1. Patch Notes - August 2025 - 2.3.0
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  4. ⭐Changes inspired by our community!
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  6. Major Features
  7. New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
  8. community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces
  9. 13 Alternative Exploration Rooms have been added to the game
  10. community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
  11. The Loot Affinity system has been reworked to align more with effects
  12. The Imprint System has been reworked:
  13. Total Imprints (per room) from 2 to 3
  14. Unselected Imprints will no longer be found at Andromeda's Bar
  15. The Loot Affinity for Imprints has been significantly increased
  16. Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities
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  18. Small Features
  19. The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
  20. Swapping spells with a spell on ground will keep the imprint equipped on same slot
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  22. Balancing
  23. Changed the base amount of rerolls for Cursed Telescope from 3 to 0
  24. Imprint Balance: General Imprint Adjustments:
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  26. Fajroglobo: Transcendence Effect from 2 to 1
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  28. Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.
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  30. Glaciostifto: Damage reduced from an average of 89 to 29.
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  32. Galciosabro: Transcendence Effect from 2 to 1.
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  34. Veneneksplodo: Transcendence Effect from 2 to 1
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  36. Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1
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  38. Nulokato: Transcendence Effect from 3 to 2
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  40. Echo Imprint Adjustments:
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  42. All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.
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  44. This Impacts the following Imprints:
  45. * Fajrovoko I, Fajrovoko II, and Fajrovoko III
  46. * Glaciovoko I and Glaciovoko II
  47. * Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
  48. * Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
  49. * Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V
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  52. Slightly increased the default movespeed for the player to make exploration overall faster
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  54. Interface
  55. community inspired ⭐ Added the possibility to visually hide the Dead Cells head
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  57. Bug Fixes
  58. fixed the floating platform not being interactable in DLC world 1 Eclipse room
  59. Sometimes player would buy the wrong drink on Andromeda's bar
  60. Sometimes player would buy the wrong loot from the Merchant
  61. The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
  62. Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
  63. Saplings ghost effect had a wrong color making them hard to read
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  65.  
  66. - The Hibernian Workshop Team
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