1. Update v1.1.49:
  2. Bugfixes
  3. Fixed transport belts picking up items on ground when rotated. more
  4. Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. more
  5. Fixed main menu track playing only once. more
  6. Fixed that units could get stuck close to their goal. more
  7. Fixed that the small research bar in a technology slot wouldn't show for the technology currently in research. more
  8. Fixed a crash which was caused by early garbage collection of LuaObject because LuaObject method closures didn't hold a back reference to the object. more
  9. Fixed barelling recipe icons having incorrect tint with index-based fluid color definitions. more
  10. Fixed barelling recipe icons having incorrect alpha with fluid color definitions in 0-255 range.
  11.  
  12. Scripting
  13. LuaObjects are now saved using binary format instead of previous format with intermediate Lua table. This speeds up general handling of LuaObjects and makes saving and loading with a lot of them noticable faster.
  14. LuaObject::isluaobject now returns true instead of a magic string.
  15. Clarified LuaGameScript::finished. more
  16. Added LuaGameScript::finished_but_continuing read.
  17. Added LuaGameScript::reset_game_state() method.
  18. Implemented new website for Lua API documentation.
  19.  
  20. Update v1.1.48:
  21. Bugfixes
  22. Added tip about power pole coverage when drag-building.
  23. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  24. Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  25. Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  26. Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
  27. Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
  28. Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
  29. Fixed cloning linked-container would clear its inventory.
  30.  
  31. Modding
  32. Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
  33. Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
  34. Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.
  35.  
  36. Scripting
  37. Added LuaEntityPrototype::inserter_stack_size_bonus read.
  38. Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
  39. Added LuaStyle::bar_width read/write.
  40. Added LuaPlayer::show_on_map read/write.
  41. Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.
  42.  
  43. Update v1.1.46:
  44. Changes
  45. Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
  46. Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  47. Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.
  48.  
  49. Bugfixes
  50. Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
  51. Fixed flamethrower turrets not reporting the correct damage bonuses
  52. Fixed gun turret tooltips showing the ammo in the middle of the other stats
  53. Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
  54. Fixed drawing wall filler when hovering mouse over ghosts. more
  55. Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
  56. Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
  57. Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
  58. Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
  59. Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
  60. Fixed a crash when using 0-length debug names in Lua bytecode. more
  61. Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
  62. Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
  63. Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
  64. Fixed a crash when setting inserters to require no power when rotating/extending. more
  65. Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
  66. Added migration for saves with inserters that have NaN hand height or hand length.
  67.  
  68. Modding
  69. Added TurretPrototype::energy_glow_animation_flicker_strength.
  70. Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.
  71. Sub items are now removed from items used in hand-crafting.
  72.  
  73. Scripting
  74. Added LuaEntity::connected_rail_direction read.
  75. Added TrainScheduleRecord::rail_direction.
  76. Added LuaGuiElement::swap_children().
  77.  
  78. Update v1.1.42:
  79. Bugfixes
  80. Fixed an API error when checking for updates for a large number of mods. more
  81. Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. more
  82. Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
  83. Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
  84. Fixed that entities not containing certain collision masks would never collide with tiles. more
  85. Fixed a crash when opening the tutorials GUI through Lua command. more
  86. Rocket silo no longer drains more energy at night. more
  87. Fix tank cannon showing smaller range than the cannon shells. more
  88. Fix ugly death GUI when the game is paused in MP. more
  89. Fix 'Game finished' GUI had an incorrect tooltip for the green button. more
  90. Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.
  91.  
  92. Modding
  93. Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
  94. RocketSiloPrototype::lamp_energy_usage now can be zero.
  95.  
  96. Scripting
  97. Added freeplay remote interface to read the value of `skip_intro`.