- Attention! Achievements on the road!
- We also get rid of potholes.
- Drivers!
- First of all, thank you for your interest in Death Roads: Tournament. Practically a month has passed since the release, and during that time, you have taken part in an AMAZING number of races. You are the best!
- Achievements!
- To appreciate your efforts, we are introducing... achievements. You asked for this, so there was no choice but to implement it! We hear all your voices, note your comments and consider your opinions. There are 53 of them, so drive (?) them all! In addition, we provide you with collector's cards, backgrounds, emotes, a badge - there's a lot of it on Steam.
- Bugs!
- We are also aware of the potholes that appeared after releasing the full version of Death Roads: Tournament. Therefore, in addition to the achievements, we are introducing a package of fixes to bugs you reported. We really appreciate your commitment to making the race run smoothly.
- For example, what’s fixed?
- Garage View swap components with and without cards
- Draw pile and discard pile views stays empty if player draw exceeds draw pile
- Spotlight card does not change the direction of the attack
- Missing text on the component without cards
- Cards in players vehicle preview are overlapping
- World Map View can not display more scrap then 999
- Using cloud save on fresh account forces the player to go through cutscene and tutorial before continuing their run
- AC DC Voltmeter adds overload at the wrong moment
- Gadget Flask of oblivion does not apply Block satus
- In-Game the Reset Progress button does not serve its purpose
- The accumulator card does not grant overload apart from the first action
- Block generator add 1 block only at 8th drawn card
- Vehicle with more than 1 slot of same type causes issues with tooltip in rewards view
- And finally, we wish everyone a successful end of the year. Remember to drive safely outside of Death Roads: Tournament!