- Patch Notes - August 2025 - 2.3.0
- âChanges inspired by our community!
- Major Features
- New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
- community inspired â The Telluric Telescope may now be rerolled using Sun Pieces
- 13 Alternative Exploration Rooms have been added to the game
- community inspired â Weapon Passives at the Arsenal can now be purchased with Sun Pieces
- The Loot Affinity system has been reworked to align more with effects
- The Imprint System has been reworked:
- Total Imprints (per room) from 2 to 3
- Unselected Imprints will no longer be found at Andromeda's Bar
- The Loot Affinity for Imprints has been significantly increased
- Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities
- Small Features
- The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
- Swapping spells with a spell on ground will keep the imprint equipped on same slot
- Balancing
- Changed the base amount of rerolls for Cursed Telescope from 3 to 0
- Imprint Balance: General Imprint Adjustments:
- Fajroglobo: Transcendence Effect from 2 to 1
- Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.
- Glaciostifto: Damage reduced from an average of 89 to 29.
- Galciosabro: Transcendence Effect from 2 to 1.
- Veneneksplodo: Transcendence Effect from 2 to 1
- Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1
- Nulokato: Transcendence Effect from 3 to 2
- Echo Imprint Adjustments:
- All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.
- This Impacts the following Imprints:
- * Fajrovoko I, Fajrovoko II, and Fajrovoko III
- * Glaciovoko I and Glaciovoko II
- * Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
- * Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
- * Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V
- Slightly increased the default movespeed for the player to make exploration overall faster
- Interface
- community inspired â Added the possibility to visually hide the Dead Cells head
- Bug Fixes
- fixed the floating platform not being interactable in DLC world 1 Eclipse room
- Sometimes player would buy the wrong drink on Andromeda's bar
- Sometimes player would buy the wrong loot from the Merchant
- The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
- Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
- Saplings ghost effect had a wrong color making them hard to read
- - The Hibernian Workshop Team