- Update v1.12.5:
- Game Content​
- Added a few historically-inspired events for Matilda di Canossa, Robert the Fox, Yahya Dhunnunid, and Vratislav of Bohemia. Events include themes such as Matilda's marriage to Geoffrey the Hunchback, Vratislav's rivalry with his brother, and Robert's usage of Raiktor the Byzantine pretender-monk.
- Added a new, shorter, version of the Tutorial. The old longer tutorial is still available.
- Bugfixes​
- Added missing cooldown to physician_epidemic_events.1040 (Alms), set it to 20 years
- During the first 15 years after an epidemic has left a province, further outbreak chances now properly follow the harsher, 50-year epidemic specific, cooldown instead of lesser, 15 year epidemic type agnostic one.
- An empty Legitimacy Gain toast will no longer appear when winning wars against targets you shouldn't get legitimacy for defeating
- Fixed travel completion event so it fires normally, this will allow Traveler Trait XP to be gained again
- Balance​
- Plague events now only happen if they are present in your Domain, or within a certain distance of your Capital (roughly the length of one Ireland). This should drastically reduce the amount of insignificant plague events in large realms.
- Lowered the general occurrence of plague events by roughly ~30-50%
- The AI is now significantly more likely to enter seclusion when a plague appears in their domain, or in a county bordering their capital (unless brave or deeply irrational)
- The AI will now exit seclusion within 6 months of every plague having left their domain (though they will still not leave before 1 year has passed since they secluded)
- The Secluded modifier penalties have been changed, instead of reducing all stats, it reduces diplomacy, prestige gain, opinion with courtly/glory hound vassals, and increases legitimacy loss
- The Isolate Capital decision now comes with a small legitimacy loss
- The AI is now significantly more willing to isolate their capital, unless brave, greedy, or deeply irrational
- The AI will now unisolate their capital within 6 months of every plague having left their domain
- Reduced frequency of Minor plagues by roughly 20%
- Increased frequency of Major and Apocalyptic plagues by roughly 5%
- Added a new option the the Plague Frequency Game Rule: Disabled, which removes the spawn chance for all plagues (except the Black Death)
- The lower Plague Frequency Game Rule options no longer disable Achievements
- When a disease becomes endemic in a province, it will no longer fully override the recent epidemics cooldown for outbreaks
- Lowered the chance of epidemic outbreaks in provinces that have recently recovered from the specific epidemic on the 'often' and very often' game rule frequency
- The AI will now refrain from hosting hunts, feasts, and pilgrimages for the first three years of any new game (to give them more time to purchase buildings, maa, etc)
- Cut the amount of hunts hosted worldwide by roughly 2/3rds, as it was vastly more common than any other type of activity by far
- Activity guests will now refuse to come if there's an epidemic in your domain or their capital county, rather than if one exists anywhere in your realm
- The AI will now generally avoid hosting activities if there's a plague in their domain, rather than their sub-realm
- Reduced the Prestige rewards from Majesty Tours, both from the demand (medium -> minor demand) and the general prestige rewards (200/600/800/1000/1200 -> 100/300/500/700/1000)
- Reduced gold gained from taxation tours by reducing the gold gained from the various Activity Pulse Actions (Local Tax instituted, Rich Local Taxed, etc)
- Increased Intimidation Tour rewards, added dread on successful demands, and increased faction block from 5 -> 10 and 15 -> 20 years
- Pilgrimage Piety reward values have been lowered, but the Piousness mult has been increased to 10%/25%/75%/150%, this means that it'll be much harder to gain a lot of piety from pilgrimages unless you take a lot of pious options
- Pilgrimage events have had their piety rewards lowered by one step (medium piety -> minor piety, etc)
- Pilgrimage Event Pulse Action piety rewards have been significantly lowered (they now give 10-25 piety)
- Hospices, Monasteries, and Watchtowers now provide Plague Resistance to the Barony instead of the County, this makes it harder to stack Plague Resistance to the point of immunity
- Boosted the tax gained from Pastures from poor to normal
- The 'Pressed my Claim' modifier is now 100 opinion (up from 50) and lasts for 50 years (up from 20)
- Reduced the frequency of the 'Pharmaceutical book' event (physician_epidemic_events.1030)
- Increased the cooldown of epidemic_events.2001 (The Plague of War) to 30 years (from 10)
- Increased the cooldown of epidemic_events.1030 (Leeches!) to 15 years (from 5)
- Increased the cooldown of epidemic_events.1040 (Flagellants at Court) to 15 years (from 5)
- Increased the cooldown of epidemic_events.1040 (Doomsday) to 6 years (from 2)
- Interface​
- Each Legend now gets a unique map color to make sure different legends do not blend into each other
- Localization​
- Shortened the text of the 'A Shadow Over X'-event to focus more on what's important
- Update v1.12.4:
- Game Content
- Legend chapters will now change in response to the player's actions: winning a battle, a siege, being released from prison, taking the vows, a deceased spouse, a newborn child, etc.
- Added more variations to legend titles.
- You are now alerted when a new legend enters your realm.
- Winning a Great Holy War now offers a chance to get a Holy Warrior legend seed.
- Added a Legitimacy modifier to the "Writing History" perk.
- "Shy" and "Reclusive" characters now have a higher Plague Resistance.
- The capitals of rulers with high level Legends will now become Points of Interest to visit during travel.
- Added a player Legend Library, which contains completed legends.
- Legends in player Libraries will never fade, even if their bonus-giving reach has decayed to zero provinces.
- Legends you own or were actively promoting are automatically added.
- Completed legends that reached your domain are automatically added.
- You can remove legends from your Library at will (beware that you might not be able to get them back!)
- You can add distant completed Legends to your library if you are traveling in lands that the legend has reached.
- Your Legend Library persists on inheritance / character switching.
- Interface
- Improved legend window interface - completed legends now take up less space.
- Legend headers are directly clickable.
- Legend list items now contain more information, such as the protagonist name, and start/completion date.
- Legend chronicle window has a clearer scrollbar, and a nameplate for the protagonist.
- Legend chronicle portrait animation is now based on chronicle type, and they are also animated - to remember them as they were in life.
- Added ‘pan to legend’ button and right-click action for legend list items.
- In the Legend List, promotion costs for legends you cannot promote are no longer shown.
- Bug Fix
- Fixed broken invalid obligations notification.
- The "Royal Touch" event doesn't give out permanent Measles anymore.
- Clarified the "Isolationist" cultural tradition to reflect its plague resistance.
- Legend protagonist portraits no longer show characters in their nightgown, if they had the misfortune of dying while ill (dead protagonists from old savegames might still be in their nighties)
- Fixed certain UI sounds to match levels from previous versions.
- Observers get a nicer legend listing.
- Update v1.12.3:
- Balance
- Rebalanced the AI logic for asking characters to promote their legend.
- If you have taken gold in exchange to promote someone's legend and stop, then you're asked to give the gold back.
- User Modding
- User Modding: Added on_legend_start_promote to legend types.
- User Modding: Added on_legend_stop_promote to legend types.
- Bugfix
- Clearing the Grounds for a Legendary Hunting Lodge now correctly states the additional requirements.
- Reworded the description of the "Upward Mobility" achievement.
- Advanced Research icon has been updated to be more historically accurate.
- Clarified the description for Extol Domestic Legend.
- Changed the title of 4 similar legends.
- Added Cremation funerary tradition to Zunbil.
- Added happy reaction for when disliked spouse dies in death_management.1200
- Added 25% cultural fascination bonus for fifth level of learning trait.
- Fixed Horse Hastiluder XP not disbursing upon winning the horse racing event at tournaments.
- Fixed Sar-i Sang mine not scaling modifiers correctly into fourth level.
- Fixed Palace of Aachen not correctly displaying feast cost reduction.
- Ensured Your Highness event (host_dinner_events.1009) targets the correct characters.
- Ensured you can’t save yourself in travel_events.2105
- Fixed multiple localisation typos.
- The Sons of Scota legend now lets you diverge your culture to Ancient Egyptian at Mythical level.
- The Sons of David legend now lets you diverge your culture to Hebrew at Mythical level.
- Fixed a bug where regional portrait accessories, for example cultural swords, would not properly display.
- Fixed rare crash to desktop when a character has an invalid instance of their character modifier.
- Fixed wrong header for cost breakdown when you are a legend promoter, rather than the legend owner.
- Reduced crashes related to tooltips and portrait clicking on Mac and Linux. Note: We might not have found all instances of this issue. Special thanks to all assistance from the Paradox Forums for helping us with this issue.
- If you're using the experimental beta branch with this fix, then you will need to opt out of it to receive today's update.
- Game Content
- Added explicit game concepts for owned legends and promoted legends.
- Update v1.12.2:
- Balance
- Raising a Runestone now increases your Legitimacy.
- Hooked in Legitimacy loss to some plague flavor events.
- Game Content
- Added easter egg disease names.
- Added Hildegard von Blingin’ song to the game.
- Bug Fixes
- Fixed a bug that made Legends disappear too quickly upon completion.
- Roaming, Raving event - Zealous option now uses the correct form of Faith name.
- Yearly Cultural Acceptance increase now happens yearly over time instead of bi-monthly.
- Death Management events for Spouses now reflect your opinion of them.
- Very Rare epidemics game rule now influences the spread of epidemics.
- Grand Rite activity now correctly states the reason for why you can't host the activity.
- The Mourn intent now has the correct animation.
- Tooltip for penalty information due to exceeding domain limit now has correct localization.
- Fixed bookmark characters clipping issues.
- Clearer toast for marrying a lowborn.
- Great Expectations Event can now trigger again.
- Can now hold funeral for recently dead spouse.
- Enter Seclusion and Isolate Capital Decisions now have more consistent localization for ending seclusion/isolation.
- There is now information about Initial Legitimacy change in Virtuous and Sinful traits.
- From Dust can no longer target your own capital.
- Pope no longer hosts tournaments.
- Some legend chapter update now properly gets pronouns and no longer ends abruptly.
- A Sinful Ancestor event can no longer trigger when you do not have any ancestors.
- Custom map table style and HUD style settings are now remembered.
- Legendary Building "Hunting Lodge" is now available to build when completing the appropriate legend.
- Conquering land as an Interloper now triggers the 'Lose a Title within the Struggle Region to an Interloper or Uninvolved Ruler' catalyst.
- Accolade Attribute "Reeve" now correctly gives control boost for Martial councilor task.
- Fixed a crash on going back during the Court Grandeur tutorial.
- Fixed a crash on Activity Intents.
- Increased the requirements for "The Most Pious Life" legend.