certain period of time.
  97. - Adjusted so that the player who is blown away by the dash also gains tension.
  98. ●Reducing the difference in character abilities
  99. - Parameters have been adjusted to reduce the excessive gap in abilities between characters and
  100. make it easier to use a variety of characters .
  101. ●Other
  102. - To allow for the use of techniques while in Focus,
  103. we have adjusted the ability to Break Through immediately after starting Focus.
  104. - Adjusted the tension consumed by real skills to balance them with regular skills.
  105. - Adjusted to reduce tension consumption by 50% when a special move is activated.
  106. Emission rate boost adjustments
  107. ●Even if an emission rate boost occurs, it will not affect the emission rate of characters in the normal slot, and
  108. characters in the boost slot will be released as additional slots.
  109. Bug Fixes
  110. Fixed an issue where Kisoji Heita would sometimes not be placed during the soccer battle with the Nagumohara Shopkeepers in Chapter 2, making it impossible to progress through the story.
  111. ●In Chapter 7, if you remove Kisoji Heita from the team dock and proceed to the training phase before the battle with Kyomae Arashiyama Junior High School, we have fixed an issue where you would not be able to complete the training quota ``Team formation conditions'' and would be unable to proceed.
  112. ●In the Kyomae Arashiyama Junior High battle in Chapter 7, if you complete the mission "Kisouji activates Proto-Entertainer" without entering focus, we have fixed an issue where the avatar would not be displayed when playing back the event scene.
  113. ●Fixed an issue in the Victory Gallery where items for select characters not selected in the first playthrough of the story would not be displayed.
  114.  
  115. ● Fixed an issue where multiple characters would head to the same location when using "Go Up!" during a soccer battle .
  116.  
  117. ● Fixed an issue that allowed managers and coaches to participate in a match while illegally equipping them with passive skills .
  118. ●For some players that can be obtained using ``secret words,'' we have fixed an issue where you could not say goodbye to them after summoning them if you obtained a ``secret word'' player as a win treasure in a match or as a reward after a match.
  119. Fixed an issue where cats placed in Kizuna Town would sometimes disappear.
  120. *Cats that have already disappeared will be restored.
  121.  
  122. ● Fixed an issue where newly acquired spirits would not be at the top of the list when sorting by acquisition order on the Spirit screen .
  123. Fixed an issue where special moves could be set regardless of the special move type by following certain steps in the Abilar Board.
  124. ●In the Chronicle Battle against the Black Knights, if Matsukaze Tenma is offside during the history check "Tenma wins with attack focus," we have fixed an issue where the camera and other components would behave strangely during an indirect free kick.
  125.  
  126. ● Fixed an issue where , under certain conditions, making a substitution would result in the player being removed from the match, resulting in a situation where there were fewer than 11 field players.
  127. ●Fixed an issue in online matches where if you activated a ball-stealing tactic and your opponent activated a geoglyph tactic immediately after activating it, the effects of the geoglyph would be overwritten incorrectly.
  128.  
  129. ● Fixed an issue where, when an opponent used a Special Tactic during a long shot, the shot would go straight into the goal without a battle with the goalkeeper occurring.
  130. ●Fixed an issue where, in online matches, when a long shot and a catch bomb were activated at the same time, the ball would go into the goal, but no points would be scored and no KP would be consumed, causing the match to continue in an incorrect state.
  131.  
  132. ● Fixed an issue where if you entered the zone right at the goal line and took a shot with a special move, you could score a goal without having to battle the goalkeeper.
  133. ●Fixed an issue in 4-player matches with spectators where pressing a stamp at the time of a corner kick could cause players on both sides who were not being controlled to stop moving.
  134. ●Fixed an issue in online matches where using Long Shot or Formation Movement Tactics and Block the Key Man at the same time could cause the match to not progress and become uncontrollable.
  135. Fixed an issue where, during a match, if you entered the zone at the same time as an opponent slid in and immediately performed a shooting technique, the shot would go straight into the goal without any battle with the goalkeeper occurring.
  136. Fixed an issue where Avatar Armed could not be activated and used.
  137. ●Fixed an issue where the game would crash when using an experience orb under certain conditions.
  138. ●Other bugs have been fixed.
  139.  
  140. Update v2.0.4:
  141. Bug Fixes
  142. ● Fixed an issue that could cause the game to crash when performing certain actions in the Spirit Menu.
  143. ● Fixed an issue in Story Mode where the game could sometimes become unresponsive when speaking to a scoutable character again immediately after introducing yourself and viewing the Data Files.
  144. ● Fixed an issue in Story Mode where parts of the opponent menu UI could sometimes remain on screen. If a match was started in this state, the "Next" button could become unresponsive, preventing progression.
  145. ● Fixed an issue in Bond Town (online) where controls could sometimes become unresponsive when the cursor was placed over a visitor list entry for a player whose face icon was not displayed.
  146. ● Fixed an issue in Story Mode football battles and stadiums such as Planet Magmavia where, if the zone timer expired during a Shot Chain, the ball could go out of bounds and the match could become stuck, preventing progression.
  147. ● Fixed an issue where multiple Avatars could be assigned to the same team by following certain steps.
  148. ● Fixed an issue where, when combination move positioning was set to story-based, the activating character could fail to appear in the cutscene when using the Special Move "Twin Boost F."
  149. ● Fixed an issue where, when combination move positioning was set to system priority, using "Inazuma Break" with Harper Evans (Haru Endo) could cause a character not linked via Bond Link to incorrectly appear.
  150. ● Fixed an issue where the number of equipped Training Beans could be displayed incorrectly.
  151. ● Fixed an issue during the Big Waves match in the Chronicle Competition Route where the ball could be stolen at times when it should not have been possible, which could prevent History Checks from updating and stop the match from being cleared.
  152. ● Fixed an issue during the Queen's Knights match in the Chronicle Competition Route where, when Edgar Partinus used "Excalibur" for the first time, the shot could sometimes fail to trigger, which could cause progression issues afterward.
  153. ● Fixed an issue during the Space Rankers match in the Chronicle Competition Route where, while the History Check "Score a goal as Arion (Tenma)" was active, shot taken with Victor Blade (Kyosuke Tsurugi) would always result in a goal.
  154. ● Fixed an issue where the goalkeeper in the Team Dock could sometimes fail to display on the match start screen in the Chronicle Competition Route.
  155. ● Fixed an issue where Orderly Shoes could fail to display while playing as a goalkeeper when equipped.
  156. ● Fixed an issue where in-match voice lines could fail to play when Cate Heckel (Meika Hekate) was fielded.
  157. ● Fixed an issue where the special move voice line for Alex Zabel (Shuji Ishido) could be cut off before the end of the move name.
  158. ● Improved performance when opening the Atrium of the Untamed shop.
  159. ● Fixed an issue in Chapter 6 of Story Mode during the Eastwind International match where winning without using the Tactic "Boost 15" could cause the match to restart from inside the stadium.
  160. ● Fixed an issue where animations for Managers and Coordinators could sometimes fail to play correctly on the VS screen at the start of a match.
  161. ● Fixed an issue where, when Quetzalcoatlus (Pa) was set as both Coordinator and Captain, the corresponding 3D model could fail to display correctly on the VS screen at the start of a match.
  162. ● Fixed an issue in Story Mode where the scoutable character count shown in Data Files could sometimes differ from the actual number available.
  163. ● Fixed other minor bugs.
  164. Only for Steam
  165. ● Fixed an issue where, when using keyboard and mouse controls in Bond Town (online), reopening the chat window immediately after sending a message could cause keyboard input to become unresponsive and the chat window to remain displayed.
  166.  
  167. Update v2.0.3:
  168. Bug Fixes
  169. ● Fixed an issue where the game could not be launched under certain save data conditions.
  170. ● Fixed an issue where, in modes such as Chronicle Mode, starting a match with an avatar set as the goalkeeper could cause the game to get stuck on the formation screen and become unresponsive.