- Update v1.2:
- SETTINGS CHANGES
- We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage†& “Enemy Combat Damageâ€. Players can now select from “Noviceâ€, “Apprenticeâ€, “Adeptâ€, “Journeymanâ€, “Expertâ€, and “Master†options in the Gameplay menu. We hope the “Journeyman†setting, specifically, will act as a better bridge between “Adept†and “Expert†for players.
- UI
- Fixed map markers disappearing
- Fixed missing punctuation in Simplified Chinese text
- Fixed “Toggle All†button on Map screen to work as a 'Hold'
- Various fixes to localized text
- Fixed controller issues in Spell making menu
- Fixed menus being cropped incorrectly in 1280x1024
- Fixed the incorrect player stance in the inventory menu after fast travel
- Fixed rebinding keys for Lock Picking
- Fixed keybinds not updating in AZERTY
- Fixed soft lock with controller in Enchanting menu
- Fixed stats not updating when equipping enchanted items
- Fixed a character skin glitch when closing the inventory menu
- CRASHES
- Fixed crashes that could occur while fighting Jyggalag
- Fixed crashing when killing a paralyzed NPC with an arrow
- Fixed crashing when paralyzing an already-paralyzed NPC
- Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
- Fixed various GPU crashes
- Fixed crashes that could occur during auto saves
- AUDIO
- Fixed underwater SFX persisting after leaving exiting water
- Fixed missing ambient SFX in Shivering Isles
- QUESTS
- Fixed NPCs floating after being knocked down during Priory of the Nine quest
- Fixed crashing when entering Flooded Mine during Final Justice quest
- Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
- Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
- Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest
- Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
- Fixed missing VFX during the closing of the Great Gate
- Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest
- Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest
- Fixed NPC pathing issues during ‘Baiting the Trap’ quest
- Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest
- Fixed crash at end of ‘Through a Nightmare, Darkly’ quest
- Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest
- Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest
- Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’
- Fixed cutscene not playing during ‘Light the Dragonfires’
- Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
- PERFORMANCE
- Fixed frame rate drop in Deepscorn Hollow
- Fixed frame rate drops in Black Rock Caverns
- Fixed frame rate drop between Skingrad and Skingrad Castle
- Fixed frame rate drop south of Bravil Castle courtyard
- Reduced the frequency of hitches in the open world.
- General improvements to frame time in many locations.
- Optimize updating of character attachments.
- Optimize rendering of water volumes in the open world.
- Optimize light/shadow updates in several lairs.
- Optimize waterfall particle FX and rendering.
- Optimize the weather system.
- Optimize character animation system.
- GAMEPLAY
- Fixed player character height scaling
- Fixed armor items hiding Argonian and Khajiit tails
- Fixed slow camera movement when initiating NPC dialogue
- Fixed soft lock when a player with a high bounty goes to jail
- Fixed Orrery animations
- Fixed physics bug with floating necklaces
- Fixed vampire sleeping animations
- Fixed NPC beards not following facial animation.
- Fixed ghost NPCs being completely invisible
- Fixed missing animation when talking to Shamada in Leyawiin
- Fixed occasional very long load times when fast traveling
- Fixed missing facial animation for Snak gra-Bura
- Fixed falling unconscious in water preventing player from getting up
- Fixed NPCs losing collision when swimming
- Fixed NPCs stopping combat when player is blocking
- Fixed female Dremora teeth clipping
- Fixed soft lock after choosing player class
- Fixed Amber weapons clipping in first person view
- Fixed vines clipping into columns
- Fixed helmets clipping into player character's head
- Fixed missing textures on Daedric statues
- Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes
- SYSTEM
- Fixed flickering shadows when using XeSS Upscaling
- Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
- Fixed settings properly migrating between PC and XBOX
- Fixed water disappearing after fast travel
- Fixed cursor slowdown when enabling high frame rate V-Sync
- Fixed shaders not preloading due to cloud save replication
- Fixed long blackout during loading screens
- Fixed weather VFX flashing while outside
- Fixed motion blur artifacts while in the Oblivion Plane
- Fixed NPCs not obeying the Wait action from the player