- Update v1.0.208:
- New Features
- Added “Reset Shift†feature
- Players can now reset their current progress on each night back to the beginning of the shift. “Reset Shift†option will appear in the pause menu only if the shift was started after the patch update
- Gameplay & Mechanics
- Improved Collision & Pathfinding
- - Players could occasionally get stuck in narrow passages, most notably between the Main Area and Storage Area as well as in several other spots, especially while carrying boxes
- - Makoto will now automatically navigate around nearby obstacles more smoothly, reducing the chance of getting stuck and making movement feel more natural
- Story Events
- Fixed a bug on the third shift where a taxi could appear while Naomi and Makoto were commenting that there was no taxi in sight
- Interactions & Systems
- Fixed an issue where improper text would be written down in Makoto's Notepad
- Localization
- Added full Korean language support
- Fixed misspels and missing lines in Japanese, English, German, and Russian
- Fixed Spanish localization for conversation with Satoshi outside the store on the 5th shift
- Console-specific
- Added "Gameplay Center Dot Reticle" feature to consoles - turning it on in Accessibility settings makes a small dot appear at the center of the screen that would help players better navigate and interact with objects
- Update v1.0.207:
- New Features
- Added an ability to WALK FASTER. To turn this on, please open Settings. In "GENERAL" under Accessibility switch "Sprint Button" to "On" and use a corresponding button during gameplay
- Gameplay & Mechanics
- Improved Boxes stacking
- - now if you take the box with Toy Capsules or the box with Marketing Materials while holding a box with products in your hands, the products will not move to the stack of boxes in the Storage Room (since many players weren't able to find the products in the stack of boxes) - the product box will instead be placed in the nearest spot on the floor in the Main Area so that it's easy to find
- - If you picked up Toy Capsule/Marketing Materials box while holding an empty box, it'll still go to the stack of empty boxes in the Storage Room
- Story Events
- Fixed a critical bug where the order in which customers/delivery arrive would mix up if player pressed "I" button on a keyboard
- Fixed an issue with Mystery Man on the sixth shift where the dialogue near Freezer wouldn't start properly resulting in a critical bug
- Fixed a bug where Satoshi could arrive when the journalist asks to order taxi
- Fixed an issue where event with recommending sale items to Mystery Man on the second shift was triggering after the payment is already completed
- Fixed a bug causing Satoshi to remain in the store after checkout on 2nd and 3rd shift
- Fixed a progression bug caused by Satoshi entering while selecting an extra bag for the Mystery Man on the 5th shift
- In a conversation with Delivery Service on the third shift regarding ordering Gonseung Coffee text now says "order 1 box", because Makoto can't order 2 boxes that night. Text was changed for all languages
- Interactions & Systems
- Improved object targeting responsiveness when interacting with the box of Capsule Toys
- Fixed an issue where you could interact with Sink from behind the counter
- Improved object targeting when interacting with the Vase on the sixth shift
- Fixed an issue where controls would stop working if player started checking customer out and opening text log at the same time
- Fixed an issue where players couldn't close Notepad after opening it during checkout cutscene before scanning products
- Fixed an issue where players weren't able to interact with Chief on the 5th shift
- Cutscenes & Camera
- Fixed an issue for slower Text Speed options where lines from some cutscenes would cut off before they were even typed, not allowing players to read the text properly
- UI / UX
- Fixed a bug where "Decrease/Increase" input would appear in Settings after changing Controller Style
- Added Accessibility options in "Settings"
- Fixed a bug where dynamic panel would constantly move after exiting interactions
- Achievements
- Fixed a bug that caused achievement names to be displayed incorrectly (it showed achievement that you unlocked first during that play session)
- Localization
- Fixed misspels in English and Russian
- Visual Fixes
- Fixed an issue where Makoto could clip into one of the boxes in the Storage Area on the last night shift
- Audio
- Fixed an issue where some SFX effects (like Satoshi talking about great tea martial artists on the 2nd shift) were not linked to SFX slider which resulted in louder sounds than intended
- Miscellaneous
- Added additional names to Credits section
- Xbox-speficic bugs
- Fixed an issue with accessing DLC on Xbox
- Added localized Achievement names for Xbox