1. Changelog v2.2.2.122731
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  5. ##### New Content
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  10. * Default LargeStonesRespawn and OpenWorldFibreRespawn to true. Remove -ForceFLODReset and -ForceFLODVoxelReset commandline options (Use ServerSettings.ini LargeStonesRespawn, OpenWorldFibreRespawn for dedi).  
  11. * Adding in Single Lights and unlocking from talent tree  
  12. * Adding a Medical Satchel at T2 which is a bag similar to the seed pouch for storing medical supplies  
  13. * Adding a Dressing at T3 which heals basic wounds, frostbite / frostnip, heatstroke / head exhaustion  
  14. * Adding Vitamins at T4 which provides resistances to wounds, poison, hyper/hypothermia, frostnip & heatstroke  
  15. * Adding a workshop Quick-fix kit which heals almost anything  
  16. * Added BLD_Ramp_CurvedCorner_Dirt, as well as removed some irrelivant materails for other dirt buildables  
  17. * Adding Dirt Corner Piece Datatable Setup / Blueprint point / Icon etc  
  18. * Adding Icon Images for the Dressing and workshop dressing and workshop dressing pack items  
  19. * Swapping workshop dressing item to be the bundle in the workshop  
  20. * Fixing shovel stat yield and wear calculations (they where backwards)  
  21. * Remove setting to restore trees in Open World - restore is for fibrous plants only. Tweak deployable sweep test when restoring. For summary dedi can use -ForceFLODReset (plants) -ForceFLODVoxelReset (large rocks)  
  22. * Added separate light meshes to BP, as well as materials for the different light states, OFF, ON_Green, ON_Yellow, ON_Red  
  23. * Adding in lights to show object charge state on the power charger  
  24. * Slightly slowed charge rate on charger as it was slightly too fast  
  25. * Tweak foliage sweep test when restoring foliage in outposts  
  26. * Fixing Charging Station Recipe so it is now craftable on the fabricator  
  27. * Added Flatbread Dough to Kitchen Bench (T3)  
  28. * Fixing In World Tooltip for the Chargin Device being in a bad location  
  29. * Fixed recipe search box not working after using it for the first time (per interaction)  
  30. * Adding charging station, start, loop and end audio and blueprint implementation  
  31. * Fixed buggy mount movement when riding a mount in 'Follow' movement mode as a client  
  32. * Adding generic inventory bag open sound to be used for opening seed pouch and medicinal bag. Swapping from more specific seed pouch sound bag  
  33. * Enable large rock respawn as a setting option for host  
  34. * Add a setting option to restore trees and fiber plants in Open World  
  35. * Adding inventory open bag event to correct audio bus  
  36. * Increased dirt yield when digging with a shovel  
  37. * Adding stats for digging yield, effects, snow, dirt and sand  
  38. * Adding new digging yield stats to current and unreleased shovels  
  39. * Properly scaling digging yield and shovel durability loss so they are defined by stats  
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  45. ##### Fixed
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  50. * Changing small trees foliage collision from "Foliage" to "FoliageOverlap", allowing players and creatures to walk through them, this will stop many collision issues  
  51. * CRYSTAL: Fixed crafting cocoa quest step to track new modifier version.  
  52. * Adjusted the size of the fracture chunks for Dirt Frame and Ramp to be smaller  
  53. * Improved ray cast when selecting creatures when applying medicine with right click  
  54. * Adding distance checks when bandaging creatures so you can't run away and give them medicine while on the other side of a building  
  55. * Drone explosion no longer guarentees killing nearby targets, dealing a maximum of 80% of current hp damage  
  56. * Fixed Tamed creature damage reduction being multiplicitive rather than additive  
  57. * Increased Overflow Bag item count to factor extra pockets alterations, ensuring no items are lost on the largest inventories  
  58. * Stopped Wood Burner from setting players alight  
  59. * Allowed Wood Burner placement under flat roofs  
  60. * Added snap locations to T3 Medicine Bench  
  61. * Fixed Material Processor having an unused fuel slot  
  62. * Fixed frosted wall light texture not swapping so it doesn't look on when it actually is  
  63. * Fix Consume Stack (Oxite, Food, Water)  
  64. * Removed Fire Setting Capsule from the wood burner  
  65. * Fixed Frosted Light Recipes so they can be crafted correctly  
  66. * Fixing issue where the SMPL3 downed drone mission would kill mounts and tames  
  67. * Fixed a bug where the spoil time wouldnt display seconds when below 2 minutes  
  68. * Adjusting Wood Burner Recipes so it has lower tier ingrediants  
  69. * Adjustment of fireplace, pot belly stove and wood burner weights  
  70. * Arctic Moa's now can use all Creature Comforts Saddles  
  71. * Crop plots now require dirt to craft  
  72. * Basic Fertalizer is also requires dirt to craft  
  73. * Updating Virtual Stats to include the Overheating Affliction Resistance stat  
  74. * Fixed a number of typos and edited item descriptions for clarity  
  75. * Reduced the amount of water the cart uses from 10000 units per dirt mound to 100.  
  76. * Changed plough cart to only create mounds when the cart has the dirt resource added to it  
  77. * Reduced lag time when opening up crafting menus by pre-filtering recipes before constructing their widgets  
  78. * Adjusted position of mount light offset for most mounts.  
  79. * Removed debug sphere from some lights  
  80. * Fixed bug where certain lights weren't centred correctly in first-person.  
  81. * Fixed bug where certain lights in third person were being affected by player animation too much.  
  82. * Wood Rag Torch's flame mesh no longer casts shadows.  
  83. * Individual equippable light sources can now specify an attachment offset in third and first person views  
  84. * Adding consume multivitamin pills audio, event and data table entry  
  85. * Fixed BEAST granting bestiary progress to host instead of using player  
  86. * Fixed other Aluminium building piece recipes that require Aluminium Ingots, again  
  87. * Fixed internal names use in Dressing Kit modifier  
  88. * Update Heat/Cold Bandage modifiers and descriptions to mention both modifiers they remove  
  89. * Updated dirt building placement so corners are more easily placed onto ramps  
  90. * Updated default depth of initial placement of dirt building pieces  
  91. * Update caching values for building pieces outside check to optimize snow storms  
  92. * Adding correct animation and data table setup for dressing kit to play audio when healing using it  
  93. UMG_ItemStats instances are now only initialised when first made visible (instead of when constructed)  
  94. * Seeding cart will now add seeds to dirt mounds when walking over them and not just when they create the dirt mound itself  
  95. * Adding Platinum Lightning Rod, Recipe, Icon, Item Setup etc, when struct if connected to a power network it will funnel the lightning into the network providing short burst of power and filling up batteries attached  
  96. * GENESIS: Added fall damage reduction to Dribbo  
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  102. ##### Future Content
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  107. * Added art assets for T3 and T4 prime Filleting benches to the project. Will add to BP and DT once they have been made  
  108. * Added BLD_Frame_Pillar_Glass with DM, as well as added meshes to BP  
  109. * Added DEP_LightningRod_Platinum and DEP_LightningRod_Platinum_Damaged  
  110. * Added Kit version of BLD_Frame_Pillar_Concrete, along with DM and Limestone materials. also made a designe change to bring it more in line with all other concrete wall pieces  
  111. * Added subtitles for Null Sector Log Entries  
  112. * Adjusted spider speed to match the run/walk/sprint animations. Added spider health/melee dmg curves  
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